GBTX

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ok, here we go. the stacktrace:

View attachment 76235

Well, use the files in this demo https://www.dropbox.com/s/so0klk0jx6la3g1/LeTbs 076B Demo.rar?dl=0, the files in the github is outdated.

This error occur because the missing code in script LeTBSTurnOrderA.js

/*-------------------------------------------------------------------------
* ImageManager
-------------------------------------------------------------------------*/
ImageManager.loadLeTBSTurnOrder = function (filename, hue) {
return this.loadBitmap('img/leTBS/TurnOrder/', filename, hue, true);

In the demo is working.
 

GBTX

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Hi, i have incompatibility with plugins YEP_ItemCore and LeTBS_WinConditions :

TypeError: undefined is not a function
at DataManager.createGameObjects (js/plugins/YEP_ItemCore.js:630)
at Function.DataManager.createGameObjects (js/plugins/LeTBS_WinConditions.js:39)
at Function.DataManager.setupNewGame (rpg_managers.js:217)
at Scene_Boot.start (rpg_scenes.js:402)
at Function.SceneManager.updateScene (rpg_managers.js:2019)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)

Anyone have a solution?

Sorry for my poor english.
 
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Pharonix

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Hi, i have incompatibility with plugins YEP_ItemCore and LeTBS_WinConditions :

TypeError: undefined is not a function
at DataManager.createGameObjects (js/plugins/YEP_ItemCore.js:630)
at Function.DataManager.createGameObjects (js/plugins/LeTBS_WinConditions.js:39)
at Function.DataManager.setupNewGame (rpg_managers.js:217)
at Scene_Boot.start (rpg_scenes.js:402)
at Function.SceneManager.updateScene (rpg_managers.js:2019)
at Function.SceneManager.updateMain (rpg_managers.js:1983)
at Function.SceneManager.update (rpg_managers.js:1907)

Anyone have a solution?

Sorry for my poor english.
What kind of win condition did you set up?
 

GBTX

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What kind of win condition did you set up?

Hi, the error occur when i start the project, before load menu screen.

My Win condition is defeat all enemies.

The game works normal If i turn off the plugin YEP ItemCore
 

Pharonix

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Hi, the error occur when i start the project, before load menu screen.

My Win condition is defeat all enemies.

The game works normal If i turn off the plugin YEP ItemCore
That's good to know.
what version is your Item core script.
I want to make sure I grab the same version.

So I use a lot of Yanfly:
I was able to fix Your Problem by putting Yanfly's Item Core BELOW all LETBS scripts.
It looks like the Win Conditions changes the gameManager, But then Item Core uses it.
So by putting it below, The Game Manger is updated for LETBS then Yanfly's updates THAT one to work with YEP.
Try moving your ItemCore below all LETBS scripts, playtest and see if any errors occur.


upload_2017-11-15_8-21-9.png
upload_2017-11-15_8-24-13.png
 

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freebooter

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Well, use the files in this demo https://www.dropbox.com/s/so0klk0jx6la3g1/LeTbs 076B Demo.rar?dl=0, the files in the github is outdated.

This error occur because the missing code in script LeTBSTurnOrderA.js

/*-------------------------------------------------------------------------
* ImageManager
-------------------------------------------------------------------------*/
ImageManager.loadLeTBSTurnOrder = function (filename, hue) {
return this.loadBitmap('img/leTBS/TurnOrder/', filename, hue, true);

In the demo is working.

Thanks for advice.
I now downloadad all the plugins from the dropbox-link and installed them into my RPG-project. But now I have a new error message:
error.jpg
 

GBTX

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That's good to know.
what version is your Item core script.
I want to make sure I grab the same version.

So I use a lot of Yanfly:
I was able to fix Your Problem by putting Yanfly's Item Core BELOW all LETBS scripts.
It looks like the Win Conditions changes the gameManager, But then Item Core uses it.
So by putting it below, The Game Manger is updated for LETBS then Yanfly's updates THAT one to work with YEP.
Try moving your ItemCore below all LETBS scripts, playtest and see if any errors occur.


View attachment 76266
View attachment 76268

The version of my plugin is 1.28.

It works, thanks for the help. =D
 

GBTX

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Thanks for advice.
I now downloadad all the plugins from the dropbox-link and installed them into my RPG-project. But now I have a new error message:
View attachment 76275

This error occurs when you start the game or start a battle?

You have set the plugins properly?

aca6e250-0735-435d-ad94-2e3e40a78e78
plugins.jpg
 

Intezil

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Question; how hard would it be to fix the use_character in LeTBS_RTPUse to adjust for the scale of the character sprite, because right now it appears to assume a 48x48 sprite (the standard size of rpg maker mv)?

