- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
In my current project the player will only have one actor, but that actor will perform multiple actions every turn and be highly customizable, to the point where you pick every skills and stat you get.
I thought about making it a bit easier for the player as having such a choice may be overwhelming, so I thought about adding the damage formula to the skills description - this way the player will know which stats matter and what to improve if they want to use said skill.
Example:
Do you think that it's a good idea or it is a mood breaker? I'm really not sure, I'd love to hear some feedback.
Thanks!
In my current project the player will only have one actor, but that actor will perform multiple actions every turn and be highly customizable, to the point where you pick every skills and stat you get.
I thought about making it a bit easier for the player as having such a choice may be overwhelming, so I thought about adding the damage formula to the skills description - this way the player will know which stats matter and what to improve if they want to use said skill.
Example:
Do you think that it's a good idea or it is a mood breaker? I'm really not sure, I'd love to hear some feedback.
Thanks!

