Let users choose the size of animation cels

Would you like this feature?

  • Yes

    Votes: 12 70.6%
  • No

    Votes: 1 5.9%
  • Yes but not important

    Votes: 4 23.5%

  • Total voters
    17

SLEEP

grunge rock cloud strife
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Description of the Feature:
  • I would like to change the size of animation cels, so you can use higher or lower res animations.

Mockups:


Why is this feature good?
This feature is great because of the following:
  • Use higher resolution animations with higher resolution games.
  • Use animations with smaller frames, without adding lots of empty padding space to the source images.
  • Do it all in the animations editor, taking advantage of all its features.

Possible issues with this feature?
Issues that might arise from this feature:
  • I am aware that you can kind of stitch frames together to create animations. This is imperfect, because it takes longer and makes it harder to use convenience features like tweens.
  • Might confuse newbies?? maybe?? the whole animation tab is very confusing to newbies tbf..????????????
  • Existential Crisis
 

Oscar92player

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I voted "Yes" for this feature. However, I don't know how will affect the performance, the preload features are not present in the RPG Maker MV at the moment, and some animations, (when you use a different Hue tha the default one) needs to load before it plays correctly in-game: in other words, lag and problems with framerate.
 

Fornoreason1000

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Adding to what Oscar said. Even the default animations have issues with frame rate. They lag even with an 8core CPU if you don't let them Load!
 

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