- Joined
- Jan 2, 2014
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Almost(if not just) all people have their own beliefs on our interested parts of the external world, so it's natural that we, as both RMVXA game developers and players, have our own beliefs there too. Those beliefs will normally be reflected on our own games and reviews on the other games.
Being aware of those of our beliefs can help us reflect upon them and hence possibly making our games more desirable to ourselves(present and/or future) and/or their targeting audiences/major goals.
This post aims to incite you to share at least some of your beliefs in RMVXA games on both the developer and player sides, and freely discuss what are shared here while still keeping an open mind.
While I want the discussions to remain explorative and open ended, it's also completely ok that they end up being countless and endless fierce heated debates, as long as they all remain civil and we're all still respecting each other.
I also want you to state how firm you hold the beliefs you shared here. Such degrees can be approximately classified into these 3 levels in my opinion:
Guidelines - You generally feel/think they're right in most cases but you still doubt there can be some unlikely exceptions, so you'll usually analyze whether they'll probably work on the specific cases before actually applying them.
Standards - You're so rigidly confident on them that you deeply trust that they're always universal truths unless they're solidly proven otherwise(in these cases you'll likely rethink on those beliefs instead).
Dogmas - You simply treat them as axioms so you'll instantly conclude that any contrary evidence must be itself problematic and can thus be safely discarded.
You don't have to conform to this categorization. It just serves as some examples to indicate how firm you hold your beliefs. For instance, you can say what you believe in are indeed undeniable facts.
I'll try my best to be as objective and rational as I can. I'll first try to thoroughly comprehend the beliefs shared here, then I might challenge them regardless of whether I agree with them or not.
I remain neutral to nearly all beliefs in RMVXA games as I still just know too little about them as either players nor developers in order to form any grounded belief or judge whether a belief's grounded.
With all these in mind, let's get started. I'll start by citing some of the examples I've gathered from the RMVXA communities so far. Mentioning them here alone doesn't mean I agree nor disagree with any of them:
- Visual novels are merely utter jokes. Games are meant to be played by players while visual novels are just playing by themselves.
- Saving anywhere always lead to save scumming which is certainly evil. Using save points and rechargeable items for saving which costs something in unison is always superior to saving anywhere.
- Rewards always come from risks which always need punishments for failures. So only truly punishing games can be really rewarding.
- Failures should bring learning opportunities rather than mere punishments. Otherwise those failures will only drive players away from the games instead of helping them improve as players.
- Players shouldn't even have any remote chance to fail if they've done every right thing and everything right. Dealing with uncontrolled RNG is like playing slot machines rather than RMVXA games.
- The only so called "sliver bullet" in RMVXA games is "there's no sliver bullet". RMVXA games are largely art after all so stop ranting about your so called "golden rules".
- There's no such thing called forced difficulty. All hardcore players already fathoms that but the casual players still refuse to accept that.
- Short games inherently sucks. Games need lengths to contain rich contents and experiences which are vital to any great game.
- The traditional game over screens are merely past relics that becomes outright bad design now. There are always better alternatives than that game over screen which only interrupts the momentum of players.
- The actual gameplay is always the 1st priority as games are meant to be played after all. Even all of the other gaming aspects combined can't replace the actual gameplay no matter how excellent those aspects are.
- Active Time Battle System has absolutely no niche nor value anymore. There's just no middle ground between Action Battle Systems and Charge Turn Battle System that will ever work now.
- 99% of games sucks and do more harm than good. They're just flooding the communities and making truly great games difficult to be discovered.
- Handholding is at its essence insults to its players as it always sends a false message that "you'll need to be handhelded" when they actually don't. Assume that they've common sense in RMVXA instead of treating them as clueless idiots.
- Grinding is just a waste of time that could have spent on much more rewarding contents and experiences. Value your players' time instead of using grinding to artificially lengthen the games.
- The primary goal of any graphical design is to deliver meaningful and useful information rather than establishing the visual styles. Those so called "stylistic" graphical designs that are in fact superfluous decorations always do more harm than good.
- A game almost entirely consisting of RTPs are bad as it shows that the developers didn't care enough about their game resources. RTPs are just overrated and overused which makes too many games to look too similar.
I want to emphasize again that they're gathered from the RMVXA communities and I'm just citing them. This alone doesn't mean I agree nor disagree with any of them.
Although it's certainly healthy that we argue against beliefs that we disagree, I still want you to focus more on sharing your own. I think we can learn more from the others and perhaps ourselves as well this way.
P.S.: If any moderator feels/thinks that this topic will be too prone to end up with incredibly uncontrollable flame wars and intensive bloody fights being full of personal insults, I'd apologize for opening this topic and please feel free to lock it.
Edit: Gathered some more beliefs from the RMVXA communities:
- Popularity doesn't mean much to the games' qualities. 1 excellent game review serves way better than 1 million fan votes.
- No game can ever avoid all cliches now and it's completely ok by itself. What separate good and bad games are which cliches are chosen and how they're used.
- Great games excel at teaching players via actual gameplay experiences. Never assume new players know how to play the games well before they even start the games.
