Well, excluding my game, here's what I'd rank based on what I've played so far:
Grand Prize: Oneshot
I don't know if Oneshot really made use of its central mechanic (the entire "you only get one shot" aspect) as well as it could have, and the main character wasn't as charming as the developer intended. The world was fantastic, though, and the item puzzles and meta aspects worked for me. The visuals are fantastic, too. Even if the resolution might not hit as hard as it could have, it was still told very well, and it's a game that will stick in your mind after you play it.
RPG
1st: Unraveled
While I found the resolution to be a bit melodramatic, this game has the best storytelling in the competition. The battles are hard in the right kind of way, and, even if you fail, you'll be able to move past each fight to continue the story. The platforming is a bit simplistic, but it's by no means poorly designed, and the visuals make the world feel very imaginative.
2nd: Trapped
I love this game. The ending sucks, it's got way too many glitches, but the aesthetics are great, and this is probably the best pairing of horror and RPG I've ever seen thanks to the survivalist mechanics and the addition of visual depth to the battles. This one's a bit underplayed on the forums, so you should definitely it a shot.
3rd: Sunken Spire
A six hour game in a one hour competition was a strange choice, and the version I played was a bit too buggy and had some balancing issues. The characters might not be round enough to keep your attention, but they're immediately charming. The star of the game is the different progression systems for each characters that keeps the gameplay consistently engaging even if the battles veer towards too easy.
Non-RPG
1st: Tess
Tess's story will initially engage you, but the characters, especially the protagonist, might end up being more irritating, and you'll have seen the ending before. That's all okay, though, because the game focuses mainly on its run-and-gun gameplay with a twist of puzzles and RPG elements. There's enough enemy variety to keep you engaged throughout, and the aesthetics are lovely as well.
2nd: The Farming One
The Farming One isn't really my thing, but I can tell that it's going to be a lot of peoples' thing. The Harvest Moon formula gets boiled down to its minimum, here, and the result is fast-paced and consistently engaging. I think the developers executed the premise about as well as they could, but, no matter how you slice it, gaining money is the same whether you're pressing space bar in front of a tree, a row of crops, a fish-filled ocean, or an ore vein, so even when it's boiled down, it can still feel repetitive. Luckily, the game is still quite short, so it will hold your attention enough to finish at least.
3rd: Space Goblin in a Land of Jello
The title might be a bit offputting, but this game's pretty fun. The premise of having ten minutes to save a planet makes the gameplay frantic, and the upgrading is streamlined and enjoyable. There's plenty of enemy variety in such a small space, and you probably won't mind having to repeat the game if you fail (at least for the first couple of times).