Wolfhammer

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I am not sure if this is the right place to post this, if not please move or delete.

I have a project in beta testing, and a suggestion from one of my testers was a script that warns when the party is underpowered for an area. This is not something I would implement in the entire game, just in the start to help smoothen it a bit.

So what I am looking for -- and full disclosure I have never touched scripts, only MacGyvered using hidden items and conditional switches -- a script that would trigger a dialogue box at specific points of the map when a level threshold isn't met. Like say, the second portion of my starting map requires at least level 3.

I know absolutely nothing of scripts, but hope to learn. TIA and cheers
 

TheoAllen

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Do you have a single party member or do you have several party members?
If you have several party members and all are at a different level, how do you want the level check to behave? check the maximum level? check the minimum level? or check the average level?
 

Shaz

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I don't think you need a script for this. An event that checks each party member's level (via Control Variables then Conditional Branch) and determines if they're underleveled, and show a message, should be enough.
 

Wolfhammer

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Originally, there's only one party member. The map is divided with three regions, with different tiers of enemies.

The first event I want to see at the exit of the starting area, which would give a warning of the main player isn't level 3. Second area would be level 5, and the final one level 7.

I experimented with the Control Variables and Control Switches as suggested but I cannot get an event to trigger properly so I don't think I am doing it right...
 

bgillisp

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Try posting the event that you have. We can see what the error is for that.

Also are you using ACE for this? Or what engine are you using? If in ACE I have a script using Yanfly's ACE scripts that I macgyvered for that.
 

Wolfhammer

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Here's what I have so far. I am not sure about the variables, and the conditional variable switch likely is wrong also. I followed a walkthrough on YouTube but I couldn't translate it well for my own use. image_2021-10-22_011446.png
 

Shaz

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You would want to set the variable to the party member's level, not to 3.

Control Variable > Game Data > Actor X's > Level
 

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What engine are you using? Your status says MV and the picture you posted is MV. This thread is for RGSS.
 

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