- "Show, don't tell" should be your motto. Let the games implicitly speak for themselves instead of explicitly voicing out the obvious loud.
Being aware of those of our beliefs can help us reflect upon them and hence possibly making our games more desirable to ourselves(present and/or future) and/or their targeting audiences/major goals.
This post aims to incite you to share at least some of your beliefs in RMVXA games on both the developer and player sides, and freely discuss what are shared here while still keeping an open mind.
While I want the discussions to remain explorative and open ended, it's also completely ok that they end up being countless and endless fierce heated debates, as long as they all remain civil and we're all still respecting each other.
I also want you to state how firm you hold the beliefs you shared here. Such degrees can be approximately classified into these 3 levels in my opinion:
Guidelines - You generally feel/think they're right in most cases but you still doubt there can be some unlikely exceptions, so you'll usually analyze whether they'll probably work on the specific cases before actually applying them.
Standards - You're so rigidly confident on them that you deeply trust that they're always universal truths unless they're solidly proven otherwise(in these cases you'll likely rethink on those beliefs instead).
Dogmas - You simply treat them as axioms so you'll instantly conclude that any contrary evidence must be itself problematic and can thus be safely discarded.
You don't have to conform to this categorization. It just serves as some examples to indicate how firm you hold your beliefs. For instance, you can say what you believe in are indeed undeniable facts.
I'll try my best to be as objective and rational as I can. I'll first try to thoroughly comprehend the beliefs shared here, then I might challenge them regardless of whether I agree with them or not.
I remain neutral to nearly all beliefs in RMVXA games as I still just know too little about them as either players nor developers in order to form any grounded belief or judge whether a belief's grounded.
With all these in mind, let's get started. I'll start by citing some of the examples I've gathered from the RMVXA communities so far. Mentioning them here alone doesn't mean I agree nor disagree with any of them:
- Visual novels are merely utter jokes. Games are meant to be played by players while visual novels are just playing by themselves.
- Saving anywhere always lead to save scumming which is certainly evil. Using save points and rechargeable items for saving which costs something in unison is always superior to saving anywhere.
- Rewards always come from risks which always need punishments for failures. So only truly punishing games can be really rewarding.
- Failures should bring learning opportunities rather than mere punishments. Otherwise those failures will only drive players away from the games instead of helping them improve as players.
- Players shouldn't even have any remote chance to fail if they've done every right thing and everything right. Dealing with uncontrolled RNG is like playing slot machines rather than RMVXA games.
- The only so called "sliver bullet" in RMVXA games is "there's no sliver bullet". RMVXA games are largely art after all so stop ranting about your so called "golden rules".
- There's no such thing called forced difficulty. All hardcore players already fathoms that but the casual players still refuse to accept that.
- Short games inherently sucks. Games need lengths to contain rich contents and experiences which are vital to any great game.
- The traditional game over screens are merely past relics that becomes outright bad design now. There are always better alternatives than that game over screen which only interrupts the momentum of players.
- The actual gameplay is always the 1st priority as games are meant to be played after all. Even all of the other gaming aspects combined can't replace the actual gameplay no matter how excellent those aspects are.
- Active Time Battle System has absolutely no niche nor value anymore. There's just no middle ground between Action Battle Systems and Charge Turn Battle System that will ever work now.
- 99% of games sucks and do more harm than good. They're just flooding the communities and making truly great games difficult to be discovered.
- Handholding is at its essence insults to its players as it always sends a false message that "you'll need to be handhelded" when they actually don't. Assume that they've common sense in RMVXA instead of treating them as clueless idiots.
- Grinding is just a waste of time that could have spent on much more rewarding contents and experiences. Value your players' time instead of using grinding to artificially lengthen the games.
- The primary goal of any graphical design is to deliver meaningful and useful information rather than establishing the visual styles. Those so called "stylistic" graphical designs that are in fact superfluous decorations always do more harm than good.
- A game almost entirely consisting of RTPs are bad as it shows that the developers didn't care enough about their game resources. RTPs are just overrated and overused which makes too many games to look too similar.
I want to emphasize again that they're gathered from the RMVXA communities and I'm just citing them. This alone doesn't mean I agree nor disagree with any of them.
Although it's certainly healthy that we argue against beliefs that we disagree, I still want you to focus more on sharing your own. I think we can learn more from the others and perhaps ourselves as well this way.
P.S.: If any moderator feels/thinks that this topic will be too prone to end up with incredibly uncontrollable flame wars and intensive bloody fights being full of personal insults, I'd apologize for opening this topic and please feel free to lock it.
Edit: Gathered some more beliefs from the RMVXA communities:
- Popularity doesn't mean much to the games' qualities. 1 excellent game review serves way better than 1 million fan votes.
- No game can ever avoid all cliches now and it's completely ok by itself. What separate good and bad games are which cliches are chosen and how they're used.
- Great games excel at teaching players via actual gameplay experiences. Never assume new players know how to play the games well before they even start the games.
- "Show, don't tell" should be your motto. Let the games implicitly speak for themselves instead of explicitly voicing out the obvious loud.
Last edited by a moderator:

