- Joined
- Feb 23, 2013
- Messages
- 979
- Reaction score
- 80
- First Language
- English
- Primarily Uses
- RMVXA
Hello everyone!
As of recently, I've decided to try to get back into RPG Maker by making a small dungeon crawler similar to that of Subterranean Starfield, which was created by our very talented Archeia for the Ace Lite Cook off I believe. Anyway, I've been trying to come up with ways to make my game stand out among the others. So, after watching one of my favorite animes, SAO, and suddenly had a realization. No, I'm not gonna make it SAO. The Idea I did get though was the idea of Legendary loot drops from boss fights or quest runs. Yes, I know this is a dungeon crawler, but I cannot help but make optional quests that can be completed while clearing dungeon floors. My main question is what do you guys think about Legendary loot drops in a dungeon crawler? I appreciate any and all feedback.
As of recently, I've decided to try to get back into RPG Maker by making a small dungeon crawler similar to that of Subterranean Starfield, which was created by our very talented Archeia for the Ace Lite Cook off I believe. Anyway, I've been trying to come up with ways to make my game stand out among the others. So, after watching one of my favorite animes, SAO, and suddenly had a realization. No, I'm not gonna make it SAO. The Idea I did get though was the idea of Legendary loot drops from boss fights or quest runs. Yes, I know this is a dungeon crawler, but I cannot help but make optional quests that can be completed while clearing dungeon floors. My main question is what do you guys think about Legendary loot drops in a dungeon crawler? I appreciate any and all feedback.

