- Joined
- Aug 10, 2012
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Hey guys,
So after playing through one of my favorite games recently (Lufia 2), I was thinking about putting letter sounds in my game. That is, sounds that play as text is displayed in a message window.
My game will have a retro aesthetic, so keeping the retro feel is important to me. I personally loved the idea of the letter sounds. To me, it helped create personality while allowing me to imagine the physical size of a character. A lower pitch was usually used for physically imposing or evil characters, whereas a higher pitch would be common for women or children. Shining Force 2 used this as well (another one of my favorites).
My question to you all is... Is it annoying? Assuming it's used in the right way, I think it's a neat feature. Just looking for feedback.
So after playing through one of my favorite games recently (Lufia 2), I was thinking about putting letter sounds in my game. That is, sounds that play as text is displayed in a message window.
My game will have a retro aesthetic, so keeping the retro feel is important to me. I personally loved the idea of the letter sounds. To me, it helped create personality while allowing me to imagine the physical size of a character. A lower pitch was usually used for physically imposing or evil characters, whereas a higher pitch would be common for women or children. Shining Force 2 used this as well (another one of my favorites).
My question to you all is... Is it annoying? Assuming it's used in the right way, I think it's a neat feature. Just looking for feedback.

