[LGP] Easy Bridge v1.2 Azel Introduction Eventing bridges in RMMV is for the most part a simple procedure. However, if we want to expand the ability of the bridge to better adapt to the player's movement, we have a lot of extra stuff to take care off. This plugin does that for you. In other words: this plugin creates dynamic and intractable bridges on the map. Required Plugins You are required to have these plugins above mine in order for this here to work: YEP_EventCopier - To get data from spawn map. Galv_EventSpawner - Needs the spawning mechanic. Features [DONE] Creating a Bridge while playing. [DONE] Options for Direction and length. [DONE] Destroy the Bridge. [DONE] Play Create-Animation for Bridge. [DONE] Play Destroy-Animation for Bridge. [DONE] Create a Bridge from custom start point. [DONE] Player can walk under the bridge. [ ] Two Events can control their bridge. Like a synch command between events. (Gotta fix the current logic before release.) [ ] Plugin should be an extension of YEP_EventCopier. Main objective here is to move away from the Galv_EventSpawner. Screenshot How to Use Setup steps: Get the required Plugins and place them above this one on the plugin list: YEP_EventCopier: http://yanfly.moe/2018/07/06/yep-168-event-copier-rpg-maker-mv/ Galv_EventSpawner: https://galvs-scripts.com/2016/05/14/mv-event-spawner/ If not done aready: Create a spawn Map and put it's id on the parameter settings on YEP's and Galv's Plugins. Create 4 new Tiles on spawn map: One for a bridge tile facing sideways, one for a bride tile facing frontways, one empty but passable tile for the bridge entrances and lastly one tile that acts like a ladder. Setup these new tiles in the parameter settings of this plugin. Plugin Commands Spoiler: Bridge <direction> <length> - This command creates a bridge right next to the event - If the bridge has multiple directions set, the opposite position of the player in relation of the event will be used. Means that if the player stands on the west side of the event, the bridge spawns east. - Only one bridge can be managed on the event. <direction> [NWSE] place either one or more of these direction strings as parameter. If two or more directions are specified, the bridge will only use the direction of the player's current position. Saying Player stands left from the event, the bridge will create a bridge to East. <length> An integer value that determines the length of the bridge. Please consider that all directions will have the same length. This will get patched someday. Examples: Bridge NW 4 Creates a 4 tile long bridge to the north and west. The player has to activate from either south or east the event in order to create a bridge. Bridge S 3 Creates a 3 tile long bridge to the south side of the activated event. The player can activate the bridge from any direction. Spoiler: ClearBridge - Removes the bridge from it's event. Spoiler: BridgeOffset <offset> - Lets you set a custom spawn point for the Bridge. - Put this command above the "bridge" command. <offset> Format "x,y". X and Y values should both be present and paired with a comma. Keep in mind that your offset should be there, where the event of the bridge would be. Its' currently one tile behind the brdige. Example: BridgeOffset 23,2 The bridge will spawn from position 23,2 of the map. The bridge spawns on the tile next to the offset Position. Spoiler: Ladder - Put this above the "bridge" command to let it know you want to make a ladder. Script Here's the whole script. https://drive.google.com/open?id=1S3k0HOhD8IH5q3zbw1k0AjJRweQ8QD-z FAQ Q: Is a patch coming? A: Yes. Q: When? A: soon. Q: What will be Patched. A: Everything expect the way you setup your bridges. It will have a "synch" option that allows you to manage one bridge with two or more events. Conditions This Plugin if free for all. Use it as you see it fit. However, you HAVE to report the bugs you encounter! Change Log Spoiler: v1.0 -Stable Release. Spoiler: v1.1 - Fix for Followers walking across the bridge. - Updated Code. It should run more consistently. - Added animation for spawning and despawing a bridge tile. Spoiler: v1.2 -Fixed missing meta data from spawned events for GALV_CharacterAnimations. Credit Yanfly and Galv for their plugins. Lunar Guard Plugins by Azel Thread Updates Spoiler: 11.08.18 - New release to fix a problem with GALV_CharacterAnimations. - Replaced the misleading screenshot with a gif. Author's Notes Manually eventing bridges is a pain. Now imagine to code one. Its' possible to encounter some bugs. So be patient as I've to fix some of the known issues. Also, if requested a YT Video for better clarity on the setup.