[ Level Up Events ] To define specific level events?

Evan

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Eu estou fazendo um jogo pokemon, e eu estou usando o plugin '' Level Up Eventos ''. Ativa um evento comum para quando o personagem passa de nível (exemplo 1> 2). Eu coloquei o evento evolução, mas eu só quero para ativar quando o meu pokemon atinge o nível 16
Como posso fazer uma variável / condição para isso?
 
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_Shadow_

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Please use English so everyone can understand, so we can help you out.


If you don't speak English, use google translate and copy paste the result. :)
 
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Shaz

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Just use a conditional branch to check the actor's level, and put your commands inside the 'true' block.  If they level up and the condition isn't met, the commands won't be run.


This is an English-speaking forum.  You will need to translate your requests.  I'm not sure why you didn't put this one in English - all your other posts are and you seem to have no issues with the language.
 

Lantiz

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EDIT:


Didn't noticed @Shaz's answer when posting mine.


Her Idea is far far better.


Cheers!  :D
 
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Shaz

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the event is only for a single actor.  You just need to do Control Variables to put the actor's level into a variable, then use that in a Conditional Branch to see if the level is the one desired, and if so, run the commands.
 

Kes

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@Lantiz I know you are trying to be helpful, but please remember that this is an English speaking forum.  Do not make bi-lingual posts.


Thanks.


@Evan As you have this thread running, there was no need to post exactly the same query in another thread.  Please keep your query in one place.
 

Lantiz

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@Lantiz I know you are trying to be helpful, but please remember that this is an English speaking forum.  Do not make bi-lingual posts.


Thanks.
Alright, I understand... but maybe he can't read in english to know this is wrong.


Not complaining, just explaining...


@Shaz Considering he could not know each actor index inside the party, is there a way to get the actor level in a conditional branch? Could not find it... maybe I'm too sleepy.
 
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Shaz

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Yeah, I think you're tired and missing what I've written.  The plugin allows you to specify a level-up common event for each actor, so if the common event is called, you already know who the actor is who levelled up.  As I said in my post, you use Control Variables to get the actor's level into a variable, and then Conditional Branch to check the value of that variable.


Also, the OP reads English - if you check his other posts, his English skills are fine.   :)
 
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Lantiz

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Yeah, I think you're tired and missing what I've written.  The plugin allows you to specify a level-up common event for each actor, so if the common event is called, you already know who the actor is who levelled up.  As I said in my post, you use Control Variables to get the actor's level into a variable, and then Conditional Branch to check the value of that variable.
Oh I understood, what I meant is that I could not find where the option to get the actor's level was hehe.


But I was really in need of sleep, just checked now and found it really fast. '-'


I'll edit my uber crazy post, that's misleading

Also, the OP reads English - if you check his other posts, his English skills are fine.   :)
Such a bad guy he is for doing this to me... thought he was a newcomer.


Kidding... my fault!
 

Evan

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Just use a conditional branch to check the actor's level, and put your commands inside the 'true' block.  If they level up and the condition isn't met, the commands won't be run.


This is an English-speaking forum.  You will need to translate your requests.  I'm not sure why you didn't put this one in English - all your other posts are and you seem to have no issues with the language.


 
Hello, (I am slow) you can send screenshots to help understand? I tried it, but did not work ... (I have wrong with something)
 
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Evan

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the event is only for a single actor.  You just need to do Control Variables to put the actor's level into a variable, then use that in a Conditional Branch to see if the level is the one desired, and if so, run the commands.
has as send screenshots for me to do this?
 

Shaz

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This is how your actor is set up:





And this is your common event:


 

Evan

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This is how your actor is set up:





And this is your common event:


Everything worked, with your help thank you Even???


Thank you very much for the help, I feel happy to be progressing with my game with such nice people helping me when I have questions
 

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