Leviathan (Released)

Missile

Veteran
Veteran
Joined
Jan 29, 2013
Messages
105
Reaction score
185
First Language
English
Primarily Uses


Leviathan is a monster-training turn-based RPG with permanent death and randomized roguelike elements, providing a different playthrough each time.

Most recent version (unofficial contest with fixes)
Contest version (requires RTP)

(RPG Maker VX does not allow compiling projects with RTP over a certain filesize, so the contest entry link requires it.)
Screenshots






We'll certainly be fixing bugs and combining the RTP as soon as possible.
Art and design: Missile
Music and sound: m4uesviecr
 
Last edited by a moderator:

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
300
Reaction score
314
First Language
Portuguese
Primarily Uses
RMMV
This art is beautiful man, congrats :)

Will be downloading it soon ;)
 

Makio-Kuta

Canadian Goose
Veteran
Joined
Jul 28, 2012
Messages
1,935
Reaction score
2,399
First Language
English
Primarily Uses
What a lovely style~ Especially the atmosphere. Rogue-like is always a term that gets me excited too. I've downloaded it to play on a day when I'm less burned out!


Best of luck in the contest.
 

Missile

Veteran
Veteran
Joined
Jan 29, 2013
Messages
105
Reaction score
185
First Language
English
Primarily Uses
This art is beautiful man, congrats :)


Will be downloading it soon ;)
Thanks!

What a lovely style~ Especially the atmosphere. Rogue-like is always a term that gets me excited too. I've downloaded it to play on a day when I'm less burned out!


Best of luck in the contest.
Thanks, hoping for a very binding of isaac/pokemon nuzlocke feel, and you too!
 

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
300
Reaction score
314
First Language
Portuguese
Primarily Uses
RMMV
Did you include everything in your game data?

It's lacking RGSS202E.dll. I don't have RMVX installed :/
 
Last edited by a moderator:

Cinnamon

Veteran
Veteran
Joined
Jun 20, 2014
Messages
605
Reaction score
209
First Language
English
Primarily Uses
Did you include everything in your game data?

It's lacking RGSS202E.dll. I don't have RMVX installed :/
Same here. This is the first game that sparked my interest enough to download it on this burned-out day and then I can't run it. :/
 
Last edited by a moderator:

m4uesviecr

Veteran
Veteran
Joined
Mar 18, 2012
Messages
126
Reaction score
44
First Language
English
Primarily Uses
We'll have to update that on our page. Sorry about that, guys! Let us know if it still doesn't work after you download the RTP.

You'll need the RPG Maker VX RTP!
 
Last edited by a moderator:

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
300
Reaction score
314
First Language
Portuguese
Primarily Uses
RMMV
You should have included it in the package, but ok :)
 

Missile

Veteran
Veteran
Joined
Jan 29, 2013
Messages
105
Reaction score
185
First Language
English
Primarily Uses
Unfortunately RMVX can't export the game with ecryption/RTP without creating a corrupted file (might be mistaken, but likely due to the built-in filesize limit)


(And thanks - added note to the OP)
 

Makio-Kuta

Canadian Goose
Veteran
Joined
Jul 28, 2012
Messages
1,935
Reaction score
2,399
First Language
English
Primarily Uses
Gave this a little spin just now. It's certainly lovely on the eyes, and the use of sound and music and art in the intro builds a nice atmosphere and set the mood.


The graphics are really well done, and consistent in style everywhere. (which is nice. I adore consistency) At first I was put off by the slow speed for the movement (even dash felt slow) but I sort of understand it when I realized the tone of the game a bit better. Otherworldly, perhaps post-apocalyptic, exploration style. The game seemed to lack direction though and I found myself wandering in circles and quickly growing uninterested. Then I started to curse the walk speed again, as I was backtracking into the same deadends constantly.


A shame, because I was curious where it was going. I do get that I'm supposed to be exploring and finding the way myself, but some sort of subtle hints and such would have been nice. The intro gave me a very broad statement on what to do, but maybe some landmarks that could lead the player the right way would be a nice addition.


The encounter rate felt like it was set decently, and I liked how you didn't make any drastic change in sound between the battle and overworld - it felt in place with the rest. But battles never felt like a threat. A two member team was unhindered, and by the time I had four members, it was just a mild obstacle in my quest to figure out what I was doing. I never needed to use other skills other than my basic attacks.


