- Joined
- Aug 9, 2013
- Messages
- 42
- Reaction score
- 16
- First Language
- Spanish
- Primarily Uses

DOWNLOAD v.1.1.2
17MB (No RTP)
Oh, hi! I did not see you there. Please come in and have a seat.
So, this is my first finished game (of a thousand and one more projects that I have not finished).
It's a small game that will not take you more than a couple of hours to finish, but it has a couple of features that I would like to highlight:
*Simple story with a couple of twists here and there to make it interesting.
*Five different endings, (technically three of them are game overs, but who's counting).
*ATB that requires a little more strategy than just smashing the same button.
*Two side-quests.
*Mode 7 overworld map, light effects, and all the goodness from a variety of eye candy scripts.
STORY SYNOPSIS
You are the hero that defeated a powerful dragon and saved the kingdom. With that kind of fame, even the Good king wants your help, so he ask you a very important mission: Rescue the Queen, from the Vampire King.
Ok, you must be thinking: "So... that's it, vision_bond? Is that all your brain can do to come up with a story? Shame on you."
In this case yes. But let me explain myself.
The purpose of this personal project was to finish a game (Finally! after two months) instead of just procrastinating and playing with tons of scripts that lead me to nowhere.
So, I decided to follow a couple of tutorials and be as fast as possible without using extra fancy stuff that always distracted me, like fog effects, light effects, and other super-duper scripts (I'm sure you know that feeling
).
I have to mention that i failed miserably, and fell for the beauty and "sexyness" of a lot of scripts, and I had to use them.
But I also finished the game, YEAH!
In this case the story I chose is the most conventional of all rpgs: rescue someone and defeat the evil one, just so I had not to worry too much with that part of the developing, and I could focus on the gameplay; but the story has a couple of twists here and there so it can be more interesting.
Ok, you must be thinking: "So... that's it, vision_bond? Is that all your brain can do to come up with a story? Shame on you."
In this case yes. But let me explain myself.
The purpose of this personal project was to finish a game (Finally! after two months) instead of just procrastinating and playing with tons of scripts that lead me to nowhere.
So, I decided to follow a couple of tutorials and be as fast as possible without using extra fancy stuff that always distracted me, like fog effects, light effects, and other super-duper scripts (I'm sure you know that feeling
I have to mention that i failed miserably, and fell for the beauty and "sexyness" of a lot of scripts, and I had to use them.
But I also finished the game, YEAH!
In this case the story I chose is the most conventional of all rpgs: rescue someone and defeat the evil one, just so I had not to worry too much with that part of the developing, and I could focus on the gameplay; but the story has a couple of twists here and there so it can be more interesting.
The world of this adventure is set on a medieval era similar to ours, but with a hint of steam punk technology.
The world is divided in four kingdoms that have been at war for the last 100 years, but this adventure only explores the capital of one of them and a couple of islands (for faster development purposes).
One of the goals for this project is to add more content in time. Now that is finished I can focus on expanding the world, but even if this does not happen because I'm lazy, or get distracted with a shiny object, the game is still finished and can be played and understanded on its own. It's not a chapter or a piece of a bigger game. I hope I can explain myself, if not, don't worry and just enjoy the game.
The world is divided in four kingdoms that have been at war for the last 100 years, but this adventure only explores the capital of one of them and a couple of islands (for faster development purposes).
One of the goals for this project is to add more content in time. Now that is finished I can focus on expanding the world, but even if this does not happen because I'm lazy, or get distracted with a shiny object, the game is still finished and can be played and understanded on its own. It's not a chapter or a piece of a bigger game. I hope I can explain myself, if not, don't worry and just enjoy the game.
Hero
This handsome guy is the hero of the story.
He likes to go on adventures, find hidden treasures, slay dragons, polish his sword, and take long walks on the beach.

This handsome guy is the hero of the story.
He likes to go on adventures, find hidden treasures, slay dragons, polish his sword, and take long walks on the beach.
I knew you will come here first. Well, there you have it, the pics.
Just a little note.
Almost all the maps I used are sample maps, so I could gain some time and make things faster (but mostly because I suck at mapping...) I edited them a little so they were not that dull.
Just a little note.
Almost all the maps I used are sample maps, so I could gain some time and make things faster (but mostly because I suck at mapping...) I edited them a little so they were not that dull.















