Level Up Events

Tsukihime

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Ever wanted to have something happen when your actors level up?
  • Maybe you wanted to fully recover their HP and MP, and any negative states removed
  • Maybe you wanted to give them some bonus items and equipment
  • Maybe you wanted to play a cut-scene
Or anything else that you can think of.

With this plugin, now you can accomplish anything you want when your actors level up! Every actor can have their own unique level up event, allowing you to tailor the events to each actors’ needs.
 
More information and downloads are available at HimeWorks
 
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Tsukihime

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Just realized I renamed some stuff and didn't upload it, so it was causing some issues.
 

JohnnyR

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Very interesting. I was thinking about how I'd do stuff like this without a plugin, but oh well.. It's way easier this way. :p

Thank a lot, Tsukihime! 
 

Tsukihime

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Very interesting. I was thinking about how I'd do stuff like this without a plugin, but oh well.. It's way easier this way. :p


Thank a lot, Tsukihime!
Thanks for the feedback.


I spent some time thinking about how this could be done without plugins as well, and came up with a couple solutions, but the main issue I couldn't figure was how to avoid constantly checking if levels had changed.


I had a common event set up already and I just wanted to be able to run it whenever the actor leveled up (like how games would ask you to choose upgrades immediately when you leveled)
 

BloodletterQ

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I just realized that you might be able to do something like a Fire Emblem growth rates system with this.
 
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DoctorMolotov

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Nice one. I'm gonna have look at this for sure.
 

Tsukihime

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You could even have growth rates defined by variables (as in Robin's customized growth rates.)


Keep in mind I've yet to test this out.
If it works out and you put together a tutorial describing how it works I'll put a link it on the plugin page and maybe make a video :)


Though speaking of FE...having class-based level up event would be useful as well.


If the actor doesn't have a particular event, then check if the class has one.


If the class doesn't have one...then there's no event to run.
 

BloodletterQ

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Will try to test it out. I also did have class growth bonuses added to a character's growth rates. It's a little bit rough too just so you know as it's all defined in a common event that happens per character.
 

Roguedeus

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Hime, Level up events are firing in Troop Test. Is this intended?
 

Roguedeus

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If you're using End Phase Triggers that may be possible.
I am. :)

Does it matter that the Level Up Events trigger before battle even starts?
 
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Tsukihime

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I am. :)


Does it matter that the Level Up Events trigger before battle even starts?
If you are leveling up before the battle begins, and the common event had no chance to run before then, yes.


End Phase Triggers is extremely greedy. It's basically "If I can run an event, I will run an event, no matter what"
 

Roguedeus

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If you are leveling up before the battle begins, and the common event had no chance to run before then, yes.

End Phase Triggers is extremely greedy. It's basically "If I can run an event, I will run an event, no matter what"
Would it be unreasonable to request that there be an exception for this made while doing a Troop Test?
 

Tsukihime

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No wait, I think that's a different issue.


Does it occur with other plugins disabled?


I'm having a hard time reproducing it.
 

Roguedeus

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No wait, I think that's a different issue.

Does it occur with other plugins disabled?

I'm having a hard time reproducing it.
I'll try to isolate it.
 

Roguedeus

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Ok, It is the combination of the two plugins, plus Common Even Queue. ;)
 
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Tsukihime

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Lol I just realized my initial level was equal to the starting battle test level, so that's why I couldn't trigger them.


Ok, so basically right now the level up events are triggered anytime they want.


This means that if you leveled up right before a battle started, those would also run at the beginning of battle.


I'm not sure what would be the best way to address this issue. I can say "no level up during battle test", but that doesn't prevent the problem I describe.


I have updated the plugin so that those are not run during battle test
 
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