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You need to make sure to copy all animations from demoI am having trouble with this. I keep getting this error:
"Cannot read property 'position' of undefined"
That explains everything XD Then my problem is another. I need to remove the "normal attack" from the commands and assign different skills from them without the basic attack. How can i do it?You can't actually put AOE on a weapon,
use letbs_commands.That explains everything XD Then my problem is another. I need to remove the "normal attack" from the commands and assign different skills from them without the basic attack. How can i do it?
Sounds like you're missing some of the animations from the demo.Could need some help too.
Whenever i try to start a battle in my own project, this error appears:
What have I done wrong?|
TypeError: undefined is not a function
at TBSTurnOrderVisual.loadBorderBitmaps (LeTBSTurnOrderA.js:72)
at TBSTurnOrderVisual.initialize (LeTBSTurnOrderA.js:56)
at new TBSTurnOrderVisual (LeTBS.js:7259)
at Function.BattleManagerTBS.createTurnOrderVisual (LeTBS.js:1653)
at Function.BattleManagerTBS.createTBSObjects (LeTBS.js:1619)
at Function.BattleManagerTBS.createTBSObjects (LeTBS_TilesMarksAuraEffects.js:59)
at Function.BattleManagerTBS.prepare (LeTBS.js:1609)
at Function.BattleManagerTBS.startBattle (LeTBS.js:1602)
at Scene_Battle.start (LeTBS.js:931)
at Scene_Battle.start (LeTBS_WinConditions.js:116)
|
Appreciate any help!![]()
I've re-downloaded the demo and copied the entire image folder into my project again, but the error still appears.Sounds like you're missing some of the animations from the demo.
The database entries for the animations. 123 - 185I've re-downloaded the demo and copied the entire image folder into my project again, but the error still appears.
Is there anything else i need to copy?
I've created all entries but the same error still appears..The database entries for the animations. 123 - 185
animation 123 is used for cast
124 is used for battler placed.
if these animations aren't there, then it's going to break
Aye! I made 3 actor cells and 3 enemy cells just like in your images!you have events set up like the following
No, as for now there is no way to skip the placement.Is there a way to skip placement and start battle. I'm using <Actor Cell: 111> to call a slime to the field,
Here's my plugin list:@Johnny_Retro : Seems to me you don't have all the plugins, or they aren't in the right order. From what I can read from the log, the game doesn't find a function which is defined somewhere else.
/*-------------------------------------------------------------------------
* ImageManager
-------------------------------------------------------------------------*/
ImageManager.loadLeTBSTurnOrder = function (filename, hue) {
return this.loadBitmap('img/leTBS/TurnOrder/', filename, hue, true);
};
Oh, i missed that somehow. Now i've got every plugin like in Pharonix' image.And you should get the Commands plugin too, as it is required for a full run.
Ooooooh.... Well, guess i used outdated files.. ^^"@Johnny_Retro : Do you use the lastest demo files ? Can you confirm