GAMEPLAY INSTRUCTIONS & TIPS
*Each enemy has an elemental weakness.
Find it, and use the appropriated "force" magic (Fire force, Wind force, etc.) to make double damage to the enemies, and halve the damage of their attacks.
For example. The slimes element is water, and they are weak to earth, so use "Earth force" against them.
*The "Special" skills require "EP" or energy points.
To gain EP you can do a couple of things:
-Use the "Guard" command to gain 30 EP (also, as usual, the Guard command reduces the damage you receive).
-Use the ability "Focus Energy" to gain 60 EP.
Please notice that EP unless MP, are not accumulative and you have to charge them every battle.
*As in other rpg games, Magic abilities require MP. But please notice that in this game, MP are not restored with potions or sleep.
If you need MP you have to use the ability "Mana Drain", to absorb MP from enemies.
*The "Battle Advantage command" is the bar that appears before a regular battle.
If you don't press the acton button while the cursor is on the middle section and let the cursor go to the red edge, you won't be able to use the "Auto" and "Escape" commands.
*As a rule of thumb, the enemies have their own regions, so you will not find a stronger one, unless you enter its region.
If you find an enemy that is too strong for you, avoid that area, and battle weaker enemies until you gain enough levels.
*Use battle items. Except for some specific cases, the enemies are weak to all status effects.
*If you find the encounter rate too annoying use the item "Holy crystal" to repel enemies.
*As a rule of thumb, the next point to go is near, unless otherwise indicated. Search a little. You won't get lost.
*Check every object. You never know when are you going to find something useful.
*Always check behind the curtains.
*The game has two sub-quests. It's not difficult to find them, I suggest you to look a little.
But if you are impatient and want to know, I will give you a little spoiler about them.
Find it, and use the appropriated "force" magic (Fire force, Wind force, etc.) to make double damage to the enemies, and halve the damage of their attacks.
For example. The slimes element is water, and they are weak to earth, so use "Earth force" against them.
*The "Special" skills require "EP" or energy points.
To gain EP you can do a couple of things:
-Use the "Guard" command to gain 30 EP (also, as usual, the Guard command reduces the damage you receive).
-Use the ability "Focus Energy" to gain 60 EP.
Please notice that EP unless MP, are not accumulative and you have to charge them every battle.
*As in other rpg games, Magic abilities require MP. But please notice that in this game, MP are not restored with potions or sleep.
If you need MP you have to use the ability "Mana Drain", to absorb MP from enemies.
*The "Battle Advantage command" is the bar that appears before a regular battle.
If you don't press the acton button while the cursor is on the middle section and let the cursor go to the red edge, you won't be able to use the "Auto" and "Escape" commands.
*As a rule of thumb, the enemies have their own regions, so you will not find a stronger one, unless you enter its region.
If you find an enemy that is too strong for you, avoid that area, and battle weaker enemies until you gain enough levels.
*Use battle items. Except for some specific cases, the enemies are weak to all status effects.
*If you find the encounter rate too annoying use the item "Holy crystal" to repel enemies.
*As a rule of thumb, the next point to go is near, unless otherwise indicated. Search a little. You won't get lost.
*Check every object. You never know when are you going to find something useful.
*Always check behind the curtains.
*The game has two sub-quests. It's not difficult to find them, I suggest you to look a little.
But if you are impatient and want to know, I will give you a little spoiler about them.
*One begins investigating the mansion on the town.
If there are more doubts I will update this list.
CREDITS
Graphics
*Enterbrain
*Celianna
*Rico
Music
*Enterbrain
*OnClassical
http://archive.org/details/OnClassical-BachPartitas-Vol.I
*Bumps and Grinds Bill Grundy - Morris Levy - Sonny Lester
Scripts
*Yanfly
*Yami
*TDS
*Zerbu
*Brandon
*MGC
*Moghunter
*Khas Arcthunder
arcthunder.site40.net
*DiamondandPlatinum3
*Mithran
*Mr. Bubble
*Neonblack
*Casper Gaming
http://www.caspergaming.com
*Seiryuki
*DoctorTodd
*Galv
*FenixFyreX
Testers
-Matseb2611
-
-
Game created by
*vision_bond
*Enterbrain
*Celianna
*Rico
Music
*Enterbrain
*OnClassical
http://archive.org/details/OnClassical-BachPartitas-Vol.I
*Bumps and Grinds Bill Grundy - Morris Levy - Sonny Lester
Scripts
*Yanfly
*Yami
*TDS
*Zerbu
*Brandon
*MGC
*Moghunter
*Khas Arcthunder
arcthunder.site40.net
*DiamondandPlatinum3
*Mithran
*Mr. Bubble
*Neonblack
*Casper Gaming
http://www.caspergaming.com
*Seiryuki
*DoctorTodd
*Galv
*FenixFyreX
Testers
-Matseb2611
-
-
Game created by
*vision_bond
Now go and play the game! What are you waiting for?
EDIT. Uploaded v.1.1.2
CHANGES
==========================================================
v.1.1.2
*Fixed a game-breaking error.
*Fixed various minor errors.
*Added some minor cosmetic details.
==========================================================
v.1.1.1
*Objects like shelves and drawers, among others are interactive.
*Lowered encounter rate, due to popular demand.
*Made some adjustments to the enemies and their status.
*Corrected several small bugs and errors.
==========================================================
v.1.1.0
*New title screen.
*New window skin.
*Added a new item that allows to repel enemies.
*Corrected some errors and modified some game details.
Special thanks to zigman32 and Matseb2611 for their feedback.
*Each NPC have more dialogue lines. Now it's more interesting talking to them, and in some cases the info they give is relevant to sub quests.
*Two sub quests added.
==========================================================
v.1.0.1
*Corrected several grammar errors.
Special thanks to Shezou of the RPG Maker VX Ace community for his feedback.
==========================================================
v.1.1.2
*Fixed a game-breaking error.
*Fixed various minor errors.
*Added some minor cosmetic details.
==========================================================
v.1.1.1
*Objects like shelves and drawers, among others are interactive.
*Lowered encounter rate, due to popular demand.
*Made some adjustments to the enemies and their status.
*Corrected several small bugs and errors.
==========================================================
v.1.1.0
*New title screen.
*New window skin.
*Added a new item that allows to repel enemies.
*Corrected some errors and modified some game details.
Special thanks to zigman32 and Matseb2611 for their feedback.
*Each NPC have more dialogue lines. Now it's more interesting talking to them, and in some cases the info they give is relevant to sub quests.
*Two sub quests added.
==========================================================
v.1.0.1
*Corrected several grammar errors.
Special thanks to Shezou of the RPG Maker VX Ace community for his feedback.
Last edited by a moderator: