RMMV Lie of Caelum

Discussion in 'Games In Development' started by msazako, Feb 28, 2018.

  1. msazako

    msazako "Lie of msazako" Veteran

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    [​IMG]

    "Reality and everything that exists matters not."

    Lie of Caelum is a Sci-fi/Fantasy RPG set in a different universe. The game is heavily character-driven and its strongest feature is a very flashy and versatile turn-based CTB combat system.

    A fair bit of warning to the audience out there before playing this game: The story will tackle some political, philosophical, religious, and psychological views. In addition, the game will some have suggestive themes and foul language.



    [​IMG]

    "What exactly is Caelum?

    Some say it is the perfect Eden. Others, a world that takes away your soul. It is best to refrain from questioning this planet we live in, for we are merely dwellers that the planet allowed to live.

    This world has given us the power to advance technology like none other before... almost as if it's magic. And yet, we question its existence.

    Why is it here? What created it? Have we become so arrogant that we treat our own home as a lie?

    Well, young one. None of that matters.

    The Planet only seeks those who have ascended beyond knowledge.

    And taketh, it shall."

    [​IMG]
    The Full Game will be about 30-40 hrs of gameplay depending on its reception.
    The Demo has roughly about 4 hrs.

    The game plays like your typical JRPG, however there are some twists. Its combat system is its significant function, where each character has their own unique playstyle, skillsets, and variations for you to utilize.

    Team compositions are key to this game.

    [​IMG]
    Some of these videos are from an early-game and development footage. They may or may not be present in the demo:



    DEMO DOWNLOAD:
    https://atomicsushi.itch.io/loc

    DEVNOTES:
    1.4.0 - Tech demo of the new version has been released.
    1.3.7 - INCREASED COMPABILITY. GET OUTTA HERE, YOU INFINITE LOADING SCREEN BUG!
    1.3.6 - Deployed some bugfixes and fixed the issue with the music not looping. Casino has also been added in Souen City.
    1.3.5 - Quality assurance for Let's Play Players. Nerfed Drake just a bit. Fixed some Gameplay issues. Compressed a majority of the files to reduce file size.
    1.3.4 - Addressed the issue with the bomb nerfs and revamped it to normal damage (they were meant to ignore defense). Encounter rates have also been optimized.
    1.3.3 - Fixed some more nasty and annoying bugs.
    1.3.1 - Fixed a game-breaking bug
    1.3.0 - Demo Released


    FOOTNOTES:
    - If you're into anime cliches, you may find this game pretty amusing sometimes.
    - Let me know if you find any bugs. I'm really on a hunt for those.
     
    Last edited: Oct 9, 2019
    #1
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  2. msazako

    msazako "Lie of msazako" Veteran

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    Just a quick update:
    - Bombs were currently nerfed on this version, but they will get a revamp on the next release.
    - Demo is updated to v1.33 after some bugfixes.

    What to expect in the future:


    I'm currently implementing Desperation attacks called "Overdrive Techniques" as the characters' alternate ultimate skill. They are obtainable through challenging an optional boss called a "Trickster". Each "Trickster" will be unique for each characters since they're essentially clones of themselves. These techniques are extremely powerful, but can only be used once per battle. In addition, your character needs to be at 20% or below health, as well as have 100 TP present.
     
    #2
  3. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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    Now that is a what a good game should be like!
     
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  4. Starmage

    Starmage Veteran Veteran

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    The custom-made battle animations in this game are just genius! xD people should check out the game's yt channel (i'm subbed), it has lots of really cool in-game effects. ^_^
     
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  5. msazako

    msazako "Lie of msazako" Veteran

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    Devlog update:
    Progress is going smoothly. For the most part, I'm designing some bosses for the upcoming Field Map and optional dungeons that are going to be present on CH4. HUGE Spritesheets for mechs are a pain, but worth it.

    NEW BOSSES:
    [​IMG]
    GU-70 "Tetra"
    This Government Mech is one of the many important Frames that the Underground Bandits stole. Gigarths may have died, but there are some remnants of his war machines left to discover.

    [​IMG]
    Alpha Pike
    An apex predator of the Mountain area. Many have died trying to hunt it, but are you up to the task?

    [​IMG]
    Whoever said the Government doesn't help? ;D

    [​IMG]
    Souen Water Plant
     
    #5
  6. leenat40

    leenat40 Veteran Veteran

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    From reading the title I thought this is a fan game of Final Fantasy 15 as there, the main character is called Noctis Lucis Caelum. :D
     
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  7. msazako

    msazako "Lie of msazako" Veteran

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    @leenat40 Can't say I'm not about to expect some comparisons to Noct due to the name of the game. I actually came up with the name "Caelum" simply because it's the latin word for "Sky" or "Heaven". And well, you can probably tell what the game is probably about once you debunked the title itself haha.
     
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  8. leenat40

    leenat40 Veteran Veteran

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    @msazako Yeah. Looks pretty interesting. Might try it out if I find some free time.
     
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  9. msazako

    msazako "Lie of msazako" Veteran

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    A small update and some patches involved:

    1.3.6 - Deployed some bugfixes and fixed the issue with the music not looping. Casino has also been added in Souen City. Added some dialogue in the prologue chapter.
    1.3.5 - Quality assurance for Let's Play Players. Nerfed Drake just a bit. Fixed some Gameplay issues. Compressed a majority of the files to reduce file size.
    1.3.4 - Addressed the issue with the bomb nerfs and revamped it to normal damage (they were meant to ignore defense). Encounter rates have also been optimized.


