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Let's talk about game intros. First, a quote I've said on another RM site:

 

The biggest problem I have with a lot of games that has you sitting through an intro before any gameplay starts is that, I have no reason to 'care' yet about the characters or setting. Of course, this isn't always the case (say the intro starts out with a bang or a really interesting development, that's a good way to catch my focus). But frequently I'm finding I just want to get going with the game, and only after I've gotten a feel for how it plays/ how the characters respond/ developed an attachment to them, do I maybe want to hear about their situation.
 

Anyone else like this? Typically, most intros will establish a setting, introduce the main character and his/her situation, then maybe drop you into a tutorial or two before finally letting you take proper control and explore the game. Am I alone in thinking this is the absolute worst way to hook your players? Usually when I play a game, I want to do just that: play it. Not sit through a lecture on what some evil kingdom is up to or what this dude had for lunch last week. Of course there's cases where a game opens with an interesting development which then makes me want to pay attention to what else the intro has to say. But personally, I find that to be a rather rare thing indeed.

 

Thoughts?

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