I'll see what I can do.I'm using larger battlers and I'm noticing that the perspectives are wrong. Battlers that should appear underneath are not. Any thoughts why?
@Pharonix This is already possible !
Look at this :
I added a state on Lucius heal to seal Thunder strike spell (there is a seal skill option in states options)
So basically all you have to do is to inflict on all party members (indoor) state on all the party to restrict all lightning spells. (if you set no icon and 0 priority and no name, it won't be even visible for the player)
So you can create specific troops that appears only indoors and set the troop event like this :
Condition: Turn 0 Inflict "indoor" to all party members.
This particular project is only MVDid I get it right that LeTBS is only for RPG Maker MV, or can I also use it for RPG Maker VC Ace?
What do you mean use photoshop? my generator use some png, but the result is in a path that search each part of the character. Can you make a exemple pls?if you use a generator that doesn't use png, you will need to use a program like Photoshop or GIMP and convert it to PNG with transparency.
Sorry buddy.What do you mean use photoshop? my generator use some png, but the result is in a path that search each part of the character. Can you make a exemple pls?
Let me see...I may have forgot to take care of such cases.I have a little issue with auras. I have created a new one and noticed it doesn't fade away when the character is dead. I tried with the "intimidating aura" and it have the same problem. Is it normal or did i miss something/ have something to do ?
I actually use this "gliitch" to make my game more interesting.Hey people,
I have a little issue with auras. I have created a new one and noticed it doesn't fade away when the character is dead. I tried with the "intimidating aura" and it have the same problem. Is it normal or did i miss something/ have something to do ?
did you use a custom sequence?@Pharonix it's a really great idea ! I haven't thought of this possible gameplay
I do have some strange "issue" with the typing of my skills. I created a healing spell on my summoning that exclude the center of the AoE and heal 3 randoms battlers. I try on user playable and all work well. I switch the summoning on AI playable and it heal no ones except the one in the AoE centre (wich is technically impossible). So I have to type my "healing" spell as "move" for all to work. I have kinda similar case with the "support" type (one AI playable summoning don't use the spell if "support" but is all ok with "move").
It's not such a thing but I prefer refer it in case i'm not the only one to have this "issue". Sorry for the big text tho ^_^"
did you use a custom sequence?
@Lecode
I did notice that using yanfly's equip core to give myself multiple weapons, and if each weapon gives an "Extra" skill,
It only adds the first weapon:
(I reordered the weapons between screenshot 1 and 2
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Sword Notetag
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Iron Bow Notetag
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Mind telling me which one(s) in particular gave you this issue then?Yes but they are copy-paste of pre-installed sequences, i just change it a bit ( depend the usage of the skill) but it's the same for the most