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- Apr 18, 2013
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I am thinking about doing away with the traditional leveling system that involves gaining experience in exchange for levels.
What I want to do is create an evented system that the player can use to level up specific stats. The idea is to gain items that will be used to trade in for a stat upgrade. One item may be worth +3 ATK, another would be worth +2DEF, another would be worth +5 MAT, etc.
I plan on making it clear to the player which stats, and how much, the items will be worth in terms of stat upgrade. I want to avoid a guessing game that could become tedious.
I know how to create the event and all that, not asking for help with that. What I'd like feedback on is how this type of item for stat-gain trading system would come across.
I believe the system would fit into the world, because the items will be 'offerings' to the mythological deities in return for 'favor', and increased stats.
One thing I believe may be an issue, is that you would not be able to level up at will. It will require that you find a deity location somewhere. One will be in any town/hub areas for sure. And I'm thinking about maybe placing some in the dungeon type maps as well, maybe hidden maybe not. This is the only part of it that I think may frustrate some people.
So anyways, I am open to feedback. Thanks.
What I want to do is create an evented system that the player can use to level up specific stats. The idea is to gain items that will be used to trade in for a stat upgrade. One item may be worth +3 ATK, another would be worth +2DEF, another would be worth +5 MAT, etc.
I plan on making it clear to the player which stats, and how much, the items will be worth in terms of stat upgrade. I want to avoid a guessing game that could become tedious.
I know how to create the event and all that, not asking for help with that. What I'd like feedback on is how this type of item for stat-gain trading system would come across.
I believe the system would fit into the world, because the items will be 'offerings' to the mythological deities in return for 'favor', and increased stats.
One thing I believe may be an issue, is that you would not be able to level up at will. It will require that you find a deity location somewhere. One will be in any town/hub areas for sure. And I'm thinking about maybe placing some in the dungeon type maps as well, maybe hidden maybe not. This is the only part of it that I think may frustrate some people.
So anyways, I am open to feedback. Thanks.