Liberty Plays IGMC Games

Ksi

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Hey all, it'sa me, Liberty! I'm playing IGMC games through December (oh boy).

Now, I won't be doing full plays unless the games are either short enough or really engaging, but I'll aim for about 10-20 minutes of a fair chunk of games, so there's that. I won't be taking requests for games, but again, I'll be trying to get a fair chunk of them done (I've already downloaded about 100 or so, and intend to get a fair few more).

So, without further ado, have some videos!


Recent Videos (PLAYLIST)

Recommended (PLAY THESE!)
Abyss of Oblivion
AUI
The Chronicles of Espiria
Cyanima
Junkdogs
Umbral - Astral Dreamers
Momo Bomber
Millenium Kingdom
Rock Towers
LINE
Drift Through
Archipelago
Diamond Idol




Incoming: ???
 
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kenjivn14

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Cool, I was subscribe for your channel.
If you have some free time, take a look at my game.
 
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Ksi

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Again, I won't be taking requests for plays, but I'll probably end up playing most of the games that look promising in any way so as long as you made sure to have your IGMC game page have a few decent shots on it I'll probably nab it to play eventually. That aside, have another video:

Diamond Idol - A slow burn Visual Novel/raising simulator from the dream team of Makio and Racheal? Yes please! As mentioned, it's a slow burn, meaning that it'll take a while to get into the actual raising part of the game. Thankfully the characters are a delight to interact with, even if there are a fair few of them, and it would be nice if there was some kind of in-game reference for things like your stats and relationships. That said, I ended up playing about an hour of it before finishing the video, so I gotta say it's worth it if you like cute boys and the idol scene.
 
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kenjivn14

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@Ksi I understand,
I forgot to send you a link.
 
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Ksi

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@kenjivn14
...you don't seem to understand. I am not going to download games people link here. I also don't appreciate you trying to advertise your game in my thread after I already said I don't want requests and will NOT be taking them. Kindly remove your link.
 

kenjivn14

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@Ksi yes i do,
I deleted the link to page
 
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Ksi

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Ta!

Here's another video for the collection!
Archipelago - it's a pretty little game with great mapping and really makes a jungle that appears to be a jungle. There's some minor issues (they're really nitpicks on my part) of not being able to tell what is and isn't interactable, but I certainly recommend it for people to try out.


Blood of the Beast - As a battle showcase it's pretty good. It has some nice graphics and the gameplay itself is pretty smooth. There is the problem of no introduction as to the goal of the game or how to fight, and since fighting is all you do, well... It's still a good little prototype but I feel like it needed something a bit more.


Rhuneworld - The game has some nice visuals and music but it doesn't really show much of the game that is different or more interesting than a typical RPG Maker game. The story is alright and the characters are nice, but there's just not that much there to really catch your interest. It's okay, but nothing special.


Unity Chan! Adventures - The game is rather lifeless and pointless despite it looking and sounding very good. The graphics are great, the sound is great but the rest of the game leaves a lot to be desired. There are a lot of small bugs, but the main issue is that there really isn't any challenge or reason to do anything but dodge enemies and get to the next teleport. Ultimately it's quite pretty but rather bland.
 
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Ksi

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Time for your daily update of vids. What's up first? Hm...

M3Hero - While the idea is nice, it's not exactly unheard of so it needed something a little different to make it stand out. The fact that there's no explanation on what to do or how to play doesn't help, nor does the initial weirdness with the window sizing. The very short wait time for 'focus' to hang around also makes it a bit annoying to play, thankfully offset by being able to see how long you have until the enemy's next attack. There's not really much to recommend this game but it's at least a bit different to generic RPG fare, I guess.


Ritual Bound - An multiplayer musical board game, it's an interesting idea and mostly pulled off well. It does lack any kind of in-game instruction and it's not the kind of game where you can just figure out how to play without it by trial, unfortunately. It also lacks a bit when it comes to fun factor - for all that it's supposed to be multiplayer, it has no interaction between the players which really dampens the potential it could have. It does have a lot of promise, though, and I'll probably keep an ear out for if the dev does something more with it. Graphically it's pretty good and more important in this kind of game, sound is pretty well done. I won't say I recommend it, but I will say to keep an eye on it. Though if you have a few friends and want a non-competitive music-making board game to play, give it a shot.


