Let's make a BATMAN GAME!!!!

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses

Join Team BATMAN!


I'm an artist. I have wanted to make an RPG Maker game for a long time now and I recently have just had this ache to make a Batman RPG.


The Project:


We are going to make a Batman Fangame using RPG Maker MV. I'm an artist and I will make all the custom sprites and backgrounds myself. We will be creating a game for the player to play that includes some very Batman-themed puzzles, skill challenges, and combat.





I have just started so I don't have 5 screenshots but I'll be posting more as time goes by.


WHAT I NEED


Fellow Artists: We will be doing a GBA art-style. Colors have a Mid-Light and Low-Light and only shiny things will get a small high light. I could use some pixel artists of any skill level. If you have a strong portfolio then I will give you plenty to do but if you are brand new I may start you small with simple objects.


Writers: I will be building a writers-room of fellow talented young writers to help flesh out the story. You will be given a series of paramaters and objectives to guide the creative process towards crafting a bat-worthy script that swings with the best of them. I must warn you however that if you want to help with the writing process your writing will be subject to heavy revisal. Things will get edited, even thrown out. The bar for writing BM is incredibly high and I will accept nothing short of perfection. You will be in for a growing process.


Mappers: I will be needing a fellow level designer or two to help create the different levels and areas of the game. My primary goal for level design is to keep the player experience in mind. Keeping it just the right size, just the right pace, just the right amount of maze with a dash of "Where am I???" I will provide you with some basic template brushes and tiles to work with and later we'll plop in the reeeeally nice lookin stuff.


Music: To me music is, possibly, the most important part of a game. Music is what stirs the soul. I am welcoming a composer who can make some really full sounding hollywood-style original songs. Anything that sounds like the Arkham Games or the Dark Knight movie scores is welcome at this table!


Scripter: I can look at Javascript and I MIGHT be able to tell you where to put the semicolons. I am looking for someone who can create code that is clean and meshes well with the core engine. Because of my lack of knowledge I would like someone who is a JS pro and have lots of dialogue about what is possible and I really want someone who can think creatively and engineer solutions that will... be... awesome! If you are a coder, and you have some really good ideas floating up in your head this might be the project for you. You might even take over the direction of the combat, experience, and equipment itself!


Eventing: There will be lots of events. Lots of in-game cut scenes. Tons of witty dialogue. We need an RPG Maker Event Expert who will be able to put everything together correctly and in a timely manner.


Project Lead: I will be looking for one or two people who have successfully created content with RPGM and who have proven experience working with others in the past. These are kind of "Army Generals" who can oversee getting everything done and can keep the ball moving if for some reason I'm not there to oversee progress.


KEY FEATURES


- Saved Character Files - Once the game is done, I want a feature that saves your character's file with all of the stats/abilities/equipment you gathered during the game. The reason for this, is to be prepared for a sequel. If it is successful enough, and there is enough demand, we will want to be able to save the file and have it ready for the next installment.


- Different character style- I know there are mods that provide new templates for characters I've seen them. We are going to be doing the character design that is (less) Chibi where the characters are a little more realistically portioned.


- Different Combat Style: RPG maker's basic combat style is nice but I would like to try and implement something new. Like a grid combat system, or POSSIBLY even a real time combat system like Secret of Mana. 90% of the game will be Batman by himself so it won't be difficult to balance.


- Bat-centric Leveling and Equipment: We will create a leveling and equipment feature-set that will make for a fresh experience for the player.


What is the Story?


This is our own telling of Batman. It draws heavily from influences like TAS and The Dark Knight Trilogy, but is very much its own story and own canon.


The story itself will be, of course, about Batman. It begins with a bank robbery that Batman foils. He then jumps into his Bruce Wayne secret identity and goes to a Gala, the first public appearance BW has made since his parents death, and a reporter asks him where he's been all this time. Of course he lies and tells the story of school then college. He goes into the party and starts having flashbacks of his life. The game covers his life from the time of his parents death, through his training, becoming Batman, and defeating the nefarious mob boss Falcone.


Featured Characters you will Play As


Batman - Obviously main character.


Ra's al Ghoul - Briefly Joins


Deathstroke - Briefly Joins


Catwoman - Briefly Joins several times.


Robin (Dick Grayson) - Joins permanently


Villains?


Vincent Falcone - The main antagonist. The one who set up the death of the Waynes.


Tony Zucco - Robin's main antagonist. He murdered the Graysons.


Catwoman - Batman foils one of her heists.


Deathstroke - You fight him during the League of Shadows training.


Ra's al Ghoul - Also during League


???


