- Joined
- Nov 23, 2018
- Messages
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- English
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- RMMV
Hi,
I have been having some problem with my level up process, I would say. So what happened is that, whenever my actor level up (with Passive that temporarily adds physical attack to the actor on) during the end of the battle stage (Victory After Math), the temporary bonus attack always overwrite the original physical damage + the level up add up. It does not suppose to work that way.
Example:
During Level Up Stage at the end of the battle,
What really should be happening:
Lvl 1 (Original with passive bonus removed) -> LvL 2
Attack 10 -> 15 (+5)
But this happened:
LvL 1 (With Passive On And Bonus is counted) -> LvL 2
Attack 20 -> 25 (+5)
Anyone know how to fix this?
*YEP_VictoryAfterMath used*
*YEP_BaseParamControl used*
*YEP_ExtraParamFormula used*
*YEP_BuffsStatesCore used*
I have been having some problem with my level up process, I would say. So what happened is that, whenever my actor level up (with Passive that temporarily adds physical attack to the actor on) during the end of the battle stage (Victory After Math), the temporary bonus attack always overwrite the original physical damage + the level up add up. It does not suppose to work that way.
Example:
During Level Up Stage at the end of the battle,
What really should be happening:
Lvl 1 (Original with passive bonus removed) -> LvL 2
Attack 10 -> 15 (+5)
But this happened:
LvL 1 (With Passive On And Bonus is counted) -> LvL 2
Attack 20 -> 25 (+5)
Anyone know how to fix this?
*YEP_VictoryAfterMath used*
*YEP_BaseParamControl used*
*YEP_ExtraParamFormula used*
*YEP_BuffsStatesCore used*