- Joined
- Dec 22, 2016
- Messages
- 95
- Reaction score
- 122
- First Language
- French
- Primarily Uses
@Ronivan
Yes you can but not where you think, it is in Yanfly core :
In the battle section of the plugin there is "animation rate" option.
But default it is set to 4, the lower you set the value, faster will be the animation.
You need to know that by default mv animations are set to 15 frames per second.
So 4 = 15 fps
2 = 30 fps (if you still plan to use the normal 15 fps animations this option might be the best because if set to 60 fps they will look really fast or if you want to release your game to weaker computers / portable devices)
1 = 60 fps (this one is the best if you want to use really fluid and beautiful animations and only them but it takes 4x more time to make!)
@Pharonix
1) I do not know how to do with flags but you can either run a parallel common event during the battle or check in your troop event if the actor X dies, then you set a GameOver
2) Humm, why not making them ally then? Or at least neutral when the option will be available
Yes you can but not where you think, it is in Yanfly core :
In the battle section of the plugin there is "animation rate" option.
But default it is set to 4, the lower you set the value, faster will be the animation.
You need to know that by default mv animations are set to 15 frames per second.
So 4 = 15 fps
2 = 30 fps (if you still plan to use the normal 15 fps animations this option might be the best because if set to 60 fps they will look really fast or if you want to release your game to weaker computers / portable devices)
1 = 60 fps (this one is the best if you want to use really fluid and beautiful animations and only them but it takes 4x more time to make!)
@Pharonix
1) I do not know how to do with flags but you can either run a parallel common event during the battle or check in your troop event if the actor X dies, then you set a GameOver
2) Humm, why not making them ally then? Or at least neutral when the option will be available
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