StupidHair

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I have a really silly question. If I deploy the game, can the user press tab to open the light menu? :p Sorry if this has already been asked.
 

Daisetsu

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I have a really silly question. If I deploy the game, can the user press tab to open the light menu? :p Sorry if this has already been asked.
Nope, only you can do this in Edit Mode.
 

KrisTall

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I gotta say that this plugin is great!
But I also have a issue with a curtant scene
At the beginning of the game, the main duo (with torches on them) walks down the map (in the forest) and are talking to each other. I decided that this map will be looping so that they will not stop at any point until that scene ends. At the beginning, everything was working fine until they hit the looping spot, when they go past that point, torches turned off and when that point of looping was no longer visible, they turned back on.
Anyone knows what should I do about this?
 

PixelBoy360

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I have a problem where when I press the tab I see the buttons at the bottom, but nothing happens when I click them. The plugin used to work, so I'm not sure what's wrong?
 

NoShirtstann

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Do we know if this is compatible across the board with YEP?
 

PixelBoy360

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I have a problem where when I press the tab I see the buttons at the bottom, but nothing happens when I click them. The plugin used to work, so I'm not sure what's wrong?
Any plugin that disables the touch screen mechanic will disable the game editor. (EX: YEP_TouchInputDisabler)
 

Aerianr

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I have a really silly question. If I deploy the game, can the user press tab to open the light menu? :p Sorry if this has already been asked.

Nope, only you can do this in Edit Mode.

Actually, I'm having this problem right now with play testing. Pressing tab in a deployed game is bringing up the editing buttons.
 

tenac666

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Maybe that's becouse I have macbook, but I trying click TAB to set the lights and nothing...
 

Azel2

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When I use the time system the dye doesn't change that I'm doing wrong When I use the time system the dye doesn't change what I'm doing wrong?
 

AeroFunk80

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Oh, wow! How have I never seen this thread. I am loving this lighting system. So much great detail and it looks amazing. Can't wait to add this to my newest project. Thanks for this (everyone involved)!
 

raffle

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I absolutely love this plugin and I have been using it for a while without any issues, I just got one question about variables, i'm not knowledgeable about scripting so I don't know if it's already possible but how would I go about turning a light on and off from an event via a variable.

For example instead of having "Light ON e12" for event 12, something like "Light ON v1" for variable 1, or "LIGHT ON e(this._eventId)", just anything so that I could turn on lights dynamically via a common event with a variable instead of having to name every single event ID in the map :(
 
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Rex Tenebris

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Hey there just unzipped the demo project without making any changes.

Two things:
- !Other2 character graphic is missing.
- Seems that test mode is disabled by some parameter since I can't even trepass stuff by holding CTRL neither I can't open switches menu.

Can you fix this please?
Thank you!
 

Brancliff

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I also had trouble with the demo project. img/characters/!Other2 was missing for me as well, and pressing Tab didn't open up the editor or anything.

For anyone else having the same problem - you can copy !Other2 from a blank Project1 and things seem to be fine. As for the editor, you can press F12 to open up the console and type $gameEditor.toggle(); to show it. In your own project, you could get a Button-to-common-event plugin to remap it to something else.

This is pretty cool, though! I don't think I'm going to make the switch - KhasUltraLighting is mostly the same but I can use region tiles to block the light (so a light in one room doesn't make it easier to see through a wall and to the room next to it). But the in-game editor is super cool, and if it weren't for said region tiles, I'd probably switch over to this.
 

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