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- Oct 22, 2012
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Okay, so I've never much cared for the dark side/light side system in Knights of the Old Republic. I thought maybe I'd spice it up a bit by changing it into a battle mechanic.
The rules are fairly straightforward (I hope). Gaining points in Calm reduces the number of Rage points a character has, and the other way around. Calm makes light-side skills more effective; Rage does the same for dark-side skills. The totals for both attributes are reset at the end of each battle.
I like the idea, but I'd like some feedback and help with setting it up. Will it require new states? A skill each for charging up one's Rage and Calm stat? How do I make one decrease when the other increases? Also, I think it works well with the story as players can focus more on building relationships than the amount of dark or light points they're acquiring.
The rules are fairly straightforward (I hope). Gaining points in Calm reduces the number of Rage points a character has, and the other way around. Calm makes light-side skills more effective; Rage does the same for dark-side skills. The totals for both attributes are reset at the end of each battle.
I like the idea, but I'd like some feedback and help with setting it up. Will it require new states? A skill each for charging up one's Rage and Calm stat? How do I make one decrease when the other increases? Also, I think it works well with the story as players can focus more on building relationships than the amount of dark or light points they're acquiring.

