@moldy
This one is not simple!
If I were you, I would look how the skill "ice prison" works it spawns entities on the map for x turns.
So for your skill, I would spawn invisible entities (could have a transparent image so they are invisible) around your character at the end of it turn and lasts only for 1 turn.
@AnotherWill
Unfortunately I think that the flying tag is not here yet. (Or I missed it!)
If you just want it for a river, you can set your river passable but put crystal marks in each river tiles to inflict a movement point malus when entering on your actors (it is harder to move fast in water) but make your flying entities invulnerable to the marks.
Learn more here :
https://lecodemv.github.io/leTBS/marks.html
@Pharonix
I love the push/pull aura idea!
If I find a way to do it, I'll edit this message.
I can not help you with your error sorry, if the 0.77.1 update broke multi selections, a fix might come soon.
-------------------------------------------
I want to share a very small edit with you all!
You probably know that with :
<letbs_commands>
</letbs_commands>
you can set up many commands on actors and when they are many of them (let's say 6 or more) it does look bad because it makers a huge linear list of actions.
You want to use columns like this on your actions list?
Then open LeTBS_Commands.js and find the last line in the :
Code:
/*-------------------------------------------------------------------------
* Window_TBSCommand
-------------------------------------------------------------------------*/
section.
(just before this
Code:
/*-------------------------------------------------------------------------
* Window_TBSSkillList
-------------------------------------------------------------------------*/
And add this inside the plugin :
Code:
Window_TBSCommand.prototype.maxCols = function(index) {
return 2;
};
Change the number "2" by the number of columns you want!
(you will have to adjust the number of visible lines and the width of the window but you can do that in the plugin parameters)
Now let's say you want some other windows as well :
For the skill_list :
Code:
Window_TBSSkillList.prototype.maxCols = function(index) {
return 2;
};
Just put these at the end of the Skill List section.
For the item list :
Code:
Window_TBSItemList.prototype.maxCols = function(index) {
return 2;
};
Just put these at the end of the Item List section.
Be careful, make a backup of your file before doing that if you are not familiar with javascript!