    The Casino is designed to feed off your addiction and earn some Casino-exclusive gear/BURST cards.

    However, the current version of the Casino is not complete and the only working minigames are the slot machines. In addition, some NPC's appear buggy in the map. These patches were mostly to address the issues in the previous versions.

    Also, while it's not listed above, Encounter rates have been optimized once again: Forced encounters now have a 20% chance of happening after you're notified with a red exclamation mark. The previous probability was 33%.


    Good news about these patches is that you can use your save files without any problems! So no need to start over again.

    Bad news is that compressing the audio files on 1.3.5 prevented all music from looping seamlessly, so I've converted them back to their original file sizes. I know what caused the error and I may just have to manually compress them using audacity.

    CASINO PREVIEW:
    [​IMG]
    [​IMG]
     
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  10. msazako

    msazako "Lie of msazako" Veteran

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    Download link has been updated and I gotta say...
    I'VE DONE IT. I've removed that annoying Infinite Loading screen bug after the jet scene! (.................hopefully)

    What to expect on this version:
    - Some dialogue changes, as well as a game mechanic change--
    - "Mods" have been converted from Yanfly's Item slots to Augment Slots. This is to avoid hoarding as much as possible since you're now able to switch inserted mods around instead of relying on one item to remove them.
    - Hitoshi's skills have also been changed. He no longer has "Rebound Slash", but instead, has "Sharp Upper". His damage playstyle is now more geared towards alternating between Sharp Upper and Sharp Fall.
    - In addition, Sharp Fall has a new animation.
    - The game will be distributed with encrypted image files from now on, as some of the resources I have are paid.

    And as usual, you can use your save files from before!
     
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  11. msazako

    msazako "Lie of msazako" Veteran

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    Major updates: SPRITES, MUSIC, AND POSSIBLY MAPS OVERHAUL
    I'm considering on revamping every sprite there is in the game (Both overworld and battle). I kinda figured nobody likes the default generator sprites due to the lack of aesthetic value. The goal is to have EVERY ASSET (besides some purchased maps) customized! That said, here's an overworld example:

    [​IMG]

    [​IMG]

    And last but not least, I've recently acquired an additional developer to help me make music, story content, and some art, so now I'm also constructing a soundtrack for the game. Here's a playlist to save you some time:



    That will be all! Thanks for all of your support as always!​
     
    Last edited: Mar 23, 2018
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  12. Starmage

    Starmage Veteran Veteran

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    WOW!!!! :o Those sprites!!!! OMG!!! Beautiful job!! ^_^
     
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  13. Gamefall Team

    Gamefall Team Nebula Games Leader Veteran

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    Looks amazing man, I'm in love with the sprites :kaoluv:
     
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  14. Fernyfer775

    Fernyfer775 Veteran Veteran

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    Duuuuuuuuuuuuuude, your action sequencing is A++++! Great work!
     
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  15. msazako

    msazako "Lie of msazako" Veteran

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    UPDATE: Character change and updated download link!

    First and foremost, thanks to the effort of a playtester, I've successfully exterminated every bug there is up to chapter 3. And so as a result, I've updated the download link to the latest version!

    And now to introduce you: Elysion v2!

    [​IMG]

    Elysion beforehand was a rather bland character with no purpose. This re-characterization and gender change is to improve her overall personality and significance in the story. Her moveset has also been revamped to make her playstyle more interesting!

    That said, here's a video to commemorate her new version!
     
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  16. Starmage

    Starmage Veteran Veteran

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    OMG!! That's so awesome!!! :o Her sprite is amazing!! Combined with those awesome action sequences!!! ^__^ Props to you so much, msazako!! :D
     
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  17. msazako

    msazako "Lie of msazako" Veteran

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    Long time no post. I've made some significant progress in terms of battlers. Everybody in the playable roster should at least have their own sprites now!

    [​IMG]

    They will also have a wardrobe change later on in the game. Only two will be shown for now:

    [​IMG]

    And lastly, here are some videos in case you missed them:




    Once again, the release of Chapter 4 will be fully revamped with new aesthetics, as well as polished content, so stay tuned!​
     
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  18. Starmage

    Starmage Veteran Veteran

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    OMG!! The game will feature alternate outfits like Tales of Zesteria? :o Wow!
     
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  19. msazako

    msazako "Lie of msazako" Veteran

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    Dev progress here:

    In a nutshell:


    For the most part, development's pretty much focused on polishing the game so subsequent chapter releases are more consistent. The overall aesthetic of the game should feel like it's somewhat of a Playstation 1 game now since I've now eliminated the blur effect RPGMV gives whenever you zoom in on assets/maps.

    And speaking of polishing, the game's sprite style has been fully defined and will be used globally within the game and the series itself. Check it out! (Click the image for a full-size version)

    [​IMG]

    Enemies for the most part will be fully-customized static images. However, some bosses and important battles will have animated battlers. This is to make up for time budget.

    I've also removed the downloads in almost all of the sites so far in order to prepare for the next release. Feel free to contact me if you want the version of the game before it got removed.

    Until then, see you guys next update!
     
    #19
  20. Kemsyn

    Kemsyn Not bad...for a human. Veteran

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    The new battlers look amazing in action! You definitely made the right choice switching from default.
     
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