How this Project Will Work




In order to feel good about working on a project like this you will need to know what exactly the plan is in order to see it finished and completed. We will be following a workflow that I call Phases in order to keep everyone on the same page and to really track progress. Also it is extremely important that team communication be very clear so I will be going over how the process of communication will be.


The Process of Production


There will be 9 Phases


Phase 1 - Recruitment, Dialogue, and Initiation


This is where we are right now. I have officially started the conversation with like-minded game designers and we are all now in the process of forming a team. I will be talking with various talents about what they want to do, weather by skype, email, forum chat, or otherwise. During this phase I will also be determining weather or not we will have the man-power to see this thing through to the end. If I can get 10 good men (ahem or women) we can be done in a few months. If I can get 20 maybe sooner. If there isn't enough manpower recruited in phase 1 then I will terminate the project. I'd rather do it now than half way through and have everyone feel like they lost their time. This phase will end when there is enough scripters and eventers to begin...PROTOTYPING!!!


Phase 2 - Prototyping


We are going to create a unique game. We are using the RPG maker toolset, but the experience of playing it will NOT be like other RPGM games. We are going to begin prototyping combat systems, character creation, character advancement, equipment management, puzzles, action sequences, creating engines on top of the engine to power the game. Also during prototyping we will begin to put together an outline for the script of the story of the game and begin making foundational decisions about the pace and story of the game itself. Nothing has to be solid at this point. This experimental phase will end when we have chosen the 'skeleton' system upon which the foundation will be layed. Then we will be moving on to Production.


Phase 3 - Production


Now that we have the base elements of the game put in place, it is time for production. Sprite Sheets, Map Tiles, Level Design, Pixel Art, The Full Script, Event Design, Everything. Everything that involves the completing the game will be under attack. Phase 3 will be concluded when we have a working model of our game. This does NOT mean that it is finished. It means that you can turn the game on and play it to the final stage and credits roll.


Phase 4 - Testing


At this point we bring in the unwashed to test out the game. We will bring in 10 people to alpha test. Look for bugs, and more importantly: FEEDBACK. While we are testing, we will be processing feedback back into the game. Sharpening art, tightening systems, repairing problems. Refining the game. Of course we as a team will also be playtesting everything over and over to file the edges. This phase will conclude when we feel like the game is solid and ready for release. During this phase we will also start a Forum for open dialogue. More on that later.


Phase 5 - Refinement


The game has a start, middle and end. Combat system is near perfection. Character Progression is polished and makes sense. Everything is coming together and looks like a REAL game. Now we go back through and PERFECT EVERYTHING. Make the art PERFECT. Dialogue...PERFECT. Level Design... PERFECT. Story Writing...PERFECT. Anything and everything to make every part of the game shine. I will decide arbitrarily when this Phase is finished. It just needs to feel like a finished game.


Phase 6 - Marketing


Facebook, Twitter, maybe a little Youtube. Hundreds of Web communities. This is where we, as a team, as one united force spread the word about the game. Tell all our friends and fellow nerds about it and get the word to the far ends of the earth. This will be the most important phase, believe it or not. We might have the best game of all time, and if we don't get the word out then all it is is just another file collecting dust on some digital shelf somewhere. I will not let that happen. Marketing ends the moment the game releases.


Phase 7 - Release


During Phase 6 we will know an exact release date. We will drop the file, send out the link, and pop a bottle of sparkling white wine! WE DID IT! WE FINISHED A GAME!!! HOORA!


Phase 8 - Aftermath


With the snowball thrown down the hill, the team will sit back and just watch. Observe what happens and gather every little bit of feedback we can. This phase will, of course, probably never end because feedback will be ongoing. But merely the phase of absorption of feedback will end when we decide to have "The Last Meeting"


Phase 9 - The Last Meeting


The game is done. Its in the hands of the people. We will all get together for a meeting, online of course, using Google Hangouts, and discuss the entire process, and decide if there will be a sequel.


The Process of Communication


It is extremely important, that clear and consistent communication be constantly flowing throughout the team. Depending on your role, the type of communication that is required will be different from the next person. Perhaps you are an artist who is only making small assets to brush into maps. Perhaps you are the lead artist who is making a full pallet of tiles. The kind of job you do, and how much you are doing, will change the type of communication that is requried. You must know, and agree with, my method of communication for keeping the team together and rolling, otherwise there will be discord in the project.


A Weekly Email


Once per week, on Mondays, I will send out a mass email to everyone in the group boasting the progress of the project, as well as keeping everyone up to date on the general direction of the project. These will be clear and concise, highly visual, and (hopefully) very short. You will be expected to read it! But not expected to reply.


Big Announcements


Occasionally there may be a need to let everyone know about something that is urgent and important. I may shoot out a mass email just to let everyone know what's up.


