- Joined
- Jul 7, 2014
- Messages
- 21
- Reaction score
- 6
- First Language
- English
- Primarily Uses
Introduction
Hello! My name is Jason Luthor, author of the novel FLOOR 21, owner of a small writing company in the U.S., and fantasy RPG aficionado. I've been working on this demo over the last month and felt that, while there is still some cleanup to be done, it's time to put it out into the world. LEGEND OF LEGACIES is an RPG in the 16 bit era spirit. I've worked hard to implemented a number of game enhancing scripts, including lighting, weather, quest logs, and more. However, since I professionalize as a writer, I believe that is where the game's main strength lies. I hope to entice you into reading about the game and joining me as I work over the next year to complete it. Hopefully I am able to win your confidence and support during this time!
Developed with
RPG Maker VX Ace
Downloadable at
Access it from Dropbox at https://www.dropbox.com/s/3s101p2igf71dnr/Project1.exe?dl=0.
Synopsis
Characters and World Building
Screenshots:
The Title Screen. Fairly straightforward.
Scattered throughout the world are books you can pick up to read more on the background and history of the many nations as well as biographies, in-world details of items, and stories.
Legends of Legacies uses a 16 bit style reminiscent of many Super Nintendo games.
Implemented in-game is a fogging and cloud system to supplement the existing weather effects.
Lighting effects are fully implemented to give a dynamic look to both indoor and outdoor areas.
Combat takes place from a side-view perspective. NOTE: Side-views animations will change during the summer after the character sprites have been fully animated. They currently use a simple sword swing motion native to the battle engine.
A 24-hour day and night cycle is fully implemented. At times, the road may get too dark too see. Fortunately, you receive a lamp
at the beginning of the game to help light the way. Hunt certain monsters that only come out after dark for the Hunters Guild!
Critique:
Technical Details:
Credits:
Hello! My name is Jason Luthor, author of the novel FLOOR 21, owner of a small writing company in the U.S., and fantasy RPG aficionado. I've been working on this demo over the last month and felt that, while there is still some cleanup to be done, it's time to put it out into the world. LEGEND OF LEGACIES is an RPG in the 16 bit era spirit. I've worked hard to implemented a number of game enhancing scripts, including lighting, weather, quest logs, and more. However, since I professionalize as a writer, I believe that is where the game's main strength lies. I hope to entice you into reading about the game and joining me as I work over the next year to complete it. Hopefully I am able to win your confidence and support during this time!
Developed with
RPG Maker VX Ace
Downloadable at
Access it from Dropbox at https://www.dropbox.com/s/3s101p2igf71dnr/Project1.exe?dl=0.
Synopsis
Legend of Legacies occurs untold ages after the Age of Legend and thousands of years after the Age of Legacy. The Age of Legend was defined by myths and gods, and only stories and oral records survive from that era. The Age of Legends is vaguely recorded in history books, and tells of a tribe of technology and a tribe of magic who tore apart the world as they tried to tap the power of a dead god. Three of the younger races rose up to face this unleashed profanity, but though they drove it back, magic was broken, sending the people of the world into the Age of Nations. In a world devoid of magic, people now use Signum, a rune based imitation that is about half as powerful.
The story opens on a young man, Kal, discovered amnesiac and unconscious on the peak of Mount Fell, where the fabled Last Battle between three heroes and the profaned god took place. Escorted by Elder Russo into the village of Boondock, he is tended to and cared for by a young doctor who arrives from Isenly City: Alia. Kal is found to be in good health but refuses to speak. Thinking he must be in shock, Alia and Russo agree to let him stay in the village until he feels better.
A year later and Kal still does not speak. However, he's gained a good reputation among the villagers, and Alia visits him once
a month to see if he's still physically healthy. Kal enjoys a pleasant friendship with her, even though he does not speak, and all seems well. That is until a commotion outside draws the young pair to the center of town, where a towering knight and his wolf hound stand demanding to know the location of the Phoenix Star. Unable to find it, he begins to cast magic and set the village on fire. He then turns his sights on Kal, who utters the first words anyone has heard from him and sets the invader on fire. However, still unable to say where he is from or who exactly he used to be, Elder Russo asks Kal to travel to the capital of their country, Isenly City, to seek help from the scholars of the Royal Academy. Thus is Kal's adventure born.
The story opens on a young man, Kal, discovered amnesiac and unconscious on the peak of Mount Fell, where the fabled Last Battle between three heroes and the profaned god took place. Escorted by Elder Russo into the village of Boondock, he is tended to and cared for by a young doctor who arrives from Isenly City: Alia. Kal is found to be in good health but refuses to speak. Thinking he must be in shock, Alia and Russo agree to let him stay in the village until he feels better.
A year later and Kal still does not speak. However, he's gained a good reputation among the villagers, and Alia visits him once
a month to see if he's still physically healthy. Kal enjoys a pleasant friendship with her, even though he does not speak, and all seems well. That is until a commotion outside draws the young pair to the center of town, where a towering knight and his wolf hound stand demanding to know the location of the Phoenix Star. Unable to find it, he begins to cast magic and set the village on fire. He then turns his sights on Kal, who utters the first words anyone has heard from him and sets the invader on fire. However, still unable to say where he is from or who exactly he used to be, Elder Russo asks Kal to travel to the capital of their country, Isenly City, to seek help from the scholars of the Royal Academy. Thus is Kal's adventure born.
Characters and World Building
Kal: An amnesiac discovered on the top of Mount Fell, site of the famous Last Battle of the War of Legacy. Kal spends a year in the village of Boondock, never speaking until a monstrous knight invades. His first words call forward the dead art of magic, beating back the knight. Still unsure of who he is, Kal sets out to Isenly City to learn more from the scholars of the Royal Academy.
Alia: A doctor who got into the Royal Academy on the word of Elder Russo and who continues to visit the village of Boondock as a means of helping the local community with medical issues. She's Kal's best friend, even if he's been silent in the year they've known each other, and the two enjoy a close friendship.
Astra: The Legendary Adventurer, Astra has spent the last two years making a name for herself among the Hunters of the Hunters Guild. She's commissioned by King Torias Isenly to travel with Kal in search of the famed scholar Solovan, who is the only one who can shed light on Kal's mysterious powers.
King Torias Isenly: The famed king of Isenly, Torias Isenly remains relatively young but is grounded in taking care of his nation. He is concerned with recent events at both Fell Mountain and in the Desert of Azkasham.
Solovan: Improper, snobbish, and arrogant, the head of the Royal Academy is nonetheless an admitted genius. Solovan has worked in all fields of modern research. He's respected among the Knights of Isenly for developing Solovan's Potion, which can held light wounds immediately. His historical research has produced volumes on the history of the country, and he's the most well versed individual on the Age of Legend and the Age of Legacy. There is no more learned individual in all the world... or so he claims.
The Kingdom of Isenly: A young nation when compared against the other nations of the world, Isenly was only founded about a thousand years ago. Today, it is a major power in the southern portion of the eastern continent of Liodan. It is bordered to the south by the Azkasham Desert, which was once a source of major conflict for the country. It counts among its holdings the village town of Boondock, the ferry town of Ferrington, and the mining colony of Roucester. Despite the pride with which it holds itself, the Kingdom of Isenly is overshadowed in world affairs by the Duchy of Alucar, a major political power that is among the oldest nations in the world and claims to trace its lineage to one of the Three Heroes who fought in the Last Battle.
The Azkasham Desert: A sprawling desert to the south of the Kingdom of Isenly. The entire southern portion of the continent was desert or dead until the arrival of the first king of Isenly, who colonized the south. The Azkasham Desert never recovered and remains independent of the kingdom. However, Isenly maintains good ties with the tribesmen who live on the dunes.
Centra: The heart of global affairs and perhaps the most ancient actively existing nation in the world, the Duchy of Alucar is home to Centra, the grandest city in all the world. There, representatives from nations from both the east and the west meet with the Duke of Alucar, who facilitates trade and military alliances between the nations.
Alia: A doctor who got into the Royal Academy on the word of Elder Russo and who continues to visit the village of Boondock as a means of helping the local community with medical issues. She's Kal's best friend, even if he's been silent in the year they've known each other, and the two enjoy a close friendship.
Astra: The Legendary Adventurer, Astra has spent the last two years making a name for herself among the Hunters of the Hunters Guild. She's commissioned by King Torias Isenly to travel with Kal in search of the famed scholar Solovan, who is the only one who can shed light on Kal's mysterious powers.
King Torias Isenly: The famed king of Isenly, Torias Isenly remains relatively young but is grounded in taking care of his nation. He is concerned with recent events at both Fell Mountain and in the Desert of Azkasham.
Solovan: Improper, snobbish, and arrogant, the head of the Royal Academy is nonetheless an admitted genius. Solovan has worked in all fields of modern research. He's respected among the Knights of Isenly for developing Solovan's Potion, which can held light wounds immediately. His historical research has produced volumes on the history of the country, and he's the most well versed individual on the Age of Legend and the Age of Legacy. There is no more learned individual in all the world... or so he claims.
The Kingdom of Isenly: A young nation when compared against the other nations of the world, Isenly was only founded about a thousand years ago. Today, it is a major power in the southern portion of the eastern continent of Liodan. It is bordered to the south by the Azkasham Desert, which was once a source of major conflict for the country. It counts among its holdings the village town of Boondock, the ferry town of Ferrington, and the mining colony of Roucester. Despite the pride with which it holds itself, the Kingdom of Isenly is overshadowed in world affairs by the Duchy of Alucar, a major political power that is among the oldest nations in the world and claims to trace its lineage to one of the Three Heroes who fought in the Last Battle.
The Azkasham Desert: A sprawling desert to the south of the Kingdom of Isenly. The entire southern portion of the continent was desert or dead until the arrival of the first king of Isenly, who colonized the south. The Azkasham Desert never recovered and remains independent of the kingdom. However, Isenly maintains good ties with the tribesmen who live on the dunes.
Centra: The heart of global affairs and perhaps the most ancient actively existing nation in the world, the Duchy of Alucar is home to Centra, the grandest city in all the world. There, representatives from nations from both the east and the west meet with the Duke of Alucar, who facilitates trade and military alliances between the nations.
Screenshots:
The Title Screen. Fairly straightforward.
Scattered throughout the world are books you can pick up to read more on the background and history of the many nations as well as biographies, in-world details of items, and stories.
Legends of Legacies uses a 16 bit style reminiscent of many Super Nintendo games.
Implemented in-game is a fogging and cloud system to supplement the existing weather effects.
Lighting effects are fully implemented to give a dynamic look to both indoor and outdoor areas.
Combat takes place from a side-view perspective. NOTE: Side-views animations will change during the summer after the character sprites have been fully animated. They currently use a simple sword swing motion native to the battle engine.
A 24-hour day and night cycle is fully implemented. At times, the road may get too dark too see. Fortunately, you receive a lamp
at the beginning of the game to help light the way. Hunt certain monsters that only come out after dark for the Hunters Guild!
