Legend of Kindara

Alexander Amnell

Jaded Optimist
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Ok, I'm going to try to say this as nicely as possible, however I've restrained myself from saying anything in this thread thus far because I knew I'd probably be to harsh.

Lets forget about all of the criticism of the actual game for a moment and weather or not you should have started a kickstarter yet or anything, because as far as I'm concerned that is the absolute least of your problems here. The greatest hindrance to you when it comes to finishing and improving upon this game is not lack of monetary incentive or a track record of failures, it's your attitude. You don't seem to have any faith in yourself, going on about your many failures and how you want to make sure that this doesn't become another or that it isn't a waste of time and you make money off of it.

1. Kickstarter is not meant to be a way for a developer to make sure that he 'gets paid' before he even puts any effort into his game, it's meant to be a way to fund creating custom resources, scripts and systems to be used IN SAID GAME. If a game happens to vastly exceed it's stretch goals and the developer happens to have money left over at the end I'd have no problem, but from your kickstarter page the 12,000 dollars is going to a dozen or so music tracks and paying yourself for making the game, with custom resources and such only starting at your stretch goals.

2. Stop basing the value of experiences in your life solely off of monetary gain/fame. Life doesn't work that way, and it's why you keep feeling that you've failed at everything. If you aren't willing to put forth any real effort unless you have already succeeded "Sure, I can put in more time and effort, but I'm not sinking massive amounts of it into an unsure thing." Then you will fail at EVERY SINGLE THING YOU EVER TRY TO DO!

I've had a ton of setbacks in my life, a ton! Starting with the same problem you've had with a degree (-student loans, but I worked my ass off to avoid them.) Then when I get my fancy degree, I realize it's not the fricking key to success that everyone says it is, if you can't find a job in your field with it then it really isn't going to do you much good. So yeah, I ended up stuck at Wal-mart of all places, even though I was fresh out of college and wanted nothing more than to leave. That doesn't mean that my degree was worthless, on the contrary if nothing else it can bump you to the short list when applying for unskilled jobs that have nothing to do with your degree. I also did actually learn some things in collage, so that was not a failure, nor did working at walmart as an adult mean I was a failure. I learned valuable lessons from both endeavors. My first and second game attempts where not seen by anyone except my wife and brother, and my third game (first completed) was done only for my daughter. Neither of those games were failures either, I learned and improved every time and have no doubt that will translate to my current game. Be willing to do things for nothing but the experience more often, whenever you can afford to. The reason people fail, why they get trapped in dead-end jobs with no way out or why they wake up and they are 60 and realize they've not accomplished a damn thing, is because they keep waiting to "succeed" when they should be learning things that can and will help them to succeed.

Stop treating every setback in life as a failure, instead of wallowing in self-pity try and figure out what you have learned/can now learn because of them. There is no such thing as wasted effort, it can only exist when a person chooses not to learn, because every experience in life has something in it that you can learn from.

Seriously, change your attitude, if you don't then you are just going to keep failing. The way you reach your dreams is one step at a time, taking setbacks as they come and dealing with them or learning from them. Then continuing on until you've gotten further than you've ever dreamed you could before.

I'm sorry if this seems way to harsh to you but I feel I needed to say it. You can blow it off all you want but at the end of the day you are 1/3 of the way through your kickstarter campaign and haven't garnered 1% of your goal yet. It's really a shame because it sounds to me like you are just going to chalk it up as "another failure" and move on to whatever "pays your bills". Just think about it, some endeavors in life are more important than it's potential for monetary gains, to succeed at anything you have to learn how and to learn how you have to work hard. If game-making isn't that for you then find something that is, just stop giving up at every setback.
 
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@Alexander Amnell:

Yeah I've been a big downer in this thread. Sorry. I don't know why it came out here vs. somewhere else, sure isn't a good reflection on me. Anonymous posting might have been better, on a self-help forum or something, but why live life with regrets? So it continues...

...and I've gotta respond to that:

1. Kickstarter is for funding creative projects. That is about it. They don't judge a project as long as it meets their guidelines. You don't get to redefine Kickstarter, unless you own Kickstarter. Extra "resources" are a stretch goal, because the game is already supposed to be 20+ hours with custom code & features, and: quick, draw me 500 good drawings for $0.00. Sound good? Didn't think so.

2. In the "real" world, money and fame is everything. It shouldn't be, but it is. Fame, mostly because it gets you even more money. I don't specifically want to be rich, or even famous, I just want to be able to provide for myself for now, and without any money you literally cannot do that - it literally is illegal to do that in most societies today. As we all know, people with guns are making sure the system stays in place as-is, since they don't know any better way to do things. Yeah, you can go on and on about warm and fuzzy feelings, personal growth, and such, but at the end of the day the government wants their taxes, the lenders want their payments, and the landlord wants the rent. And your paycheck is still too small.

I'm sure it would be beneficial to change my attitude, but I don't know how to do that, despite the help of a lot of people who want to see me do better in life. You work on something for a day, it fails, you work on something for 10 years, it fails. What if it takes so long it never happens? Yeah, I'm going to learn something every time, and it will get me closer to success, at least... a little bit closer. As I've said, just posting this project taught me some things, I don't intend to let that go to waste, but a person has to decide which things are worth their time, and I've made my decision. Without funding, the most I think I will ever finish here is a "lite" version of this game.

If it helps you understand where I'm coming from, I think the most support I ever got for my dream of making video games has been in this very thread. (Though the $38.00 in pledges from my KS supporters helps, I'm going to arbitrarily value you guys' responses so far as being worth more than that.)
 
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