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- Apr 22, 2012
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Got my triple summon working.
Using multiple use_skill does not work and it actually uses the aoe form the last use_skill called.
The way i did it was similar to my original "Dasher" technique
"fourswords": [
"wait: 60",
"call: pre-skill",
"request_selection: skill(724)",
"save_cells: first, cursor_cell",
"request_selection: skill(725)",
"save_cells: second, cursor_cell",
"request_selection: skill(726)",
"save_cells: third, cursor_cell",
"map_effects: saved(first), current_obj , 76, animation_delay, false",
"summon: red, saved(first)",
"wait: 15",
"map_effects: saved(second), current_obj , 76, animation_delay, false",
"summon: blue, saved(second)",
"wait: 15",
"map_effects: saved(third), current_obj , 76, animation_delay, false",
"summon: purple, saved(third)",
"wait: 15",
"call: post-skill"
],
I request 3 cells, each with the scope of the one particular cell that each person should be summoned in:
for example, blue is to the right, red is left and purple behind.
I get all 3 selections, then just call summon: entity, saved(cell).
Then play a lightning animation when they get summoned
(In case anyone was wondering, yes, it is THAT fourswords)

EDIT:
On a side-note.
How would one "Un-Summon" entities
I want to create an enemy, or skill that wipes the field of Summoned entities.
Using multiple use_skill does not work and it actually uses the aoe form the last use_skill called.
The way i did it was similar to my original "Dasher" technique
"fourswords": [
"wait: 60",
"call: pre-skill",
"request_selection: skill(724)",
"save_cells: first, cursor_cell",
"request_selection: skill(725)",
"save_cells: second, cursor_cell",
"request_selection: skill(726)",
"save_cells: third, cursor_cell",
"map_effects: saved(first), current_obj , 76, animation_delay, false",
"summon: red, saved(first)",
"wait: 15",
"map_effects: saved(second), current_obj , 76, animation_delay, false",
"summon: blue, saved(second)",
"wait: 15",
"map_effects: saved(third), current_obj , 76, animation_delay, false",
"summon: purple, saved(third)",
"wait: 15",
"call: post-skill"
],
I request 3 cells, each with the scope of the one particular cell that each person should be summoned in:
for example, blue is to the right, red is left and purple behind.
I get all 3 selections, then just call summon: entity, saved(cell).
Then play a lightning animation when they get summoned
(In case anyone was wondering, yes, it is THAT fourswords)

EDIT:
On a side-note.
How would one "Un-Summon" entities
I want to create an enemy, or skill that wipes the field of Summoned entities.



