Version 2.3b (March 2019) demo is finally released! Download: RMN Itch.io CURRENT PROJECT COMPLETION: ~15% SYNOPSIS Spoiler Legends of Astravia is a story-driven JRPG with puzzle elements inspired by games like Golden Sun, Chrono Trigger, and Grandia. It was originally created for the IGMC 2017 contest, but what was supposed to be a small game turned out to become the introduction to an epic RPG. The game starts off in the small town of Mordin Village, bordered by forests and swamps on the western edge of Astravia. After being rescued by the local swordsman, Baldric, you find yourself at a loss for any of your past memories. Under the assumption you were a courier from the city of Valica to the east, you decide to prepare for your venture there, with hope that the familiar environment will help you regain your memory. However, your plans quickly change when you discover a member of Mordin Village is in danger... FEATURES Spoiler Fast-paced “Action Timed Battle” system that relies on strong decision making. Multiple party members with individual combat styles Plenty of monsters, but no random encounters! You choose your own battles. Various dungeons, caves, and towns to explore with unique puzzles and characters. Various side-quests with special rewards. Crafting / Extraction / Enchantment system for weapons, equipment, and items. Dynamic lighting, weather, and a fully-functional day / night cycle. SCREENSHOTS Spoiler Note: Some of these are a bit outdated... CHARACTERS Spoiler Oliver The protagonist of our story. Once a former courier of Valica City, he found himself in Mordin Village after being attacked in the swamps bordering the small town. Struck with amnesia after the attack, he remembers little besides his own name. Though somewhat weak-willed, his perseverance is unmatched when met with a task. During his time in Mordin Village, the local swordsman Baldric offered him a home and trained him in the ways of combat. Oliver hopes to return to Valica City to gain hints in restoring his memory. His plans begin to change, however, on the day strange happenings take place in Mordin Swamp. A revelation forces him into an adventure that spans the plains of Astravia. Baldric Baldric is a rather boisterous swordsman living in Mordin Village. He rescued Oliver from Mordin Swamp one day, setting the framework for Oliver’s journey. As Oliver’s trainer, he teaches him the basics of combat and prepares for his journey back to Valica. Baldric seems a bit rough around the edges, but his will is unmatched--almost to the point of stubborn recklessness. His skills as a swordsman are surrounded by a mysterious past...one that perhaps will come back to haunt him. Lina Lina is Baldric’s wife, whose soft-spoken personality is a direct contrast to her husband. She stands by and supports Baldric and the other village members with a strong heart, and offers level-headed guidance and wisdom in even the worst situations. STORY INTRODUCTION Spoiler Centuries ago, before calm villages and thriving cities, we were fated to perish at the brink of an inevitable apocalypse. The ground quaked with terror as the day of reckoning manifested--the air burned with the sick certainty of death… …and we begged to the Gods that our world would not be taken from us. It was then that two figures appeared, casting their shadows across the horizon and blotting out the sun. In awe of their presence, the ground went still and the fires went silent--order returning to Astravia once more. Hailed as legends from those who survived the Cataclysm, the First Shadow was generous and powerful, and the Second Shadow was neither. The two performed miracles said to be as dangerous as the Cataclysm itself, digging seas with the wave of their hands, shaping mountains with their shouts, and growing forests with only a whisper. Perhaps their greatest feat, however, was their ability to take the form of whatever they pleased. And when the two Shadows grew tired of admiration, they took the forms of mortals and vanished into myth. The remnants of their power…the Essence of their divinity, is all that remains to us. CURRENT GOALS/PROGRESS FOR V3.0 Spoiler I have a hard time keeping up to date on all of Astravia's game pages, so view my dev progress on Trello! CURRENT BUGS/ISSUES (V2.3) Spoiler Let's face it...it's not always easy to release a demo bug-free! I am always seeking feedback, but here is what is currently known (and being fixed for the next update!) If you receive the error "Failed to load script", you must ensure you're running the program from the same drive as your OS. There will be a workaround for this in the future Controllers are not supported...yet! Using an awakening after previously having been poisoned will display the poison animation briefly. DOWNLOAD Spoiler Note: Both downloads are free! Itch.io will ask if you wish to make a donation--you can click "no thanks" to bypass this. (Or donate to the project if you enjoy it!) Download from RPGMaker.net: Link Download from Itch.io: Link FULL GAME CREDITS I typically make most of my updates on itch.io, including weekly devlogs (which I will begin linking here). You can also follow me on Twitter or join the official Discord server for updates and occasional easter eggs and progress images I don't post anywhere else. Want to contact me privately? You can PM here, but I may not see it. Feel free to message me on Discord (Jaiden#5195), or email me directly.