Lecode Tactical Battle System 0.77.2B

Pharonix

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@Lecode

I want to add a monster colliseum to my game as part of a casino.
Is there a way to skip placement and start battle. I'm using <Actor Cell: 111> to call a slime to the field,
 
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I am having trouble with this. I keep getting this error:

"Cannot read property 'position' of undefined"
 

Pharonix

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I am having trouble with this. I keep getting this error:

"Cannot read property 'position' of undefined"
You need to make sure to copy all animations from demo
Also make sure you have <Actor Cell>
And <Enemy Cell> in event notetags
 

glaucozilla

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You can't actually put AOE on a weapon,
That explains everything XD Then my problem is another. I need to remove the "normal attack" from the commands and assign different skills from them without the basic attack. How can i do it?
 

Johnny_Retro

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Could need some help too.
Whenever i try to start a battle in my own project, this error appears:
|
TypeError: undefined is not a function
at TBSTurnOrderVisual.loadBorderBitmaps (LeTBSTurnOrderA.js:72)
at TBSTurnOrderVisual.initialize (LeTBSTurnOrderA.js:56)
at new TBSTurnOrderVisual (LeTBS.js:7259)
at Function.BattleManagerTBS.createTurnOrderVisual (LeTBS.js:1653)
at Function.BattleManagerTBS.createTBSObjects (LeTBS.js:1619)
at Function.BattleManagerTBS.createTBSObjects (LeTBS_TilesMarksAuraEffects.js:59)
at Function.BattleManagerTBS.prepare (LeTBS.js:1609)
at Function.BattleManagerTBS.startBattle (LeTBS.js:1602)
at Scene_Battle.start (LeTBS.js:931)
at Scene_Battle.start (LeTBS_WinConditions.js:116)
|
What have I done wrong?
Appreciate any help! :)
 

Pharonix

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That explains everything XD Then my problem is another. I need to remove the "normal attack" from the commands and assign different skills from them without the basic attack. How can i do it?
use letbs_commands.
Remove the skill from actor, then assign the skill to the weapon.
Actor notetags to add:
<letbs_commands>
move 82, [extra], skills 64, pass 84
</letbs_commands>

Add this to the weapon:
<letbs_commands>
skill[1501]
</letbs_commands>
replace 1501 with a skill you want the actor to use instead of attack.
give that skill the custom aoe and scope.


Could need some help too.
Whenever i try to start a battle in my own project, this error appears:
|
TypeError: undefined is not a function
at TBSTurnOrderVisual.loadBorderBitmaps (LeTBSTurnOrderA.js:72)
at TBSTurnOrderVisual.initialize (LeTBSTurnOrderA.js:56)
at new TBSTurnOrderVisual (LeTBS.js:7259)
at Function.BattleManagerTBS.createTurnOrderVisual (LeTBS.js:1653)
at Function.BattleManagerTBS.createTBSObjects (LeTBS.js:1619)
at Function.BattleManagerTBS.createTBSObjects (LeTBS_TilesMarksAuraEffects.js:59)
at Function.BattleManagerTBS.prepare (LeTBS.js:1609)
at Function.BattleManagerTBS.startBattle (LeTBS.js:1602)
at Scene_Battle.start (LeTBS.js:931)
at Scene_Battle.start (LeTBS_WinConditions.js:116)
|
What have I done wrong?
Appreciate any help! :)
Sounds like you're missing some of the animations from the demo.
 

Johnny_Retro

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Sounds like you're missing some of the animations from the demo.
I've re-downloaded the demo and copied the entire image folder into my project again, but the error still appears. :unsure:
Is there anything else i need to copy?
 

Pharonix

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I've re-downloaded the demo and copied the entire image folder into my project again, but the error still appears. :unsure:
Is there anything else i need to copy?
The database entries for the animations. 123 - 185
animation 123 is used for cast
124 is used for battler placed.
if these animations aren't there, then it's going to break
 

Johnny_Retro

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The database entries for the animations. 123 - 185
animation 123 is used for cast
124 is used for battler placed.
if these animations aren't there, then it's going to break
I've created all entries but the same error still appears.. :unsure:
 

Lecode

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Hello there. Still working on the next version and it's progressing well. This is growing bigger and bigger by the day and I'm honestly proud of the new eventing system and all the new possibilities it adds.

