RMVXA Legends of an Otherworld [FFX-like, high difficulty]

Discussion in 'Completed Games' started by ninjamida, Jan 11, 2018.

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  1. ninjamida

    ninjamida Villager Member

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    So I've posted this game on a few smaller communities, but figured - why haven't I posted it yet on any of the really big ones? So, time to change that!

    Introduction / Background

    Legends of an Otherworld is a game I first started making about 8 years ago, then under the title "Legends of an Otherworld: Curse of Saria". I later dropped the subtitle since, as progress continued, the subtitle had less and less relevance to the overall plot. (And for those who are wondering - no, no relevance to the Zelda series. I've never even played them. The "connection" in that name is just a coincidence.)

    The setting, story, etc... let's be honest here. While it might not win any records for "worst writing ever", it's in no danger of winning any awards for "best writing ever" either. My focus in making this game was primarily on the gameplay - the battles, especially boss battles, are its strong point. And let me be clear here - while these are designed to be fun, they are also designed to be hard. Very hard. If you're the kind of player who loved playing crazy challenge runs in Final Fantasy X, this game is perfect for you, as the kind of strategies and obstacles encountered in such runs were a huge influence on this game. If you're after a compelling story with fun-but-easy gameplay, or beautiful custom graphics and sound, you might want to find another game to play.

    Synopsis

    The game begins when two cousins, Tara Ascira and Leanna Haysworth, awaken in a mysterious dungeon that seems to ignore every law of reality. With no recollection of how they got there, or even much idea of where they were from or what happened in their past, they decide to do the only thing they can - try to find a way out.

    While attempting to return to their hometown of Saria – of course, via the obligatory roundabout route with many distractions along the way – they encounter a young white mage, Harley Ryder, who realises that the dungeon they mention bears strong resemblances to an almost-forgotten ancient legend of the world's origin, and the greatest evil threatening it. Needless to say, what started as simply a quest to get home – and find out how they ended up in such a place and what they had forgotten about themself – quickly turns into an adventure that could determine the fate of the entire world. No matter how much they – or at least, Tara – want to avoid getting involved, it seems everyone, and even the universe itself, is determined to force their involvement.

    Legends of an Otherworld features a CTB (conditional turn battle) system, similar to that of Final Fantasy X, with a large degree of freedom in terms of what bonuses to give characters and what skills to teach them. Careful management and strategic use of these abilities, and of the items obtained, is critical to winning. Those who try to win simply by level grinding will have a hard time, and towards the end of the game bosses (and even some random encounters) are perfectly capable of wiping out even a max-level party without much effort, if the player neglects strategy.

    And for those who find the main storyline bosses aren’t enough, there are extra-hard optional bosses available at virtually all stages throughout the game; the first one becomes available before the third storyline boss, while there are also plenty of postgame-level bosses that make the already-hard endgame bosses look like pushovers.

    For those who seek to just complete the storyline, you may be looking at 30+ hours of gameplay. Optional content can easily add another 10 – 20 on top of that. This is a very large game. Lucky you can save anywhere you like – that’s one of the few ways the game is nice to you.

    Screenshots / Videos
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    Note that as an early-game boss, this only shows a fraction of the various options available to you in combat. There's MUCH more to discover beyond this!


    This one is a bit more in-depth.

    Download Links

    Current version: V026b
    The game is finished at this point, and any further updates will be bugfix updates only.

    Download: https://1drv.ms/u/s!Am6NTdy4vnPXhjBxJ5DdppjLWtil
    Note that this download does NOT include the RPG Maker VX Ace RTP. You'll need to obtain that seperately if you don't already have it. All other necessary resources are included.

    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1252703211
    Official Facebook page: http://www.facebook.com/loaocos/

    If you have played this game in the past and still have your old save, if it's from V020 or newer, it will work on this version. Older save files are no longer useable and you will need to start a new game.
     
    Last edited: Nov 1, 2018
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    michaelmartin341 and Frogboy like this.
  2. ninjamida

    ninjamida Villager Member

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    Replaced those poorly-selected (and in many cases, out of date) screenshots with properly up-to-date ones. :) Enjoy!
     
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  3. ninjamida

    ninjamida Villager Member

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    Put up a second battle preview video in the first post. This one shows off the battle system much more in-depth; the disadvantage being it's a bit more spoilery as, although this video ultimately results in a game over, it shows the general way to approach a boss that's usually considered a roadblock.
     
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  4. BigWhoop

    BigWhoop Whoop Big Member

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    I didn't watch the videos, but this looks incredible, and right up my alley! It'll be a bit of a pain to play this, as I'm on a Mac and will have to switch to Windows, but I think it will be worth it! Great job on getting such a game out there!

    Did you work on this by yourself, or did you have any help? This looks like the kind of game I would like to make someday, so I'm curious.
     
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  5. ninjamida

    ninjamida Villager Member

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    It's possible to get a version of WINE for Mac (WINE is kind of like an emulator (it technically isn't actually one, but to an average end-user it achieves pretty much the same thing), that lets you run Windows programs on Linux; it's available for Mac too), which might do the trick without having to switch OS altogether. I don't know how well it works with RMVXA games though.

    I had help with testing, and the non-RTP resources are all either from RMVXA DLCs or free-to-use ones. About half the custom scripts are Yanfly ones. The actual eventing / etc, battle design, and so on, as well as the other half of the scripts, are my own work. Beyond use of freely-available resources and scripts, and testing, it was a solo effort. (EDIT: No, one other thing - there's one optional boss that was designed by one of the testers.)
     
