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I was looking for a plugin/method that would restore HP (and MP) based on the increase of MHP between levels after level up. This is similar to what happens in Pokemon where if a actor is at 245/250 HP and they level up with a MHP increase of 5, their HP becomes 250/255. If they leveled up again with a MHP increase of 7, then their HP becomes 257/262. All the plugins I have looked at involve a full heal, which is not what I am looking for. There is Hime's Level Up Event's (http://himeworks.com/2015/10/level-up-events) though that seems to skip levels if you level up multiple times in a battle.

As far as I see my best bet is to create an event that runs after every battle, and using variables that track actor levels, when there is a difference in their level, calculate the difference between the new level MHP and the old MHP and add that to the actors current HP.

Thoughts?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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