Massive Update - Saga 5 Complete
New Package
Demo of Saga 5 Final Boss (Don't watch if you don't want spoilers):
Changes:
- Battles 100% balanced through Saga 5 (of 7)
Saga 5 enemies now have stats and many unique moves
- Lots of fun equipment upgrades that get progressively more interesting and effective
- The last 2 bosses in this saga are among the hardest so far
- 8 more completed dungeons with over 30 new enemies
- By the end of Saga 5 your characters will be about Level 50-55. This was exactly my plan from the start so I'm pleased with the pacing.
[*]Game is ridiculously long and in depth
My playtest from the beginning of the game to the end of Saga 5 took 16 hours! And I knew where to go (but did talk to most townsfolk, check most chests, etc)
- The length isn't because I abuse random battles, don't worry. A huge portion of the 16 hours comes from cutscenes, exploration, and solving dungeon puzzles
- No 2 environments are too similar. Almost every dungeon, town, and outdoor zone has a completely different look and feel from the others.
[*]New moves
Mostly new enemy moves with some unique animations
- Goku and Vegeta both got a new move
[*]Vastly improved text for Saga 5
Through several drafts of revision, the plot makes a billion times more sense
- Character personalities are showing more
- Generally much more engaging plot than before revisions, imo
[*]Vastly improved a few maps
[*]Critical bug fixes
Crash in saga 2
- Screen stuck in faded out in saga 3
[*]Edits to some faces for more expressions. Nothing dumber than seeing a character with a smiling face say "I'm so scared!!!" lol
[*]A few more save points in dungeons. I don't want you all to have to do long corpse runs if you die to a boss.
[*]Overall progress on the game is well over 90%. Very few tasks remain:
Develop the random encounters for Sagas 6 + 7 (the last 2, Saga 6 isn't even that long)
- Make the bosses in Sagas 6 + 7 the most interesting and badass bosses so far
- Minor revisions to the Sagas 6 + 7 maps and cutscenes, which are all already developed.
If you want to play this game, I think it'll be a good experience even though it isn't 100% complete yet. Yes, the last 20% of the game doesn't have random battles or balanced boss fights, but the maps, dungeons and cutscenes are all there. It'll still feel like you've experienced the full plot. But I understand if you want to wait for the rest of the fighting to be developed, especially if battles are the main thing you enjoy in RPGs. I can't promise any particular deadline for the complete product, but if I busted my ass it couldn't take more than a couple weeks to finish. I'm involved in some competitive gaming so I can't focus on this project all the time, but I'll try to get it done soon.
Stay tuned and feel free to join my Discord channel if you want to chat about the game:
Discord Server