Leveling Items upgrades with levels.

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I am making a game based soley off of equipment, and the classes only have a higher base stat ( ie rankE rank D, ect.). I am using the item upgrade slots by yanfly (  http://yanfly.moe/2015/10/16/yep-12-item-upgrade-slots/  ) and it is working well after a lot of trial and error. Is there any way to make an extension to this to allow the actors to use the levels from their classes to level up the upgrade items, and a way to limit level spending on the upgrade items based on class. This idea is based off of Final Fantasy 10 and its sphere grid where levels were used to navigate the grid and unlock skills and stst boosts, but instad of navigating to use levels the player would spend levels to upgrade like a curency system.

A few examples of use

-ATK L1 (adds +5 atk) at level one and each level added adds +3 per level.

-Rank E upgrades can only be leveled with Rank E levels, Rank D with Rank D levels, and so on.

-Skill upgrades will add the ext level of skill or more skills

- level costs for different things could be based off of levels or by setting a string like <levelcost; x, x, x, x> where x would be the costs

and <levelmax:x> where x is thr max level for the upgrade.

-Item names could be changed to +1, +2 , ect like the updrade item slots plugin yanfly has made,link above.

-the actual boosts could be done with the same type of note tags as <Upgrade effect> changed to <Level Effect> and so on.

I know this can be quite a lot to ask for but if anyone can do this or knows of a script that does this that would be awesome.

and ofcourse credit will be given where credit is due.

Thanks for reading.
 

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