One - One Emails


For dialogue that is important, but not urgent, I will be emailing you directly. These are for things that apply only to the work that you are doing specifically and the rest of the team doesn't need to waste time reading about it. You will be receiving personal emails from me often during the project. I am not pestering you, I am a perfectionist and a hard worker and am diligently watching every single gear as it turns. I will expect a timely reply!


Skype


For certain people who are heavily involved with major parts of the project, you may be asked to talk with me via skype. Voice only. There are many things that must be gone over in great detail, and it's been my experience that hearing someone's voice and being able to listen to them speak adds SO MUCH value to the communication.


Forum


During Phase 4, we will create a forum to expedite communication with the Testers. The rules will be very specific and strict to keep things professional and we will at that point use the Forum to consolidate much of the discussion.


Keep it Professional


Communication is critical to the success of the project. While it is a "Free" project, if it isn't run professionally it is doomed. Absolutely no discussion of Politics, Religion, or anything that doesn't directly involve the project will be prohibited in these channels. Please respect this.


Want to Join!???




I have explained in great detail what will be involved in getting the project done, and I need talented young creatives to do it! If you read this post and you feel like this is something that you would like to commit to join, then DO IT!!!


Just copy and paste this in a post and fill it out!


What I would like to do: Exactly that. What you would like to pitch in and do!


Experience: How long have you been working with RPGM specifically? How long have you been working on games?


Skills: ex. Pixel Art, Programming, Eventing, ect


Links: Any appropriate links to work that you have had a hand in.


LATEST BUILD


If you have any questions let me know!!!
 
Last edited:

InBlast

The Mad Hamster
Veteran
Joined
Nov 2, 2015
Messages
287
Reaction score
89
First Language
French
You put a lot of effort doing this presentation. It's good. But you have nothing to show. That's why you will probably be contacted by nobody.


You're an artist, and the sprites looks really good. At least you have that, a lot of recruiters want to have a full team without skills.


Make the beginning of your game. Make what you can do. Show us screenshots of the game. With that, people may be interested. 


Also, take a look to what you want as a combat system. The only ABS systems are actually in alpha and cannot be used in a real project. Same for grid systems. If you want a system like these, you can't actually use MV.


And it's Ra's al Ghul ;)


(I'm not trying to destroy your motivation. I'm just pointing out have you should do to interest people.)
 

Canini

Veteran
Veteran
Joined
Mar 29, 2016
Messages
1,025
Reaction score
686
First Language
Swedish
Primarily Uses
RMVXA
As a huge Batman-fan I greatly approve of this project! It is very good that you already have a plan and well-developed vision on what you want to achieve. My own expertise lies in writing, map-making and playtesting. Unfortunately I am way to busy at the moment and I have promised myself that I would not get even more side-tracked. But I would love to help with playtesting when your vision has developed into something playable!
 
  • Like
Reactions: Rog

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
Show us screenshots of the game. With that, people may be interested. 
 Yeah I agree with you I don't have much. Its just concepts and scratching at this point. I was going to wait until the third day to show my progress to ya'll so keep an eye on this thread!
 

InBlast

The Mad Hamster
Veteran
Joined
Nov 2, 2015
Messages
287
Reaction score
89
First Language
French
Ok, I will wait then =)
 
  • Like
Reactions: Rog

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
(Sorry for the empty post. rpgm forum bugged out on me and now I can't even delete it :(  )


IF YOU BUILD IT THEY WILL COME


I have been scratching together some nice base images for the game. I have never done animation before so/and everything is subject to change :D


Bruce_Tux_Walk_South_01





StreetCorner_01_70x70


 

watermark

Veteran
Veteran
Joined
Dec 25, 2012
Messages
613
Reaction score
545
First Language
English
Primarily Uses
RMMV
Hey I applaud the effort you're putting into this and your graphics look really nice! I think the biggest hurdle for this project though is copyright.


First, anyone joining this team knows that this can never be a commercial project so unless there's a salary/commission fees involved it would be difficult to really put in the effort for this. Also I don't think you can do Kickstarter for this again due to copyright.


Two, even if the game is forever free, there is always a chance DC can ask that the game be taken down at any time. Therefore always a risk all that effort could be for nothing.


But anyway, good luck with your endeavor.
 
  • Like
Reactions: Rog

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
Hey I applaud the effort you're putting into this and your graphics look really nice! I think the biggest hurdle for this project though is copyright.


First, anyone joining this team knows that this can never be a commercial project so unless there's a salary/commission fees involved it would be difficult to really put in the effort for this. Also I don't think you can do Kickstarter for this again due to copyright.


