- Joined
- Apr 26, 2020
- Messages
- 29
- Reaction score
- 3
- First Language
- English
- Primarily Uses
- RMMV
In the game I'm currently working on there are no battles, only competitions that involve each parameter. I've also changed the parameters to as follows:
Attack is now Speed
Defense is now Power
M.Attack is now Dig
M.Defense is now Jump
Agility is now Beauty
Actors also don't have overall levels, but rather individual levels for each parameter. In this game there are competitions based on each parameter type such as Races for Speed and Strength Competitions for Power. When an actor wins a competition I'd like them to gain a point towards a parameter. Once they get enough points, I'd like them to level up just that parameter and thus it becomes higher.
I am using SumRndmDde's Copy Actors. I feel that might be important to know because each actor will obviously have their own unique parameters and you can also "capture" multiple of each actor, but I don't want them all sharing the same parameters (like if I catch enemy A1 and then catch the same type of enemy, A2, then when A1 levels up their Speed stat, it shouldn't effect A2's Speed stat.)
At this point I understand I can use variables and common events to keep track of the points for each stat, but I can't wrap my head around how to implement them in a way that will be personal to each actor.
Help is greatly appreciated!
Attack is now Speed
Defense is now Power
M.Attack is now Dig
M.Defense is now Jump
Agility is now Beauty
Actors also don't have overall levels, but rather individual levels for each parameter. In this game there are competitions based on each parameter type such as Races for Speed and Strength Competitions for Power. When an actor wins a competition I'd like them to gain a point towards a parameter. Once they get enough points, I'd like them to level up just that parameter and thus it becomes higher.
I am using SumRndmDde's Copy Actors. I feel that might be important to know because each actor will obviously have their own unique parameters and you can also "capture" multiple of each actor, but I don't want them all sharing the same parameters (like if I catch enemy A1 and then catch the same type of enemy, A2, then when A1 levels up their Speed stat, it shouldn't effect A2's Speed stat.)
At this point I understand I can use variables and common events to keep track of the points for each stat, but I can't wrap my head around how to implement them in a way that will be personal to each actor.
Help is greatly appreciated!