Edit; Or failing that, is it possible to change sprite_name: X in an event?
 
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Pharonix

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Question; how hard would it be to fix the use_character in LeTBS_RTPUse to adjust for the scale of the character sprite, because right now it appears to assume a 48x48 sprite (the standard size of rpg maker mv)?

Edit; Or failing that, is it possible to change sprite_name: X in an event?
From what I've been able to gather, the notes are in the static data that doesn't get saved with the player's game.
What this means is yes, you can change the notetags, but they won't save with your game.

It'd be better if you told us what you were trying to accomplish.
 

freebooter

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Guys,
I tried 2 different ways of installing LeTBS.

First I put the necessary plugins and graphics into an existing project - didnt work. Second I put map.json and mapinfo.json from my existing project (plus all needed graphics) into the Demo-project - also didnt work.

First way I get errors about undefined propertys as mentioned above. Second way I get error-messages like "Cannot read property 'leTbs_scopeData' of null".

How do you install LeTBS? Do you put it in an existing project or put your project files into the demo? Could the reason for the errors be that I converted my project from ACE to MV? Do I not only have to put the map and mapinfo into the demo-project but other files too?

I'm happy for all kinds of hints and suggestions. Thanks!
 

Pharonix

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Guys,
I tried 2 different ways of installing LeTBS.

First I put the necessary plugins and graphics into an existing project - didnt work. Second I put map.json and mapinfo.json from my existing project (plus all needed graphics) into the Demo-project - also didnt work.

First way I get errors about undefined propertys as mentioned above. Second way I get error-messages like "Cannot read property 'leTbs_scopeData' of null".

How do you install LeTBS? Do you put it in an existing project or put your project files into the demo? Could the reason for the errors be that I converted my project from ACE to MV? Do I not only have to put the map and mapinfo into the demo-project but other files too?

I'm happy for all kinds of hints and suggestions. Thanks!
I don't know about others, but I literally built my game on the demo project. and just deleted what I didn't want/need.
I treated it like a base project if you were to start a new one.

I did this for 2 reasons
1). I'm very lazy
2). It guaranteed me everything was set up properly.


Copying map json files will only update your project if a map with that ID existed.
This is because theres 2json files for this: map001.json which contains event placement. and MapInfos.json, which contains the remaining information regarding ALL Maps.

The best thing to do is open both projects and copypaste each map, all your database entries, etc.
 

freebooter

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Ok, to build the game on the demo project sounds reasonable.

It did it, deleted the maps and all but one hero. I made a new custom map, just to check if LeTBS works. But: the deleted heroes now do still appear in the battles. Showing a blank space where their names have been. The program searches for this "blank names" which leads to the error message:
Failed to load: img/LeTBS/Battlers/_idle.png

So how did you deal with this?
 

Pharonix

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Ok, to build the game on the demo project sounds reasonable.

It did it, deleted the maps and all but one hero. I made a new custom map, just to check if LeTBS works. But: the deleted heroes now do still appear in the battles. Showing a blank space where their names have been. The program searches for this "blank names" which leads to the error message:
Failed to load: img/LeTBS/Battlers/_idle.png

So how did you deal with this?
If you deleted the heroes, but didn't delete them under system -> default party, The game loads non-existent actors.
 

freebooter

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Thanks for your help! It works now.

Concerning the skills in the demo-project (1-85 and 100) and the animatios (1-120, 123-185): should they be left as they are or can you delete them without risking LeTBS to crash at some point?
 

Pharonix

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Thanks for your help! It works now.

Concerning the skills in the demo-project (1-85 and 100) and the animatios (1-120, 123-185): should they be left as they are or can you delete them without risking LeTBS to crash at some point?
For the most part, you can delete the skills as long as you know how to add new skills with the <letbs>.tags.
Alot of them however are solid skills. And most of them function differently.

I would leave the animations, in particular the second group (123-185) There are a few here that are hard-coded. Quite a few people here had an issue where they didn't have the animations - Myself Included.
 

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I want to use this for my upcoming project however, I'm aware its not at a full release stage yet. Would it still work if I used the Demo as the base for my game? Or do I need to wait for the full release?
 

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From what I've been able to gather, the notes are in the static data that doesn't get saved with the player's game.
What this means is yes, you can change the notetags, but they won't save with your game.

It'd be better if you told us what you were trying to accomplish.

Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).
 

Pharonix

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Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).
Well, I'm trying to figure out how best to deal with characters who change class (and thus character sprite).

I change classes tool.
Only I call "Change Actor Graphic" when I do so, so it updates the face, sprite and sv. This is the ONLY way currently to update the graphic used in LETBS battles.
 

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