Is there a way to skip placement and start battle. I'm using <Actor Cell: 111> to call a slime to the field,
No, as for now there is no way to skip the placement.

@Johnny_Retro : Seems to me you don't have all the plugins, or they aren't in the right order. From what I can read from the log, the game doesn't find a function which is defined somewhere else.
 

Pharonix

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Actually, I decided to use HIME's multiple party script and it works like a champ.
I wanted to build a monster colliseum and this works perfectly.
I decided that party placement when theres a solo slime in the party kind of adds a thrill level.
I currently have 1 slime vs 1 bat but plan to mix it up a bit.
 

Lecode

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@glaucozilla : Thanks for posting. I've run some tests and this is a bug. AoEs, as well as aoe/scope options should work well on weapons.
 

Johnny_Retro

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@Johnny_Retro : Seems to me you don't have all the plugins, or they aren't in the right order. From what I can read from the log, the game doesn't find a function which is defined somewhere else.
Here's my plugin list:
EDIT: The image may take some time to load.
 

Lecode

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@Johnny_Retro : Do you use the lastest demo files ? Can you confirm you have these lines at the end of the LeTBSTurnOrderA.js file ?
Code:
/*-------------------------------------------------------------------------
* ImageManager
-------------------------------------------------------------------------*/
ImageManager.loadLeTBSTurnOrder = function (filename, hue) {
    return this.loadBitmap('img/leTBS/TurnOrder/', filename, hue, true);
};
And you should get the Commands plugin too, as it is required for a full run.
 

Johnny_Retro

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And you should get the Commands plugin too, as it is required for a full run.
Oh, i missed that somehow. Now i've got every plugin like in Pharonix' image.

@Johnny_Retro : Do you use the lastest demo files ? Can you confirm
Ooooooh.... Well, guess i used outdated files.. ^^"

But now i got another error message:
|
TypeError: undefined is not a function
at Game_Map.scrollTowardsPos (LeTBS_RhymeSmoothMapScrolling.js:57)
at Function.BattleManagerTBS.centerCell (LeTBS_RhymeSmoothMapScrolling.js:33)
at Function.BattleManagerTBS.centerActiveCell (LeTBS.js:4686)
at Function.BattleManagerTBS.placeNextEnemy (LeTBS.js:2213)
at Function.BattleManagerTBS.processEnemyPositioning (LeTBS.js:2194)
at Function.BattleManagerTBS.processPositioningPhase (LeTBS.js:2048)
at Function.BattleManagerTBS.startBattle (LeTBS.js:1709)
at Scene_Battle.start (LeTBS.js:1051)
at Scene_Battle.start (LeTBS_WinConditions.js:116)
at Scene_Battle.start (LeTBS_TacticalMode.js:73)
|

Geeeez... Maybe i should've started with an easier project... ^^"
 

Lecode

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It's not about the project being hard, it's about setting up the files the right way. I know my doc is lacking but the demo is fully functional. So please just set up the files are they are from the demo.
 

BillStBill

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Hi. I'm having a little bit of a problem. I'm not sure what's wrong exactly. Here is what it says in the console. This pops up as soon as the battle starts to load.

TypeError: Cannot read property 'position' of undefined
at Sprite_TBSEntityAnimation.updatePosition (LeTBS.js:867)
at Sprite_TBSEntityAnimation.setup (LeTBS.js:863)
at TBSEntity_Sprite.newAnimation (LeTBS.js:8720)
at TBSEntity.newAnimation (LeTBS.js:8467)
at Function.BattleManagerTBS.placeNextEnemy (LeTBS.js:2107)
at Function.BattleManagerTBS.processEnemyPositioning (LeTBS.js:2084)
at Function.BattleManagerTBS.processPositioningPhase (LeTBS.js:1938)
at Function.BattleManagerTBS.startBattle (LeTBS.js:1603)
at Scene_Battle.start (LeTBS.js:931)
at Scene_Battle.start (LeTBS_WinConditions.js:116)
 

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