Though, maybe there was a stronger area I never found. lol I was very lost.


Tiny error, I went in a building with a ladder on the outside, sorta south of a ruined bus (which was south of one of those clusters of tall people) and when I exited, appeared outside of a door further north of where I was.


I do want to give it another spin - on a day when I am in a better mind set for wandering aimless with cute little monsters by my side. (and they were quite cute!) Again, great work on building up the game's mood and tone with the art and music. I liked the look of the menus and such as well. Hopefully when I try it again, I'll figure out what I am doing and be able to complete it. :)


Best of luck in the contest.
 

Missile

Veteran
Veteran
Joined
Jan 29, 2013
Messages
105
Reaction score
185
First Language
English
Primarily Uses
Thank you for going into such detail. Hope you get a chance to complete the desert map, the lighter-sand and set pieces like the tilted skyscraper and bus should point towards the end of it.
Though it is definitely perhaps a bit too big too early on for it's own good.
 
Last edited by a moderator:

Indrah

Megane Berserker
Veteran
Joined
Mar 5, 2012
Messages
2,077
Reaction score
2,040
First Language
Spanish
Primarily Uses
RMMV
Here's my very quick and sketchy take on the game (link for info on why it's so short and all that jazz)




 
+No BS, just game start.
+FRIENDS!
+The game art is VERY appealing.
+Having the very first map loop back meant I did an entire loop of the place like an idiot at the extreme slow speed. Not fun.
+I like the font and simplicity of the huds.
+Naming your party members is always fun.
-My main beef with this game is the lack of proper sound design. It drains away energy for me and feels lacking when there’s none of the sounds you’d be expecting (like the battle start, or general music in the beginning).
-Map passability on the whole is a bit shaky, but the invisible walls here and there with no visible cues are really nasty.
-No pictures from the front of your friends, so I can’t tell what they look like.
-Very slow moving speed. It’s not a problem at first, but gets tiring later.
-Somewhat high encounter rate combined with the slow moving speed.
-Menu can be slow and unresponsive.
-Your party line can cover up the enemy line.
-The walking sprite of the protagonist is a bit underwhelming and doesn’t convey movement very much.
-Fountain heals only heal the active party. (I understand it’s a roguelike game, but I have so many members so early in the game there’s no real way for me to really decide who I want yet.)
 
To the developer: I feel like this game could have been great if the sound design was better. The lack of proper sound drained away at my energy very quickly, which is a real shame. Even for a game which (I think) means to be slow and melancholic, the sound was too unused and low to support the game.
There were also some odd choices such as slow menus and some visibility problems during battle. One of my complaints is that I could not see what my friends looked like, which in such a pretty game is REALLY a shame. Also, who’s this “Fallen” I’m carrying with me?
I can’t comment on the combat much because I got by on attacking alone so far and I stopped playing, but it didn’t seem too bad. If this game gets some reword I’d be willing to play again, it seems like a pity that the sound and some polish stuff wasn’t better.
 

m4uesviecr

Veteran
Veteran
Joined
Mar 18, 2012
Messages
126
Reaction score
44
First Language
English
Primarily Uses
Haha, awe...

It's an alternate ending. You don't. 
 

shayoko

Veteran
Veteran
Joined
Nov 30, 2013
Messages
208
Reaction score
121
First Language
English
Primarily Uses
Random thoughts

beautiful! just freaking beautiful!

nooooooooooooooo enemies should not level with the player! nooooooooooooo!

no place to heal!? really?!

escape can fail in this already horrible situation

stuck in the snake god area...im done...
General

This game was beautiful but a bit tedious (refer to notes^) theres not much to say really. there very little dialog you spent most of the time in battles and trying to figure out where to go

it was hard to enjoy exploring because of battles and hard to do battles due to the setup.

Overall

i would not recommend this.if you can find a lets play ii would suggest that instead if you really want to see this.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

i deleted anime only family guy from now on
I've discovered Stardew Valley and now I'm an addict. To think that one person designed this...
There a thread out there that tells us the best way to open an RPG that isn't 'the protag gets out of bed'?
Updated my state Stacker Script on itch.io, github is down for some reason (probs just me).
Wife watching Locke and Key. This show is so bad!! You can't just acclimate to discovering magic or magical worlds in less than 60 seconds.

Forum statistics

Threads
94,335
Messages
920,035
Members
124,093
Latest member
JosephTucker
Top