    Last edited: Feb 9, 2018
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  6. BigWhoop

    BigWhoop Whoop Big Member

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    I wasn't clear, I actually have Windows installed as a separate partition on here, so I'll just need to switch over. It's just a bit of a pain, as I have all my main programs and stuff on the Mac side, so I can't really do anything but play games or do internet stuff on the Windows side. So it's really just a first world problem, hah.

    And that's very impressive you almost everything (the big stuff) by yourself! Give yourself a pat on the back, you've earned it.

    I might as well ask a quick question or two while I'm here: I could use scripts for those scanning enemies and seeing weaknesses and the blue magic. Did you write those yourself, or did you get them from somewhere? I have MV, so they wouldn't work anyway, but perhaps I could find an MV version with them. It's worth a shot, at least.
     
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  7. ninjamida

    ninjamida Villager Member

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    Scanning enemies is a Yanfly script, although I heavily modified the layout and what does / doesn't appear on it. I think the whole "can remember if you've scanned the same enemy before" was part of that script by default; for the parts that require scanning that specific individual, it's just done via an invisible state which I modified the scan code to check for.

    The blue magic has nothing custom to it apart from a few tweaks to the TP gain formulas. It's just a combination of using TP (renamed to BP), and having skills learnt via items.
     
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  8. BigWhoop

    BigWhoop Whoop Big Member

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    Thank you for your help!

    I'll stop bothering you with questions and post next when I get a chance to actually play the game, which should be tomorrow, or the weekend.
     
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  9. ninjamida

    ninjamida Villager Member

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    Download link broke about a month ago when I migrated from DropBox to OneDrive. I've updated the original post with the up-to-date link.

    Nothing new to speak of (and at this point there likely never will be, I now consider this project finished and no-longer-updated, I might make exceptions only if there's something really game-breaking).
     
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  10. Evilmumrah

    Evilmumrah Villager Member

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    Question about an item. I am fighting that quartet of rats, apparently they are an optional boss. I received the Dark Mist from the soldier at the gate but can't figure out how to use it. It doesn't show up as an item during the battle and apparently can't be equipped. So how, exactly, do I use it?
     
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  11. ninjamida

    ninjamida Villager Member

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    Most in-battle items can only be used via the separate "Use" command, which is not yet available to the player. The [status] Dust items and Softening Sand, as well as healing items, are exceptions to this. It's a similar setup to FFX, which this game's battle system was heavily inspired by.

    Assuming you're fighting said optional boss at the first opportunity, you've still got a little while to go until you get a character that can use these items.
     
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  12. Evilmumrah

    Evilmumrah Villager Member

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    OK, I get it. And yes, that's the first opportunity for that fight. Where I keep getting my butt whipped. I've decided to move on and come back. Thanks
     
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  13. Gianmher

    Gianmher Veteran Veteran

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    Hi there. Transient seems to be impossible, after guard the group against Trauma attack, I have no time and no item to recover all in order to keep attacking the boss. Potions and Harley give me too little recovery. Yes, I used softening sands
     
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  14. ninjamida

    ninjamida Villager Member

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    He's definitely not impossible, but he's a major wake-up call boss after 4 of the 5 bosses up to this point were fairly easy. ;) Transient is probably more indicative of the general difficulty of this game - not too many bosses are quite as hard as him, but they're generally closer to his level of difficulty than they are to that of other bosses up to this point.

    What level are you at? Transient has been proven possible to defeat as low as level 6 or 7; but this is VERY hard to do, level 12+ is reccommended.

    The lowest level victory I can actually find video footage of is SentinelProxima's LP on Youtube, where he did a few videos of a low-level run as a bonus series; in this, he defeats Transient with Amanda at level 9 and everyone else at level 8.

    Transient battle starts at around 45mins in.

    Other things to keep in mind is he only has immunity to physical damage, not magical. It can help. But a big part of this is finding the right balance between not being overly defensive and not neglecting defence altogether. For example, in some cases you might be better off spending one cycle of his attack pattern just recovering (so don't throw a Softening Sand), then dealing your damage during the next one. Or, it may be easier to just squeeze some more damage out of Amanda (and sometimes Leanna) and let them die from Trauma, then revive them afterwards.

    If Amanda has learnt Curse, Transient is vulnerable to it. It helps a lot, because you can then damage Transient at any time with curative spells / items (though full-heal items won't work for a one-hit kill, as Transient - like most bosses - is immune to proportional damage). And an even more unlikely but not impossible case - if Harley has Reflect, Transient's Pulse can be reflected - and it's magical damage so it will work even when Transient's shields are up.

    He can't be scanned, as you've no doubt noticed. I don't remember the exact value of his HP (it isn't a round number), but it's somewhere around 4200.
     
    Last edited: Nov 9, 2018
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  15. Gianmher

    Gianmher Veteran Veteran

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    Ok. I need to level up. Thanks
     
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  16. Evilmumrah

    Evilmumrah Villager Member

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    How does Harley get Reflect? It isn't in his list of learnable spells.
     
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  17. ninjamida

    ninjamida Villager Member

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    New skills can require either (a) certain other skills to be learnt first, or (b) the character to be a certain level first (this will always be either level 15 or level 30); or in some cases, both.

    If I remember correctly, Reflect requires level 15 but doesn't have any skill prerequisites.
     
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