Demon Purge Saga - It appears to be bugged. Pity, it looked like it might be okay, but I guess that there's going to be games that just didn't get that final double-check. Welp.


Holdout - While the game is playable and decent, it did make me a bit dizzy after a while due to the fast camera movement and colours. That said, the objective of the game is pretty simple - collect 20 pages and return them to an NPC. The difficulty lies in finding them and picking them up - the second being an unintentional difficulty as the hitbox for the papers is a bit smaller than you'd think. Sadly, the game doesn't make use of the jumping mechanics of the engine, and there are bugs where you will get stuck in walls if you jump (thankfully there's a way out of that). There's also no explanation on how to move (wasd, space, x and z are the buttons used) and walk speed is kinda slow.


Drift Through - The graphics and sound might be simple but the game is fairly fun and challenging despite that. It'd be a shame to let them turn you off as it's a simple but neat time-killer with a bit of a difference to normal top-down car race challenges. It doesn't have instructions on how to play but it's not too hard to pick up, thankfully. I'd recommend it if you're in the mood for a fun, short challenge.
 

Ksi

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More vids? More vids!

Endless Night - The game is pretty, with very nice lighting and custom art assets, however the story and gameplay leaves a lot to be desired. There's not really anything of real interest that happens during the game and while the dev did do an interesting thing in showing possible future scenes for the game, they weren't interesting. The gameplay was basic puzzles (inspecting marked points, answering a 'riddle' and inputting a code). An underwhelming game, to be honest.


LINE - A rhythm game with a difference, avoid the lines as music plays and see if you can beat your best score. Not sure what the level counter is there for but the game is fun! It does have a few issues - namely the lack of an end stage screen and no auto-restart if you fail a stage, but the random music is great and the gameplay is challenging. I recommend it even though I will warn that it can hurt your eyes after too long playing.


Custodian - The art is pretty nice and I like the style quite well. The story itself seems to be decent and the way it's presented is good, too. I liked how you moved around though I would have enjoyed a bit more interaction with the environment or NPCs. There's really not much to the game, though, and not showing any battle system, even if it were a default RPG Maker one, wasn't the best call. It might have promise in the future but for now not enough is shown to warrant much more than an "It's okay."


Blue Bird - While the art is nice in it's simplistic style, the game doesn't work well due to a bad key choice and having it set into a browser to play. One of the main keys to play the game is spacebar... which just so happens to send a webpage jumping down. This makes the game unplayable, sadly (unless you decide to unbind the space key in some way... which I'm not going to do just to play one game). It looked like it might be fun with the teleporting gameplay but alas, that's what the spacebar is used for so... welp!


Smiles Incorporated - A visual novel with a unique style, it has a bit of dark humour thrown in and presents itself well. The characters are all cute and interesting, even the main character Mr Smiles. The story is pretty good though the twist at the end is a bit forced. It's reasonably short and it could use a little more music but it was pretty decent.
 
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Ksi

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Animus Strife - While the game looks visually good, there's a lot of small issues that pile up to make it not quite as fun to play. The slow walk speed with larger maps is a tale as old as time when it comes to game dev problems. Add in that there's again no explanation on how to play - and with a game that uses buttons a-typical to the norm - and no actual in-game direction, and you're left with a game that looks good but needs more polish.


Days of Freedom
- This game... My experience was basically "Oh, this looks neat, huh, how do I do anything? Hm.... oh, I think I got it. Yeah! Oh no, how do I do this thing now? Oh, someone's killing me!? I'm dead?! Okay, respawn, I need to get- wait that guy is killing me again. Dead... Respawn. I need some mo- STOP KILLING ME!" In a word: frustrating. While there is an in-game instruction to how to get resources, the design choices in that end require a lot more work than they should. You can dress it up with "I want it to feel like this old game!" as much as you want but there's a reason that series stopped doing that type of thing - because it was bad. Then comes having respawns over and over... I don't recommend this game unless you actually like bad controls and dying from AI designed to **** you.


The Raven, by Edgar Allan Poe - This isn't much of a game. It's basically the poem 'The Raven' told in a game format. You collect the pages in the middle of a room and read the poem. Some visuals change but honestly, I'd recommend just reading the poem from a book. It doesn't even have sound. At least the graphics are pretty nice for very retro stuff.


