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Looks like the animation. But I can't be certain.
Paste animation 1 or something into the animation slots the plugin calls.
Looks like the animation. But I can't be certain.
Well, use the files in this demo https://www.dropbox.com/s/so0klk0jx6la3g1/LeTbs 076B Demo.rar?dl=0, the files in the github is outdated.
What kind of win condition did you set up?Hi, i have incompatibility with plugins YEP_ItemCore and LeTBS_WinConditions :
TypeError: undefined is not a function
at DataManager.createGameObjects (js/plugins/YEP_ItemCore.js:630)
at Function.DataManager.createGameObjects (js/plugins/LeTBS_WinConditions.js:39)
at Function.DataManager.setupNewGame (rpg_managers.js:217)
at Scene_Boot.start (rpg_scenes.js:402)
at Function.SceneManager.updateScene (rpg_managers.js:2019)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)
Anyone have a solution?
Sorry for my poor english.
Hi, the error occur when i start the project, before load menu screen.What kind of win condition did you set up?
That's good to know.Hi, the error occur when i start the project, before load menu screen.
My Win condition is defeat all enemies.
The game works normal If i turn off the plugin YEP ItemCore

Thanks for advice.Well, use the files in this demo https://www.dropbox.com/s/so0klk0jx6la3g1/LeTbs 076B Demo.rar?dl=0, the files in the github is outdated.
This error occur because the missing code in script LeTBSTurnOrderA.js
/*-------------------------------------------------------------------------
* ImageManager
-------------------------------------------------------------------------*/
ImageManager.loadLeTBSTurnOrder = function (filename, hue) {
return this.loadBitmap('img/leTBS/TurnOrder/', filename, hue, true);
In the demo is working.

The version of my plugin is 1.28.That's good to know.
what version is your Item core script.
I want to make sure I grab the same version.
So I use a lot of Yanfly:
I was able to fix Your Problem by putting Yanfly's Item Core BELOW all LETBS scripts.
It looks like the Win Conditions changes the gameManager, But then Item Core uses it.
So by putting it below, The Game Manger is updated for LETBS then Yanfly's updates THAT one to work with YEP.
Try moving your ItemCore below all LETBS scripts, playtest and see if any errors occur.
View attachment 76266
View attachment 76268
This error occurs when you start the game or start a battle?Thanks for advice.
I now downloadad all the plugins from the dropbox-link and installed them into my RPG-project. But now I have a new error message:
View attachment 76275

From what I've been able to gather, the notes are in the static data that doesn't get saved with the player's game.Question; how hard would it be to fix the use_character in LeTBS_RTPUse to adjust for the scale of the character sprite, because right now it appears to assume a 48x48 sprite (the standard size of rpg maker mv)?
Edit; Or failing that, is it possible to change sprite_name: X in an event?
I don't know about others, but I literally built my game on the demo project. and just deleted what I didn't want/need.Guys,
I tried 2 different ways of installing LeTBS.
First I put the necessary plugins and graphics into an existing project - didnt work. Second I put map.json and mapinfo.json from my existing project (plus all needed graphics) into the Demo-project - also didnt work.
First way I get errors about undefined propertys as mentioned above. Second way I get error-messages like "Cannot read property 'leTbs_scopeData' of null".
How do you install LeTBS? Do you put it in an existing project or put your project files into the demo? Could the reason for the errors be that I converted my project from ACE to MV? Do I not only have to put the map and mapinfo into the demo-project but other files too?
I'm happy for all kinds of hints and suggestions. Thanks!
If you deleted the heroes, but didn't delete them under system -> default party, The game loads non-existent actors.Ok, to build the game on the demo project sounds reasonable.
It did it, deleted the maps and all but one hero. I made a new custom map, just to check if LeTBS works. But: the deleted heroes now do still appear in the battles. Showing a blank space where their names have been. The program searches for this "blank names" which leads to the error message:
Failed to load: img/LeTBS/Battlers/_idle.png
So how did you deal with this?
For the most part, you can delete the skills as long as you know how to add new skills with the <letbs>.tags.Thanks for your help! It works now.
Concerning the skills in the demo-project (1-85 and 100) and the animatios (1-120, 123-185): should they be left as they are or can you delete them without risking LeTBS to crash at some point?
Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).From what I've been able to gather, the notes are in the static data that doesn't get saved with the player's game.
What this means is yes, you can change the notetags, but they won't save with your game.
It'd be better if you told us what you were trying to accomplish.
Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).
I change classes tool.Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).