I was going to do it, but the battle system is, apparently, the one that's used in The Way, and I just couldn't get my head around it. That's a shame because it looks a very interesting game and so far no one has commented on it except me.
So I tried to do a Let's Play video but it turned out really bad. Plus, I can't get it to import right so that I could edit out some of the very worst parts... I'm a little disappointed, but in the heart of this event is to provide feedack, so I wrote up a text summary for now.
Here is the link to my review of Crescentia. It seemed like the perfect game for me to play
^Huh? Where does it say 800? I thought it was 500, and even that's not set in stone according to the rules. So long as feedback is in-depth and thoughtful, I personally don't see why it'd be a problem.
Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.