Legionwood 2: Rise of the Eternal's Realm

anunitu

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Hi DG,I am not sure how often you post on here. Right at the moment I am in chapter 2,and loving the battles and the story line. The green dragon popping up unexpected made me pull up my A game. I am really loving your game and the great sub plots that come up.

I have not run into any bugs so far with the exception of walking into a wall,I think that is a tile boundry issue. I can't remember exactly where I did this,but I was walking inside the wall. I thought at first it might end up trapping me,but I just walked out the way I came in. It was a castle wall if I remember correctly,and in chapt 1. This game is challanging even for a veteren rpg gamer like me(for the others here,I have been playing for over almost 35 years)(age 66) If anyone conciders playing Legionwood2, do so,it is a very engaging rpg,and well worth the time spent playing. I am thinking I must get your book,just need to save a bit to fit it in my budget. Hoping your schooling is going well,and much luck in future endevers.

Your friend and fan,The Old Fart from New Jersey.
 

anunitu

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I posted this elsewhere but it probably bares repeating. In chapt 2 in the castle sidequest just before the second pass where you fight the two rogues I found a bug. See details below.

Script "battle_stealskill" line 1043:nomethoderror occured undefined method "icon_index" for nil:nil class

This came up when stealing from the suraph BUT it worked sometimes and crashed others. I worked when you got a feather,but I think there are two things to steal and one of them is the crash causer. I really like the way the game is moving, I can see that it can be very much a "gem" when it is fully completed. I am wondering how things are going,and I understand real world stuff can be detracting(ohhh shiny) that's a joke guys. Good luck with your schooling and the book,cause ya now real life is kinda important too...Game on my friends.
 

Dark Gaia

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@Anunitu: Fixed! Turned out I had a non-existent item set as being carried by that monster. It'll no longer crash the game in the next release.

Beta Testing has begun!

As of this week, Beta 4.0 of Legionwood 2 is complete and is entering its pre-release testing period. Selected beta testers have already been contacted and sent testing builds of the game to play. I'm confident that most of the remaining bugs and balancing issues have been squashed by this point, but having a group of testers run through the game will allow me to be perfectly sure it's ready for release.

 

There are six beta testers who are playing the game (each with different party configurations so as to test the game's balance) who will report a log of findings and suggestions to me once they get to the end of the Beta, and then I'll implement changes as needed. I'm waiting for all of the testers to finish with the game before I begin this final polishing period, so actual release may still be a while off. I've set three weeks from now as the deadline for the testers to meet, which means the Beta should be ready by early June, though again this depends on how fast the testers complete the game and how many bugs they report.

 

Beta 4.0 adds the second half of Act II to the game and allows you to get 60% through the game's main plot. New content including the desert nation of Entoban and a handful of new sidequests should add about 2 or 3 hours of gameplay to the game's total. Your decisions as a player really start coming into play in Beta 4.0, and Act II will end in one of two different ways depending on your morality (and you'll be able to continue along multiple story paths through Act III in the full release of the game).

 

Thank you to everyone for patiently waiting for Beta 4.0's release. You'll have it very soon -- I promise.
 

Dark Gaia

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Beta 4.0 release incoming!

Well, this is it, guys. Beta 4.0 of Legionwood 2 is finallythrough beta testing and all reported bugs have been addressed and finishing touches done. Aside from last couple of cutscenes (which need to be redone thanks to an accidental deletion), Act II of the game is complete and ready to upload.


It's been a long time coming, but I'm aiming for a release some time next week. I'm just waiting on my internet quota, which resets this weekend, and then I'll be uploading. It certainly has been a rush to try and fit this all in between university assignments, and I'll be glad to take a break when it's online and playable.


More announcements to come when it's actually released :)
 
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Dark Gaia

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Beta 4.0 is live!


It's been a long time coming, but the latest release of Legionwood 2 is finally online. I fully intended for it to be out a couple of days ago, but due to all the new graphics and sound files I've added to this release it ended up having a massive file size and was taking literally forever to upload.


In any case, this new release (Beta 4.0) adds the second half of Act II to the game, along with a whole bunch of small additions, tweaks and bug fixes to existing content. Battles flow much more smoothly now several of the class combinations that were too similar in previous builds have been considerably reworked. All up, there's about 11 hours or so of gameplay in this release, and plenty of branching storylines and morality dependent events to experience.


Players who'd like to continue their save files from the previous build can do so by copying and pasting their saves into the game folder -- Beta 4.0 will detect older save files and run some brief calibrations to make them compatible with the updated scripts when the save is first loaded. On the other hand, those who'd like to start again from the beginning will find a handful of new surprises to behold, but I won't spoil them here.


