- Aug 17, 2018
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May I know if the move_points can be a range like the scope: circle(3,1) of certain attack? I would like my battler to move similar to a knight in Chess but not necessarily L shape. The point is to have a minimum move_points not just always 0 up to set move_points.
Any answer to my previous post?
Also, is there a way for an event tile to be either <Actor Cell> or <Enemy Cell>? How?