Two, even if the game is forever free, there is always a chance DC can ask that the game be taken down at any time. Therefore always a risk all that effort could be for nothing.


But anyway, good luck with your endeavor.




This is more just for fun and to practice my art. I doubt I'll ever be on DC's radar. 


 

Vox Novus

Knight of Whispers
Veteran
Joined
Mar 18, 2013
Messages
3,293
Reaction score
2,473
First Language
English
Primarily Uses
N/A
I like your sprite and graphic work, it looks good. I think you need a little more to show here as others have said if you want to encourage some people to join up. I don't think there is a lack of batman fans on this site just a lot of lack of game on your part. Show us something brief that at least shows what you mean by batman puzzle segments, or show us something that shows what combat you want to have even if its short.


Fangames are a fairly large section of rpg maker projects, I can't tell you how many times I've seen someone say they are making a final fantasy game for example. I'm sure far less than half of those even get completed. I guess what I'm saying is if you are super insistent on making this fan project (which of course you technically can't do much with anyway because of legality) show those you want to recruit that you have passion for it. That will encourage them to not think its just another dead in the water fan project. 


One thing that might help is spelling one of Batman's biggest villain's name correctly. It is Ra's al Ghul, as InBlast pointed out earlier. That doesn't invoke a lot of faith for batman fans to join your project.

Ras Al Goul - Also during League


???
 
Last edited by a moderator:
  • Like
Reactions: Rog

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
Fixed. In my defense I was up all night making the post and I went cross-eyed.


I'm working on it! I just started a couple of days ago and am brand new to the software.


When I get something nice for others to download I'll let people know, but it would go much much faster if I had one or two people to help me put together a tiny demo. Just someone who understands the eventing.
 

Canini

Veteran
Veteran
Joined
Mar 29, 2016
Messages
1,025
Reaction score
686
First Language
Swedish
Primarily Uses
RMVXA
I could help out if it is just general eventing questions. I don´t have time to sit down and work full time on a demo, though.
 
  • Like
Reactions: Rog

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
I could help out if it is just general eventing questions. I don´t have time to sit down and work full time on a demo, though.


I'm going through Rpgdon's Tutorials as we speak. I'm soaking it up like a sponge it won't be long before there's a dropbox link comin' your way!
 

Vox Novus

Knight of Whispers
Veteran
Joined
Mar 18, 2013
Messages
3,293
Reaction score
2,473
First Language
English
Primarily Uses
N/A
Fixed. In my defense I was up all night making the post and I went cross-eyed.


I'm working on it! I just started a couple of days ago and am brand new to the software.


When I get something nice for others to download I'll let people know, but it would go much much faster if I had one or two people to help me put together a tiny demo. Just someone who understands the eventing.
No problem, I didn't mean anything by it just wanted to point out you want to appeal to the batman fans. One thing you (and your hopefully future teamates) could do as well as you are going is use place holder graphics just to show of the systems you mean. For example you mention making a batman like puzzle but that's a bit obscure. You could just use the default graphics and show us a video of what you mean by a batman puzzle. Maybe the extra information might appeal to people more or draw them in to the project.


Anyway best of luck, nice looking graphics and good luck. Hope you have fun and learn a lot.
 

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
Looking forward to it!


And I would suggest showing a bit of your intended gameplay using the default graphics, just like @Vox Novus suggests. 
If I really have to I will. One of the things I want to do is make sure that this is set apart from other RM games. I like the art but I see it everywhere and I'm always like "oh that's an rpgmaker game 
 

Canini

Veteran
Veteran
Joined
Mar 29, 2016
Messages
1,025
Reaction score
686
First Language
Swedish
Primarily Uses
RMVXA
But the main point of doing that is showcasing your ideas to your prospective team members. Nobody else has to see it. 
 

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
Ok gang! I spent the last few weeks trying to learn RPG Maker MV pretty much from nothing. Its about 5 minutes worth of gameplay and it's HIGHLY unpolished and completely unfinished. Consider NOTHING done! 


BATMAN BUILD 0.0.2


Take a look at it!
 

Rog

Veteran
Veteran
Joined
Aug 25, 2016
Messages
75
Reaction score
16
First Language
English
Primarily Uses
I've been working on this game for about 5 months now a little at a time and I think I have something that might be called playable.

Download!

I need help though! Two heads are better than one! A 3 braided chord is not easily broken! 4 score and 7 years ago!
 

futrchamp

Musician
Veteran
Joined
Oct 7, 2013
Messages
182
Reaction score
470
First Language
English
Primarily Uses
RMMV
This looks really cool, I love Batman.
I might be able to lend some of my composition efforts towards your demo :)
If you still need music, PM me.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,040
Members
137,569
Latest member
Shtelsky
Top