Yumeko

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I got an error, when entering a battle. Here it is:
error.png
I'll also provide my note tags:
<letbs_sprite>

pose(idle): use_chara

pose(dead): use_chara

turn_order: auto

status_sprite: auto

</letbs_sprite>



<letbs>

move_points: 6

</letbs>
<letbs_sprite>
pose(idle): use_chara, $Goblin01, 0
pose(dead): use_chara, $Goblin01, 0
turn_order: auto
status_sprite: auto
</letbs_sprite>
Also, the console log.
Code:
rpg_managers.js:1949 TypeError: Cannot read property 'pose' of undefined
    at TBSEntity_Sprite.getConfig (LeTBS.js:10038)
    at TBSEntity_Sprite.createBitmaps (LeTBS.js:9797)
    at TBSEntity_Sprite.initialize (LeTBS.js:9729)
    at TBSEntity_Sprite.initialize (LeTBS_DamagePopupEX.js:101)
    at TBSEntity_Sprite.initialize (LeTBS_RTPUse.js:105)
    at new TBSEntity_Sprite (LeTBS.js:9715)
    at TBSEntity.createSprite (LeTBS.js:8629)
    at TBSEntity.initialize (LeTBS.js:8621)
    at new TBSEntity (LeTBS.js:8581)
    at Function.BattleManagerTBS.placeNextEnemy (LeTBS.js:2432)
SceneManager.catchException @ rpg_managers.js:1949
How do i fix that?:kaocry:
 

Gilgameshed

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Does anyone happen to have a copy of Pharonix Le_PHX mod that has to do with terrain costs or height? I was unable to find any working links for this, nor any real leads as to how to associate region ids with movement cost.
 

Roninator2

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Does anyone happen to have a copy of Pharonix Le_PHX mod that has to do with terrain costs or height?
Do you where it would have been located?
Is it this one
 

Gilgameshed

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I don't know if it was ever linked. It appears that it may have been, but the attachment just leads to a broken image.


Right now I am looking through LeTBS.js to see if there is anything already there I can work with, but I am not really sure where to even get started. I did find this when going through the easystar.js file which seems to be exactly what I am looking for, but I do not know how to implement it.

Code:
        this.setAdditionalPointCost = function (x, y, cost) {
            pointsToCost[x + '_' + y] = cost;
        };

        this.setTileCost = function (tileType, cost) {
            costMap[tileType] = cost;
        };
 

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