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- Dec 11, 2015
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So im not sure if this is the right forum for this question or not but im looking to try to make a life simulator sort of like a animal crossing game, however Im wanting the main draw to it to be more of designing the town itself for villagers to explore and have fun. Things like item shop for people to buy weapons and items and trade houses and such. Though this isnt the MAIN feature its a second dary feature. I guess the closest game i can relate the idea to is dark chronicle (dark cloud 2 here in the us)
What im trying to figure out is i guess the programming for deciding on when certian buildings and such can be unlocked and how it can be placed. This is the most important part. The next part is how to determine what random villagers show up and what random lines they will say each time you talk to them. Would this be set via events or something else? I know this is preety ambitious but it is something ive been wanting to try to make for a while and i think with MV i can finally do it. The rest of the game with the rpg elements i can handle and story but the main *gimmick* Is what im worried about getting this to work.
Thank you for any help or advice.
What im trying to figure out is i guess the programming for deciding on when certian buildings and such can be unlocked and how it can be placed. This is the most important part. The next part is how to determine what random villagers show up and what random lines they will say each time you talk to them. Would this be set via events or something else? I know this is preety ambitious but it is something ive been wanting to try to make for a while and i think with MV i can finally do it. The rest of the game with the rpg elements i can handle and story but the main *gimmick* Is what im worried about getting this to work.
Thank you for any help or advice.

