Ciberfreak

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So I use Yanfly's Core Engine Plugin which overwrite the level options MV gives you. I want the max level to be 100 but I have a temporary actor I use for a quest who needs to have a level cap of 3...how do I achieve this?
 

Sword_of_Dusk

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Taking a quick look at the Core Engine, the
<Max Level: x> notetag seems to be what you need.
 

Ciberfreak

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Taking a quick look at the Core Engine, the
<Max Level: x> notetag seems to be what you need.
If I change this to 3 every actor's level cap is set to 3...I only want my quest actor to be level 3 and not all my actors...the others need to be able to get to level 100
 

Sword_of_Dusk

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If I change this to 3 every actor's level cap is set to 3...I only want my quest actor to be level 3 and not all my actors...the others need to be able to get to level 100
You're telling me if you set this notetag on one actor, it will change every actor's max level? That shouldn't happen.
 

ATT_Turan

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If I change this to 3 every actor's level cap is set to 3...
That shouldn't be possible. Looking at the code, it first sets every actor's max level to whatever you set it in the plugin parameters, then IFF you use the notetag it overwrites it.
 

Ciberfreak

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You're telling me if you set this notetag on one actor, it will change every actor's max level? That shouldn't happen.
I see what I did wrong I edited the parameter which indeed sets the global level to 3 but now the second time I did look a little better and found the notetag thing you guys talk about in de description of the plugin...thank you n.n
 

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