Gort! - Yeah, don't bother playing this with sound enabled. Or at all in-browser. It, uh, it has the same key-use issues that some other games have had where it uses keys that affect browser windows (in this case arrow keys). The sound is... really bad. The instructions say you need to get squares but there weren't any squares - a horse and coins. At least it looked visually nice?


Timothy and the Tower of Mu - Oh boy. Well, first off the game is really visually good. It looks very Zelda-esque even though it's a side-scroller. The sound is also pretty good. The gameplay, however, is kind of hard and doesn't slowly amp up. Add to this that there is a ridiculous slide that will cause you to fall into spikes, no autoloading (meaning game over requires you to load all the way back up), no lives system (spikes mean game over) and that's without even mentioning the asinine fall damage idea (why???)... Well, the aesthetic is nice but I'm afraid gramps is staying in his grave. Go get married or something if you're pining for company Timmy.


Project A.V.A - The game has a nice idea and tries to present it in an interesting way but falls fairly flat due to the devs inability to live up to the dream, so to speak. The graphics would be okay if the dev knew how to use them better, and you don't really get to do much interesting as far as I got into the game. The dichotomy between game world and real world could have been a lot better shown (avoiding greys in-game would have helped a lot with that but alas) and while the battles had promise it wasn't shown very well and they were elongated beyond what they should have been. (When you 1-shot kill every monster and it takes you about 5 turns to kill all the monsters with two characters because of a 3-turn wait mechanic... welp.)


Rock Towers - This game is pretty good if you know what you're doing (again, no instructions) and don't get the bug I initially got. It's an addictive game, too - basically tetris meets Balancity, where you have a small stage to build on with air on both sides of the tower and no clip. The graphics are cute though the hud could be worked on a bit more, but overall if you like Tetris and want to play something simple but fun, this is what you want. Also, rock music. Put on some of your best rock and have at.


TDS Zombie Shooter Game - It is what it says on the tin - a simple top down zombie shooter. You break crates to get bullets and healing as waves of zombies go after you. It has some issues - the lack of anything other than shooting and melee attacks, the way the zombies can spawn right on top of you, the speed at which they sometimes move, the lack of any interesting stages... but overall it's a decent enough attempt.


The Incredible Adventure of Jeff Marvellous - The game is a lot like LISA in the writing, setting and visuals. You can see a lot of inspiration came from that game and others like it in the way it handles the gameplay. It doesn't tell you that you can double jump and you don't get to see much of the game before it ends, but what you do see is alright. The battle system could use a bit of work but the conversion idea is pretty good - where-in you can convert enemies to fight for you from battle to battle. Granted, we only see two battles, but still.
 

Ksi

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I've decided to not have videos show up in posts because that's going to get long fast if I keep doing upward of 10 vids per post. So I'll just link to the vids instead. Here's what I played recently:


Umbral: Astral Dreamers - A robot waifu wakes from sleep in order to go through puzzles and fulfill her mission. Pity about the bugs. And the lack of good explanation for some of the puzzles. Graphically the game is a gem, it looks and sounds very good and the character and world design is pretty neat. The puzzles aren't that bad but I was unlucky enough to get slapped with a game over when trying to get through one puzzle. I still recommend ya'll check it out though.

Red Rise - You are a dragon-kite creature and have to fly through a cave without hitting the top or bottom of the screen. It's short and simple to figure out. I managed a high score of 4090 points. Can you guys do better?

Momo Bomber - A metroidvania-esque game full of cuteness! You make your way through colour-coded areas and find power-ups that let you go farther and reach more areas. Battles are done in a jRPG style, with minigame-esque battles (where timing is key to damage amounts) and items found on the map give you extra chances at using in-battle skills. There is some frustration when it comes to how floaty the jumps are, especially when it comes to moving blocks, but otherwise it's a game that is really worth checking out. Bunny girl is best girl!

Millenium Kingdom - A very reto-inspired game with a challenging battle system. It's an RPG and the graphics and sound are pretty great at capturing that retro feel. I would have liked to have had the choice of creating my own party, but apart from that, it's an interesting little gem and fun to play despite the difficulty. I recommend giving it a try if you don't mind old-school RPGs.

