OM3GA-Z3RO

Wounded Seraphim
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Hey everyone, I have been gone for so long but now I am back.

I have this idea but I am not sure if it's possible. Is there a way to level sync characters in special dungeons temporarily for specific key side story points? like for instance the entire party is level 50 and the dungeon is a level 35 required dungeon, is there a way to make the entire party level sync to level 35 for the time they are in the dungeon and when they leave their levels go back to their original(Lvl50)?

Skills don't need to be removed, so if you have a level 50 skill, you will still have it when you level sync. I figure that would make things easier.
 

Jragyn

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Hey everyone, I have been gone for so long but now I am back.

I have this idea but I am not sure if it's possible. Is there a way to level sync characters in special dungeons temporarily for specific key side story points? like for instance the entire party is level 50 and the dungeon is a level 35 required dungeon, is there a way to make the entire party level sync to level 35 for the time they are in the dungeon and when they leave their levels go back to their original(Lvl50)?

Skills don't need to be removed, so if you have a level 50 skill, you will still have it when you level sync. I figure that would make things easier.
You could probably event it by capturing the various levels of your active party members into variables, reduce the levels (which would unlearn skills!) with event commands, and returning the levels once they have exited the dungeon also via event commands.
 

lianderson

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Yes, you can actually. Variables are able to store game data such as the current EXP of an actor. Praise be to the variables!
 

Lord Vectra

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As others have said, variables. In one of my older projects, I had level synch on some characters, so when you get them, their level isn't too high or too low.
 

OM3GA-Z3RO

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Hmm, alright I am starting to see now, thanks for the tips, will tackle this when I get home.
 

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