- Joined
- Feb 1, 2017
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- 85
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Were it up to me I'd post my game without any encryption. It's not hard to get around encryption and the very very few people who would want to, have the means to do so online. However, the terms of service of some (or all) paid dlc requires encryption. So, from what I understand, the options here are:
1. Use RPG Maker MV's default encryption.
It's simple to set up, has minimal effect on performance, is compatible with every OS, and is simple to crack. The problem with this, however, is if you use plug-ins that require additional folders in the image section. This doesn't work for me because I use a variety of plug-ins that use additional folders in the image section. If there's some way around this I'd be happy to hear it, as I'm not so much concerned about my game being cracked as I am about conforming to TOS.
2. Use Enigmabox.
This causes performance issues and is only compatible with windows. And, from what I understand, it's still not particularly hard to crack. So, it's a no-go off the bat.
Anyone have any suggestions for this quandary?
1. Use RPG Maker MV's default encryption.
It's simple to set up, has minimal effect on performance, is compatible with every OS, and is simple to crack. The problem with this, however, is if you use plug-ins that require additional folders in the image section. This doesn't work for me because I use a variety of plug-ins that use additional folders in the image section. If there's some way around this I'd be happy to hear it, as I'm not so much concerned about my game being cracked as I am about conforming to TOS.
2. Use Enigmabox.
This causes performance issues and is only compatible with windows. And, from what I understand, it's still not particularly hard to crack. So, it's a no-go off the bat.
Anyone have any suggestions for this quandary?

