You're welcome, man, and I know that feeling when you know someone has managed to complete your game and experience it to the full. And yeah, it can be tricky to know whether you've given enough instructions in your game to guide the player or not. The best way to know is to have other people play it, because when you playtest it yourself, you can't always predict how another player without the knowledge of the game would tackle each area.
Ah and that explains it why sometimes I couldn't escape from some of the battles. I must've let the counter go to the red end in battle advantage.
Well, best of luck in your next game project. I wonder what it will be about.
Ah and that explains it why sometimes I couldn't escape from some of the battles. I must've let the counter go to the red end in battle advantage.
Well, best of luck in your next game project. I wonder what it will be about.