Hi guys,
A complete idiotic question, but if I were to start implementing it now, would it be easy to upgrade it when it gets to the full release? I don't want to put it in my game now if it will be an issue in a few months when the Script is fully complete.
Thank you.
Yes,
(Though there was a previous version that used ally 1 enemy 1 etc. as the event name to label ally / enemy cells and only used auto-placement and when the update came you had to fix all your ally/enemy events because the leTBS switched to a system that let you choose placement.

)
Here's the best way to get ready: (What I do when update comes out)
Backup all your custom sequences, scopes, aoes, summons, marks, auras, etc.. in LETBSconfig.js
Then when you decide to upgrade the the full model (or newer patch), add all your custom stuff to the NEW config (Do not overwrite any of the sections Lecode put in (some of these are needed). Then copy all the updated files to your working project (DO NOT COPY DATA FILES - THESE WILL OVERWRITE DATABASE)
PSA:
Make sure you also copy any new animations lecode put in.
Currently, you should make sure animations 123 - 185 from the demo are copied in the same order to your working project.
some of these are required to make battle work - In particular, these 2 are extremely important. You will get the same error ShawnBaxe got on page 38
123 - cast
124 - battler placed
If you decide not to use these animations, you need make sure either:
A: an animation you want to use for those events is made in those animation numbers
B: Go through all the plugins and make sure any hard-coded animations or changeable variables are switched to an existing animation
C: There is a blank animation setup for these.