Hey, thank you so much! I made an account to ask exactly this hahaha@Imatsu Yes, in the plugin parameters in the plugin : Le_TBS commands there is a line :
Skill type icons : [64, 79, 80] you can change here !
If it does not work, maybe there is one error with the eval parameter.
Only if it does not work open your Le_TBS commands plugin with notepad++ and find this line (near line 80) :
Lecode.S_TBS.Commands.skillTypeIcons = String(parameters["Skill Type Icons"] || "[64, 79, 80]");
and replace it with :
Lecode.S_TBS.Commands.skillTypeIcons = [64, 79, 80];
(then you change the icon number here inside the plugin itself (not the parameters))
@Chaosicaa Thanks for your explanation! I think the formula fits well for me.@freebooter In LeTBS demo there is "LeDamageFormula.js" plugin.
In this short plugin you can see that there is a physical and magical damage
For physical damage :
this.phyDmg = function (rate) {
//var rawDmg = (a.atk * 4 - b.def * 2) * rate * 0.01;
var rawDmg = a.atk * 2 * rate * 0.01;
var reduction = b.def / (b.def + 2 * rawDmg);
return Math.floor(rawDmg - reduction * rawDmg);
};
So basically if you write : this.phyDmg(120), it is a shortcut for :
1) a.atk * 2 * 120 * 0.01 = X
2) b.def / (b.def + 2 * X) = Y
THEN, the Final damage output = X - (Y * X) (if the result is a decimal number, then return to the closest lower number (example 46.74 return : 46)
So basically if you are using "LeDamageFormula.js" and do not want to use complicated formulas this is an easy tool.
If you are comfortable with JavaScript you can even edit it and use your OWN custom damages formulas!
Missing animations 130 to 180 somethingHi, I keep getting this error no matter what I do.
![]()
What I am doing wrong? I been trying to figure this out for at least two hours. The error will not go away no matter what I do.
Are the character sets a different size than the 48x48?Ah, thank you! I don't know why I am so dumb at times.
EDIT: I ran into an issue with enemies not appearing correctly when I have them using character sets. Does anyone know what might cause this, and how I can fix it?
I'l need you to be specific on what's wrong and some screensNot they're not, but it doesn't cause issues outside of battles. I can resize them without a problem, and see if that helps.
EDIT: Even if they are 48x48 they still don't appear properly unless it's an RTP monster.
You'll be able to.Would it be possible to add common events to the sequences?
The main features for 0.78 will be the Tackle System and large battlers support.Awesome update! Is there a to-do list for the upcoming version, LeCode?
You won't struggle with such things anymore because I'll get every one of my plugins documented with the help window.Oh thank you ! I've been struggling with it so much
Make sure they have the right tags. Use the demo as an example.EDIT: Even if they are 48x48 they still don't appear properly unless it's an RTP monster.
If anyone is able to figure out why this error pops up that would be greatly appreciatedHey so I just recently update the battle system and after replacing the js files and this is what comes up in the dev window. This only happens when I launch the battle event.
https://gyazo.com/12f7b11e9f51bf07856ff8902876982d
Do you have animations 122/3 - 185 from the demo?If anyone is able to figure out why this error pops up that would be greatly appreciated![]()



I dont have all the animations there, 179-181 are blank and so is 0122, so how do I go about fixing that then?Do you have animations 122/3 - 185 from the demo?
By default the system uses Animation 124 for placement, 136 for collapse (dead) and I think 122 or 123 for cast animation.
Plus the skills from the demo use various animations within the block from 122 - 185
also 180 and 181 for turn order
View attachment 77069
View attachment 77073
View attachment 77072
A quick fix is copying another animation into the slot.I dont have all the animations there, 179-181 are blank and so is 0122, so how do I go about fixing that then?

Ok so I made new animations there in those slots, named them the same and put them by the animation you described. This is what pops up still after the battle event is launched https://gyazo.com/8affc08ff16fe7bdb1bcf72cc7f1342a so im still not sure what the issue isA quick fix is copying another animation into the slot.
for 180-181,
180 is blue 181 is red.
they use the first few frames of cure1 up then down:
lasts 7 frames total
this set:
View attachment 77074
179 uses the first frame of gun2 and just fades out for a total of 8 frames.
I think you are fine without 0122. i think that was created by me.