Hidden Tactics: Daemon - Someone looked at all the Tactics/Strategy games out there and decided that what the genre needed most was random enemy movement at the same time as the heroes moved. That is, they took the whole aspect of moving on-map to strategically intercept enemies and force them into battle on your own terms and threw it in the garbage. And thus, a hot mess was born.

Fear - The atmosphere is pretty great, with good sound, graphic and lighting use to help set up the feel of 'danger!' even after I'd realised that there was nothing to fear in the game yet. It's a good base to work off of, but it is just that - a base. The game consists of maps to explore and places to hide, but no real gameplay beyond that yet. There's no plot or enemy in place, but the maps are pretty nice and it's fun to just wander around and check out all the dead bodies.

ElderGate Chronicles - Oh boy. Something about this game is just... okay, so it's basically based around those older stylegames like Oblivion and the like, but so many bad decisions were made in the creation of it, like having stupidly loud sound effects that drone on when plot-relevant information is being told to you with no subtitles, the lack of damage information pop-ups, no actual telling you what you need to do or how, no reason to battle enemies, ridiculous battle animations that get in your way visually at times. It's a hot mess of a game, tbh.

Creaptive Heart - The story, graphics and sound of this game are pretty good. Pity it doesn't tell you things you need to know, like that the lamp can be used with Shift to light things on fire, or that previously interactable pigs are now out for your blood. Game overs suck when they come out of nowhere and you don't know enough to avoid them. The idea behind the game and how it's set out is pretty nice. I'd say check it out if you've run out of better games to play.

Chronowatch: The Time's Story - The story of this game is very fast-paced and not in a good way. You don't get a good feel for the main character before you're sent off on an adventure, especially when she seems apprehensive one second and excitable the next. It's weird. The zoom effect of the game doesn't help hide how awkward the mapping is, unfortunately. That said, there's some really neat cutscenes and sprite poses used.

Ballad of the Gunmancer - Very short and simple, it's really more of a tech demo than anything else. You're not told how to play, but I'll point out that right-click allows you to throw away your gun and pick up a new one, left-mouse is for firing. The different gun types give you an option of how you want to kill stuff, but again, it's a tech demo more than anything and just one 'stage' at that.

2 Worlds Onside - The game has a lot of issues when it comes to the writing, and it's not all just because the writer isn't natively English. They apparently deliberately made the game weird and hard to understand when it came to the story, and since that's all there is of this game, well. Let's just say it wasn't enjoyable and leave it at that. Mapping is pretty bad, too - it's obvious the creator is new to the engine.
 

Ksi

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Anise and Chili - You play two girls who go split paths in a dungeon and have to fight battles by themselves, sometimes against more than one monster at a time and die easily. It can be a bit frustrating, I'll be honest, especially as I had no idea what the hell I was supposed to do to progress. It's not bad looking, I just like a bit more transparency with my puzzles.

AUI - One of my HOT PICKS of the IGMC this year. You play a lava baby who can transition between stone and lava when exposed to fire and water (respectively). It's a sidescroller and you need to change your state of being in order to get through the stages. Lava can jump higher and longer, and can fall through grates and burn vines. Stone can knock down weak walls and roll around gaining speed and altitude for jumps from ramps. It's a really nice game, so I recommend it.

Shadowknight: Traverses the Terrorverse - Oh boy. Yeah, okay, so there was a good idea behind this game. It's a pity there's a few issues with it. One being how you're not taught how to play (and need to be) outside of voice acting (look Ma, no subtitles!) and the art is custom made but badly custom made (no offense dude, but you gotta know it's not that good. Kudos for trying but yeah.) IDK, if you want to play minigames that are eh, then go for it?

Shopkeeper's Secret - No. Not unless you like avoiding game over events on dumb looking maps. Apparently there's some 'avant garde' bull**** going on with it but imo it's not worth the pain.

Starlight: Celestial Beginnings - The sequel to a game I played in the last IGMC (iirc?), it focusses on the brother who has been separated from his sister (his sister was the main of the previous game) and how his cozy RPG village gets burned down by some jerk and he needs to undo all the good sister did (without knowing that) in order for Mr McEvilpants to 'let' him see his sister. Very basic jRPG stuff, really. It's not bad.

