RMXP Legends of Astravia

Jaiden

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Dive into Astravia, a world of magic and mystery filled
with bold quests, engaging battles, and compelling secrets.





Legends of Astravia
is a story-driven JRPG with puzzle elements
inspired by games like Golden Sun, Chrono Trigger, and Grandia.

It was originally created for the IGMC 2017 contest, but what was supposed
to be a small game turned out to become the introduction to an epic RPG.

~*~*~*~

The game starts off in Mordin, bordered by swamps
and forests on the western edge of Astravia.

You play as Oliver, a man discovered unconscious in the woods by a
mystician--a person born with the ability to conjure powerful magic--named Azel.

At a loss as to why or how you arrived there, you
journey with Azel into a nearby sanctuary in response
to an ominous threat, only to be greeted by a shocking revelation...






Engaging, character-driven storyline that will keep you attached until the end.

Entirely custom “Action Time Battle” system--with a completely unique twist.

Plenty of monsters, but no random encounters! You choose your own battles.

8-direction pixel movement that makes moving and exploring feel great.

Multiple party members with individual combat styles, stories, and secrets.

Various dungeons, caves, and towns to explore with unique puzzles and characters.

Many side-quests with special rewards.

Crafting / enchantment system for weapons, equipment, and items.












ENcaPPzXYAA-759.jpg











Oliver_CharacterCard.png
Woman_CharacterCard.png
Azel_CharacterCard.png
Baldric_CharacterCard.png




Centuries ago, before calm villages and thriving cities,
we were fated to perish at the brink of an inevitable apocalypse.

The ground quaked with terror as the day of reckoning
manifested--the air burned with the sick certainty of death…

…and we begged to the Gods that our world would not be taken from us.

It was then that two figures appeared, casting their shadows across the horizon
and blotting out the sun. In awe of their presence, the ground went still
and the fires went silent--order returning to Astravia once more.

Hailed as legends from those who survived the Cataclysm, the First Shadow
was generous and powerful, but the Second Shadow was neither.
The two performed miracles said to be as dangerous as the
Cataclysm itself, digging seas with the wave of their hands,
shaping mountains with their shouts, and growing forests with only a whisper.

Perhaps their greatest feat, however, was their ability to
take the form of whatever they pleased.

And when the two Shadows grew tired of admiration,
they took the forms of mortals and vanished into myth.

The remnants of their power…the
Essence of their divinity, is all that remains to us.





You can view my dev progress on Trello!





Currently, there is no download available. Stay tuned for v3.0!




FULL GAME CREDITS

I typically make most of my updates on itch.io, including weekly devlogs (which I will begin linking here).
You can also follow me on Twitter or join the official Discord server for updates and occasional easter eggs and progress images I don't post anywhere else.

Want to contact me privately? You can PM here, but I may not see it. Feel free to message me on Discord (Jaiden#5195), or email me directly.
 
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Zaeran

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I'm going to check this one out. The battle system looks interesting!
 

Jaiden

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I'm going to check this one out. The battle system looks interesting!
Thanks! And it is constantly improving. Please let me know what you think! The current demo might appear to be a bit "difficult" initially--some players mentioned they loved this, others suggested toning it down a bit, so I will be balancing it a bit better next update and working out any bugs.

Thanks for reminding me, actually, I updated the main post to include the already-known issues slated to be fixed.
 
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Jaiden

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Zaeran

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That new updated battle UI looks fantastically slick.
 

Jaiden

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Uploaded v2.1b, which was a very minor change. If you've yet to download--be sure to get this version!
 

sheffield

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The ones on the right look much more crisp and vibrant. I think there's a bit of a glitch on top of the tree in front of the bridge, though.
 

Jaiden

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The ones on the right look much more crisp and vibrant. I think there's a bit of a glitch on top of the tree in front of the bridge, though.
Ah yes, that's because it's a screenshot from the editor, my bad. Thank you though! I'm excited to see how it looks in-game with fogs and lighting soon :)
 

Jaiden

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The game has been updated to version 2.3! There are a ton of updates to this new version, check out the full release notes and download the game here! The new demo is about ~3 hours long. I would love to hear your feedback and opinions.
 

Paz

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Hey! I really like the recoulored mapping!
New UI looks really promossing!

Also love the title splash! Keep up the good work!
 
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Jaiden

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Hey! I really like the recoulored mapping!
New UI looks really promossing!

Also love the title splash! Keep up the good work!

Here is a lil something I've made for you, use it as you will

View attachment 111896
Hey, thanks so much, I really appreciate the enthusiasm and kind words! However, it looks like this is artwork owned by someone else: https://www.deviantart.com/fieldweeble/art/Meteor-Shower-362271039

Can you please remove that image? I don't want my logo on someone else's artwork without their permission, sorry :(
 
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Paz

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Hi!
I've got written permission from fieldweeble on that art piece, I don't use art from someone else without their permission first

But I understand your concern, goodluck with your project :)
 

Jaiden

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Hi!
I've got written permission from fieldweeble on that art piece, I don't use art from someone else without their permission first

But I understand your concern, goodluck with your project :)
Oh I see. I think I would have had to ask them myself, so I wanted to be careful. Thank you for your understanding:aswt:
 

Biestmann

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New menu looking sharp! This still is an incredibly pretty game.
 

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