Now, with all that out of the way, I'll be taking a well deserved break for a month or two to catch up on university homework -- announcements about the full release of Legionwood 2 to follow when I've recovered from everything :)
 

Dark Gaia

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Small update:


For those who are having trouble finishing Mount Gurgan (the morality system was screwing up with the end cutscene being triggered), Beta 4.2 is now online, which fixes this and a bunch of other stuff. A "patch" version is available so you don't have to download the whole game again -- just copy and paste the new Data folder into your existing game directory.


Sorry for any frustration!
 
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Dark Gaia

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Update 4.3 patch has been released!


This patch introduces difficulty levels to the game (5 different settings are available) and finally fixes the issue with Rogues wielding two handed weapons. Grab it from the "Downloads" tab on the page linked to in the first post of the thread.


A pre-patched version of the main download should also be available within the next few days.


NOTE: Build 4.3 no longer retains compatibility with save files from older builds, due to the implementation of the difficulty system. However, a work around is included in the download, which will remove the difficulty system from the game and allow older saves to play.
 

Dark Gaia

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Ah, it almost brings a tear to my eye. After almost three years of development, the first “full version” build of Legionwood 2 has entered the beta testing phase, bringing a final commercial release ever so much closer.

Some of you may remember ages ago when I mentioned the possibility of Legionwood 2 becoming a commercial project and then a few months later when I said it most likely wouldn’t happen. Well, the time has come for me to decide once and for all how the game is to be released, and some may be disappointed (or happy — I’m not too sure) to learn that I’ve made the decision to release the full version of Legionwood 2 commercially after all.

Originally, I had every intention of keeping all future releases of the game completely free to download and play, but — to be frank — I’m no longer in much of a position to do so. As I’ve now finished university, I’m finding myself with less and less time to develop games. Up until now, I’ve been developing games in lieu of a full time job (in between working on my writing projects, of course), which simply isn’t possible any longer. As such, I’ve come to the decision to turn game development into something that can sustain itself — if I can make money from selling Legionwood 2, I can support myself and justify the considerable time I devote to these projects each and every day.

And so, the details: Legionwood 2: Rise of the Eternal’s Realm – Volume One will be retailing for $4.99 USD from February 28th. The first of two volumes that make up two halves of the Legionwood 2 story (think Half Life 2 and its episodes), Volume One features a lengthy 12+ hour quest, an all new soundtrack (with some tracks exclusive to Legionwood 2), full mouse support, an overhauled side view battle system and an emotional non-linear story.

In terms of content, Legionwood 2: Volume One contains everything that’s already in the available Beta version, with a few little enhancements and additions. As such, it probably won’t be an essential purchase for players who can’t wait to see what happens after the show down at the volcano, but it does include an extended ending scene that adds some closure to the first half of the game and shows you the consequences of the choices your party made throughout the game. There are also a couple of new sidequests, including one that hails the return of Legionwood 1‘s antagonist Terminus and details the origins of the mysterious Darkness threatening the world.

Of course, many of you guys have been fans of Legionwood since the very beginning and, until this point, have been under the impression that it wouldn’t be going commercial any time soon. Please don’t fear — the most loyal among you will have the chance to get your copies for free, with thanks for all of your support.

In the meantime, you can play the free Beta version of the game here. Closer to the release date, a free demo will become available, allowing you to play with all of the cool new features.
 

Engr. Adiktuzmiko

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wow, finally... I was actually thinking if this was already lost or something... nice to hear this news... :)
 

Dark Gaia

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Nope, it isn't lost. I've just been extremely busy and haven't had much time to work on it (due mainly to finishing uni, working on my second novel and looking for a job). Hence why I've decided to go for a commercial release, so that I can support myself while working on future projects :)
 

Dark Gaia

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Hey everyone! It's getting pretty close to launch day for Legionwood 2 and so I thought I'd pop in and treat you all to a quick update.

First of all, some of you may have noticed the name change -- Legionwood 2: Volume One back to Legionwood 2 again. This is good news! It turns out that Legionwood 2's beta testing has been going so smoothly that I've had the time to add a host of new content to the game, including an extended final boss fight and the six different endings that were originally intended for "Volume Two". Yes, you read right -- Legionwood 2 will now be a full game upon release, including the entire story from start to finish (note that this doesn't mean it'll be very much longer; the new content simply wraps up the story and prevents the need for another game to follow things up).

Secondly, I'm currently in the process of finalising the game's pricing and distribution. These details are subject to change, but it looks like the game will be retailing for $5.99 USD via digital download from our website. A short while after release day (or perhaps even on release day depending on how fast submissions are processed) the game will also be available on Desura and other portals.

