Pharonix

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@Lecode I found a game that uses your plugin. :rhappy:

That was pretty good. Watched the entire thing.
He shoulda fixed the pathing for dead bodies.

That final battle though. :rswt

I found it. Gonna dl it later
 
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mojoaa13

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@Lecode I found a game that uses your plugin. :rhappy:

That's my game!

That is not at all how the final battle worked when I playtested. When you touch the magic circles it is supposed to give you a clue on how to deactivate the circles. Not sure what went wrong.

Also how do you fix the pathing for dead bodies? I enabled the passable on death, but don't see anything that makes dead enemies not impact LOS.
 

Pharonix

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That's my game!

That is not at all how the final battle worked when I playtested. When you touch the magic circles it is supposed to give you a clue on how to deactivate the circles. Not sure what went wrong.

Also how do you fix the pathing for dead bodies? I enabled the passable on death, but don't see anything that makes dead enemies not impact LOS.
use the passable_on_death tag.

I just make all my enemies disappear. Allies become crystals.
 

Pharonix

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Not sure what I did.

Whenever a certain character's turn comes around, I get this.

upload_2017-11-17_14-54-50.png

The character's notetags
<letbs>
use_character
auto_turn_order_face
auto_status_sprite
move_points: 3
passable_on_death
</letbs>

<letbs_commands>
move 82, [extra], skills 64, items, pass 84
</letbs_commands>

It's weird because its basically ONLY this character.

Okay so some characters have extra available, others don't but they're all set up the same way (Weapons with skill[id] inside letbs commands brackets.)
characters have either
move, [extra], skills, pass
or
move, [extra], skills, items, pass

Found an issue.
Sometimes after i use skills the "com" becomes "" and there's no protection for that.
 
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Pharonix

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Going off my previous post:
There's this in the makecommandlist function
array.forEach(function (com) {
if (com.match(/skill\[(\d+)\]/i))
this.addCommand_skill(Number(RegExp.$1));
else{

eval("this.addCommand_" + com + "();");
}
}.bind(this));

problem is on occasion com here is ""
so it crashes.
I changed it to:

array.forEach(function (com) {
if (com.match(/skill\[(\d+)\]/i))
this.addCommand_skill(Number(RegExp.$1));
else{
if(com){
var ev = "this.addCommand_" + com + "();"
eval(ev);
}
}
}.bind(this));
I used a var called ev so I could track this in the stack trace (using source and adding breakpoints)

Now, as if by magic, all the skills that should show up, show up. At least for now.
More playtesting will reveal any issues.
 

Tatankas

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Hey !
It's a great plugin man ! Thanks a lot :D
But is it possible to launch an "animation battle" when characters attack ?
Something like Fire Emblem or Advance War for example ? I don't know how to explain that :/ ...
 

freebooter

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I activated some skills for my char in the database. But they are not shown, whehn I start LeTBS. I guess I somehow have to activate them in the character notes?
 

Richard John S

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Is it possible to make specific AI controlled heroes instead of all AI controlled?
 

Pharonix

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Is it possible to make specific AI controlled heroes instead of all AI controlled?
Like uncontrollable player characters?
There is a tag for it in the actor notetags
I think it's ai_playable
 

PsychicToaster

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How many enemies can one battle have?

Also I presume any kind of Yanfly plugin not affecting combat will be fine?
 

Pharonix

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How many enemies can one battle have?

Also I presume any kind of Yanfly plugin not affecting combat will be fine?

Check my previous posts about flippelyflips large troops.
Normally 8 enemies. But using flips script, you can have 100+.
I tested with 100 and it' a bit laggy. My cpu is an 8 yr old laptop tho.
 
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Adam1013

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Is the LeTBS config file supposed to be blank? I want to put in custom scopes and whatnot but I don't have the option to do so because there isn't anything in the config plugin.

Sorry if this has been asked before, lots of pages here lol

Also, I don't see the damage formulas in the documentation you provided on the web unless i'm looking in the wrong place.
 

Pharonix

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Is the LeTBS config file supposed to be blank? I want to put in custom scopes and whatnot but I don't have the option to do so because there isn't anything in the config plugin.

Sorry if this has been asked before, lots of pages here lol

Also, I don't see the damage formulas in the documentation you provided on the web unless i'm looking in the wrong place.

Nothing will show in the editor, you have to edit the javascript file itself
 

Pharonix

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@Pharonix Any suggestions on the best way to do that?
Notepad ++

Its easy(after you get used to it) so long as you follow the format that's already in the config. Just make sure your commas, quotes and parenthesis are in the right places.
 

Adam1013

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@Pharonix Ok thanks a lot.

Is there an error when assigning icons to skills? They don't seem to match up or show up when using an icon to put a skill in the command window.
 

freebooter

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Guys, I'm really stuck with the skill issue. I want to activate "Guard" and "Double Attack". Both of them are in the skill-list and activated in the class of the actor and in the actors menu. But they dont show up during TBS. When I open the "Special"-menu there is just a blue bar but nothing to choose. Any ideas?
thanks!
 

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