Don't Loot Back - I... I couldn't play this game. Not only because I hate the floaty camera bull**** (who made that plugin? I need to hunt them down) but also because a bug stopped progress for me in the introduction of 'how to play'. Welp. It has a neat concept but the way-zoomed-out view with that camera makes me want to kill puppies.

Garden of Avarice - Oh boy. Okay, so the writing and portraits and characters? Pretty good. Everything else? No. It's all bad maps and default database from start to finish. Which is a pity, because the writing was really well done. Oh well.

Junkdogs - So one of my viewers said this wore it's love for Cowboy Bebop on it's sleeve and they weren't wrong. The characters are great, the writing is well done and the atmosphere is pretty neato. The music is very boppy and the gameplay is a bit janky at times but nice despite the odd issue here and there. Unfortunately, I got stuck at the room you need to escape from, but I enjoyed what I did play. I rec this one.

Orion Destiny - Missing assets never help a game, especially when it's an RPG and you're trying to pay attention to the guy telling you where to go and missing asset alerts keep popping up and distracting you. It's a very standard RPG. Nothing I could really recommend. I don't remember much bar the asset issue and that there wasn't much there to keep me invested in the story.

Squidude - I liked the idea of levels that randomly generate as you go along, and having it be 'last as long as you can with all these randomised challenges'. The music was... well, it definitely had a presence. Not a great presence but a presence non-the-less. It's an interesting concept, I just wish we'd been told how to play.

The Companion - Oh boy. So the idea in this game is pretty good, but the rest of the game is a mess, and not even a hot one. There's no explanation, the timing is far too fast for you to do much and there's no indication when your hero will die (the bars don't work). I got further by not equipping my hero with anything than I did doing so, weirdly enough.

Across the Universe - A survival game based on being stuck on Mars. Christine/a gets messages from an alien being after she is the last of her crew to survive the crash landing on the planet. She has two years before she can be saved. The game looks good and what is there seems to be interesting, though it needs a lot of work. It actually does something no other game I've played yet has done - explained where the project would go, what would be done in the full version and various information about future systems and how they would work. It's an interesting way to showcase what would be in the full project.

Atmania - This game has a few issues. For one, it's a 2-player game that requires you to play as two players in order to even get to the first part of the game, with no explanation of what you're supposed to do. It looks like it has a lot of systems going on and there's been effort put into the mapping, but there's also a fair few bits that aren't translated to English.

The Chronicles of Espiria - An ode to PSX jRPGs of years past, this 3D-ish game is quite pretty and plays well. I do wish the story was a bit less meh, as it could have been something truly special with a bit more effort in that category, but it's probably going to rate pretty high up in the ranks due to the overall polish and nostalgia factor going on. Give it a try.

Cyanima - You are in an MMO world where you need to use skills found in cards to deal damage to enemies in battle. You move around on the battle map, avoiding attacks from enemies while firing at moving enemies, to hit them. It's got some neat ideas and the graphics are pretty polished. I quite liked it and the music is boppy. Check it out!

Everbloom - A neat little adventure game where you find yourself in a town and need to look around to find out the secret. Honestly, it does have a few issues - the 'battles' can be a bit hard (thankfully you can retry them without loading up the game again) and it tends to just tell you what's going on in the town straight up, spoiling the surprise. It's worth looking at if you've time.

Parallel - I couldn't get it to play since it was missing files or something. Oh well.

Kiara - A pretty good escape the room-esque game, it has a charming style and the sound really helps set up the atmosphere. The puzzles can be a bit on the obtuse side as the hints for them aren't exactly great at letting you know what you need to do (First requires four numbers. You can figure it out from there if you pay attention to the names. The second wants you to look around closely. The third requires a little optomitryknowledge.) It's got a good concept that I personally liked, though, so I'd say check it if you've time to kill. You do need to continue from save, not start new game though, due to a bug.

Abyss of Oblivion - Probably going to find a place in the top 15, if not the top 10, it has polish in spades, a long play time, attention to detail and fun gameplay. The randomised aspect might be a bit annoying to some, and battles are the main forte of the game. I can see people getting annoyed if they lose their power skills (you gotta learn that ****, yo) but the overall polish on this game really makes it shine in all areas. I highly recommend.
 

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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