Emergent narrative - as written in short by TV Tropes - An "emergent narrative" or "procedural narrative" is any Video Game storyline that is not written ("embedded"note ) into the game by its developers, but emerges from the player's interactions with various gameplay subsystems. A good article can be found here - https://multiverse-narratives.com/2015/05/07/emergent-narratives-in-games/ (I have no connection whatsoever with the author of the article, I just stumbled upon it randomly). Have you used such systems in your games or do you have any ideas for something like that in an RPG Maker game? Some short examples that I recently came up with: - A (random) event in the game makes 2 randomly (or trait based) chosen characters hate each other. Now the player must avoid adding them to the same party. This adds a little narrative in his game and makes his playthrough unique from all others. - Random loot that results in no ammunition for the character weapons and guns so now they must use the crafting system to its fullest, scavenge materials and try to escape from the zombie horde. And now this story is a lot different compared to the story of another player who was luckier and just ran through the hordes with his fuel full chainsaw. - A random event adds a Brave trait to a character, making it do more damage but be targeted more for the whole game. As can be seen, those are some loot or trait/status based mechanics that can really add flavor to the whole playthrough of a player. It would be great if you give more ideas about adding similar systems.