Payment options on release day will include credit card and Paypal. Payments for the game will be made through Plimus (the same distributor other RPG Maker games like Aveyond use), which can process most online payment methods. For those who'd like to just try the game out, a DRM-restricted demo will be available. This demo will allow you to play the game for one hour, upon which you'll be required to purchase a key to continue.

And, well... that's pretty much it for the update. Things are pretty chaotic at Dark Gaia Studios at the moment, and there's still a bunch of stuff to do before February 28th. I'll see you all then!
 

Dark Gaia

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Minor Update:

Hey everyone.

In preparation for the full game's release next week, I've made the current demo of Legionwood 2 unavailable for download. This demo was derived from a slightly older test build of the game and will soon be replaced with a demo more representative of the final product.

This new demo should be available some time next week and will allow you to play Legionwood 2 for one hour for free. You'll be able to purchase a key for the full version of the game right from inside the demo. In the meantime, there are still some older beta versions of the game floating around (a Google search for "Legionwood 2 beta" should suffice) for those who are itching to set out on their quest, though keep in mind that this particular build is very outdated and is unsupported if things should go wrong.

Happy adventuring!
 

Dark Gaia

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Legionwood 2 is finally out!

[SIZE=12pt]The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the [/SIZE][SIZE=12pt]Dark Gaia Studios website[/SIZE][SIZE=12pt] in all of its indie, SNES-style Role Playing Game glory.[/SIZE]

[SIZE=12pt]As I’ve posted before, the game retails for $5.99 USD (even though I live in Australia it’s so much easier to handle online payments in American dollars) and you can pay for your copy via Paypal, credit card or wire transfer – it’s all handled securely through the game’s distributor. All purchased copies of Legionwood 2 are completely DRM-free and can be backed up on an external drive or transferred to other PCs with ease.[/SIZE]

[SIZE=12pt]I’m also working on getting the game available through [/SIZE][SIZE=12pt]Desura[/SIZE][SIZE=12pt] and its associated portals. The Desura edition of Legionwood 2 is currently being evaluated and should be online within the next two weeks. By the end of March I’ll also hopefully have the game out on some of the larger RPG Maker portals such as Amaranth Games and RPG Maker Web as well.[/SIZE]

[SIZE=12pt]I first started working on Legionwood 2 back in 2010 right after Legionwood 1’s release. After countless betas and even a complete rewrite in a new engine, I’m so excited that the game is finally complete and ready to be devoured by masses of hungry fans. It’s been an awesome ride working on this game and engaging with all the people who tested its various beta builds – without your feedback, it definitely wouldn’t be as good as it is today. I really hope that you enjoy Legionwood 2 and its epic continuation of the Legionwood canon.[/SIZE]

[SIZE=12pt]You can start your adventure by purchasing the game or downloading the free demo [/SIZE][SIZE=12pt]here[/SIZE][SIZE=12pt]. Happy adventuring![/SIZE]
 

Engr. Adiktuzmiko

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Wow! Congrats! Gonna play Demo for now, until I get some extra cash... and oh well, I actually haven't got to finish 1 yet...

PS: The demo doesn't have a download
 
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Dark Gaia

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The demo was in the midst of uploading to RMN. It is now available. Thanks for the support, guys :)
 

Dark Gaia

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Important Update:

It's recently been brought to our attention that installing Legionwood 2 into the Program Files may prevent it from being able to write saves on some systems -- namely those running Windows Vista/7 with User Account Control turned on.

There is a simple fix for this: you can either install Legionwood 2 into a different directory (C/Games/Legionwood 2 works well) or simply run Legionwood 2 in Administrator Mode. You can do this by right-clicking on your game shortcut, selecting Properties, and then ticking the "Run in Administrator Mode" box under the Compatibility tab.

I am now updating the game's installer so any newly purchased copies will suggest the above directory as the default.
 

Engr. Adiktuzmiko

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yeah... this is why I don't install RM games in Prog Files... :)
 

Dark Gaia

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Yeah, I guess I know that now. I changed the installer to point to C:/Games instead.
 

Zoltor

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I just DLed the demo to see what this game will be like. There's a very, very big balance problem(atleast in the beginning of the game), that is so bad, it makes the game almost unplayable, if not unplayable. It's a big roll of the dice(It's like rolling 5 dice, and the only way to win, is if all 5 dice landed on 6s)

Enemies seem to like to go first, enemies can attack twice before you can attack once(note, I tried using agility, but It's of little use), enemies love doing crits, the first boss does 60-80 dmg per hit(that means in 2 hits you're dead. Speaking of deaths, you start out with only 1 Angel Tear, so if enemies get lucky, you wont beable to revive. Oh yea, lets not forget to mention that char can miss(I missed 5 times in a row one of the times I tried playing though it, and skills can miss just as much too).
 

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