- Jun 15, 2018
- Reaction score
- First Language
- Primarily Uses
attack range is determined on a skill-by-skill basis using the tag:
where type = circle, square, cross, line
and x is the number of squares
so line(4) would let the player select any enemy up to 4 cells away in a straight line.
I haven't had luck with weapon ranges in my version (latest version might)
so I just use the letbs_command tag for skills to add a skill with the weapon's name to the weapon.
so my "bow" adds skill to the player, which lets them select "Bow Attack" when choosing skills.
This also lets me use a custom damage calculation for every weapon.
I've been with this for days and I do not get it, would you tell me what to do so that when a battle is over, a switch is activated?