Critique:
Several changes coming over summer. The animation cycles in-battle are standard to the engine, with the sprite simply moving forward and striking using an animation sequence native to the engine. However, all sprites will have their own full animation sequels implemented before release. Second, optimization of light sources will be done for larger areas where slowdown is
occurring, which will be done by implementing a pre-load process. Also, the current state of the leveling system will undergo massive revision. I don't like the fact that the protagonist starts with nearly 600 HP in the standard RPG Maker build, so new leveling curves and enemy difficulties will be introduced. The current build only has the standard fight sequence for the main protagonist, but the test build has scripts in place for implementing different skills like stealing or summoning, so that will be implemented in the future.
occurring, which will be done by implementing a pre-load process. Also, the current state of the leveling system will undergo massive revision. I don't like the fact that the protagonist starts with nearly 600 HP in the standard RPG Maker build, so new leveling curves and enemy difficulties will be introduced. The current build only has the standard fight sequence for the main protagonist, but the test build has scripts in place for implementing different skills like stealing or summoning, so that will be implemented in the future.
Technical Details:
99% of all resources used in the project have been purchased by license and I have full legal access to them. There are some scattered elements I need to cite when I put up the next demo iteration with a credits list.
With regard to gameplay, this is is a topdown exploration system with sideview battling. There is no world map (Final Fantasy VI style) in favor of having all travel on the game maps (Secret of Mana or Final Fantasy X style). Although there will be fast travel later in the game, the hope is to create the impression of a large, explorable world in which leveling takes place continuously while minimizing the need for grinding.
In terms of storytelling, the game utilized multiple cutscenes using the in-game engine and the variety of tools available in the ACE engine. I have a tendency, as a writer, to believe that good narrative and characterization are king. So, the storytelling will heavily emphasize interactions at key moments. Also, there's plenty of flavor text in cities. You can click on lots of random objects throughout towns and in homes. Even if it's just a snarky narrator's remark, there's plenty of flavor text to make sure there's always something to click on as you go. The current download is just under a gig in size, which includes music files and such.
The current alpha demo includes all scripts to be included in the final build except for the script to implement additional skills. The length of the demo runs from the opening sequence, the travel through the wilderness, and the meeting with the king in Isenly Castle.
With regard to gameplay, this is is a topdown exploration system with sideview battling. There is no world map (Final Fantasy VI style) in favor of having all travel on the game maps (Secret of Mana or Final Fantasy X style). Although there will be fast travel later in the game, the hope is to create the impression of a large, explorable world in which leveling takes place continuously while minimizing the need for grinding.
In terms of storytelling, the game utilized multiple cutscenes using the in-game engine and the variety of tools available in the ACE engine. I have a tendency, as a writer, to believe that good narrative and characterization are king. So, the storytelling will heavily emphasize interactions at key moments. Also, there's plenty of flavor text in cities. You can click on lots of random objects throughout towns and in homes. Even if it's just a snarky narrator's remark, there's plenty of flavor text to make sure there's always something to click on as you go. The current download is just under a gig in size, which includes music files and such.
The current alpha demo includes all scripts to be included in the final build except for the script to implement additional skills. The length of the demo runs from the opening sequence, the travel through the wilderness, and the meeting with the king in Isenly Castle.
Credits:
Until I implement an end of demo credits screen, the only credits I believe I need to give are:
Intro song: Verdure
Music used: Verdure by PeriTune
Licensed under Creative Commons Attribution 3.0 Unported
Scripts:
Splash Screen
Thanks to Casper Gaming (http://www.caspergaming.com/)
Symphony Engine
Thanks to Yami.
Crafting, Item Appraisal, Quest System, and Advanced Time System
Thanks to Daimonius (http://daimonioustails.weebly.com/)
All other resources, included music and chipsets, are licensed to the developer for use in commercial projects free of
attribution.
Intro song: Verdure
Music used: Verdure by PeriTune
Licensed under Creative Commons Attribution 3.0 Unported
Scripts:
Splash Screen
Thanks to Casper Gaming (http://www.caspergaming.com/)
Symphony Engine
Thanks to Yami.
Crafting, Item Appraisal, Quest System, and Advanced Time System
Thanks to Daimonius (http://daimonioustails.weebly.com/)
All other resources, included music and chipsets, are licensed to the developer for use in commercial projects free of
attribution.
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