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- Aug 17, 2012
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When you see that little formula box, what do you normally put in it? Is it a simple ATK - DEF formula for you, or is it something more...how you say...complex? I'm sure a lot of you have some ideas, so let's pool it in together!
Right now I'm experimenting with a little more of a 'controlled system', where attack and defense gives a percentage of a base damage value, something of which I'm currently putting in the luck stat. This allows for a combined set of values that can do a maximum of twice the base damage, or a minimum of 5% of base damage. Attack and Defense scales accordingly, making it vital to keep levels and equipment up to date, but grants a lovely bonus to those who over prepare without getting so crazy it isn't fun anymore.
I've been debating attaching attack and defense to equipment only instead of on characters themselves since the scaling would get very crazy if someone leveled their attack and base damage at the same time, effectively providing bonuses to already increased damage.
I was going to type a huge thesis formula, but realized it still needs some work, but in practice is a decent idea.
What about you? What are your thoughts?
